Your controversial SMBX opinion

General discussion about Super Mario Bros. X.
Wohlstand
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Re: Your controversial SMBX opinion

Postby Wohlstand » Fri Dec 30, 2016 2:57 am

A Goat wrote:i enjoy using the old editor over pge because i dislike pge's layout
I'm VERY suggesting you try the latest version because I made the better classic UI and greeting message to let a user make the best choice. New UI is designed for screens of any size. Classic UI is VERY inconvenient on small screens (like laptops or small monitors), but new UI is compact and flexible for that case. Classic UI is kept for people who prefer it, so, look yourself:
Spoiler: show
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TLtimelord
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Re: Your controversial SMBX opinion

Postby TLtimelord » Fri Dec 30, 2016 3:32 am

A Goat wrote:edit: SOON AS I GET DONE PIXELPEST ALSO SHOWS UP man you guys are good at your jobs.)[/size]
I mean if you consider backseat moderating a job then yeah I'd say PP does a pretty good job of it. If a mod has already covered it why did he need to reply to it again lmao.

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Re: Your controversial SMBX opinion

Postby PixelPest » Fri Dec 30, 2016 7:03 am

Because I had more to say

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Re: Your controversial SMBX opinion

Postby Sux » Fri Dec 30, 2016 1:36 pm

Supershroom wrote:hi Sux, hope you're in business again
Hi, My PC is a shit. I need buy another
I'm working on TI3 only at now...I'll back on January ( vacation )
I think that the old members aren't too active because we're becoming adults, and we have more responsabilities, job, college that are spending a lot of our time.
I'm curious about contests eposides ( Vanilla contest 2 and CC12 )
I don't see anything about this...but I was inactive for a time...I don't know how is the things here

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Re: Your controversial SMBX opinion

Postby Cedur » Fri Dec 30, 2016 1:44 pm

Well, lucky enough, we got new kids on the block, and SMBX 2.0 is gonna be exciting. You should get up-to-date with the Beta 3 as soon as you can.

It's a pity that the contest episodes are hold back, though ...
TNTtimelord wrote:I mean if you consider backseat moderating a job then yeah I'd say PP does a pretty good job of it. If a mod has already covered it why did he need to reply to it again lmao.
... what happened?

perhaps
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Re: Your controversial SMBX opinion

Postby perhaps » Fri Dec 30, 2016 2:25 pm

Supershroom wrote:
TNTtimelord wrote:I mean if you consider backseat moderating a job then yeah I'd say PP does a pretty good job of it. If a mod has already covered it why did he need to reply to it again lmao.
... what happened?
about a page back some guy was talking about hating udertale, but mivixion said that wasnt relevant and pixelpest added to it
oh and tnttimelord, about the comment of backseat moderating, i saw pixelpest having different colored text so i assumed he still was staff without actually realizing what the color meant.

mariogeek2
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Re: Your controversial SMBX opinion

Postby mariogeek2 » Sat Dec 31, 2016 10:04 pm

arcade999 wrote:
mariogeek2 wrote: Like PixelPest said, yes you can. But you don't even need Events and Layers. Just use NPC flags (Another thing in SMBX that's seriously underutilized). An excellent example of this is my CC8 level "Concrete Forest" 's boss, Concrete Boom Boom. I had no events and layers and I still managed to make it feel very distinct from a regular SMB3 Bowser boss fight. Another stellar example is Chad/Rvbnut91's boss from his SMB: Collaboration level, Sawblade Stronghold (If you don't know what I'm talking about, here's a link: https://www.youtube.com/watch?v=3kTi0hbhRow . The bossfight begins at around 5:15.) That doesn't even use any NPC flags. It just takes advantage of a mechanic few people know about.
Wait, YOU ceated concrete forest?! I want you to know that i realy enjoyed and apreciated this level in tower of bias 7! ;)

Some people think smbx is underrated but I think it is not. Nothing more to add to this controversial opinion.
Here's a special message just for you:
Spoiler: show
Image
Also, yes, I did. That's actually probably my best level to date (Finished one at least. There's a ton of half-done levels just laying around.) . I just wanted to make a level completely radical and different from any I'd seen so far, with a wacky boss fight that had completely different mechanics.
Enjl wrote:
Sux wrote:Sad to say SMBX is dead
Brother! I thought I was the only one! May Ultimate Rinka bless your account!
Ok, I know this is the controversial opinions' thread, but that's a pretty bold statement, one I would say is wholly wrong. If it was, all of these 2k episodes wouldn't keep getting released and they wouldn't be so good. Also, I don't know if I should be honored you thought that was good enough to copy or offended you copied me

Anyways, now that that's all out of the way, here's some more stuff I thought of:
- I'm absolutely sick and tired of people using Bowser as the main villain in episodes. Bowser is literally one of many villains of the franchise. It's getting old!
- LunaLua was pretty awesome, and probably saved SMBX from decaying away, but it had one minor negative impact: There was experimental stuff that was pretty cool that I saw be done with the Legacy editor before its introduction. When it was introduced, all of that kind of got left by the way-side.
- I'm also sick and tired of designers trying to shoe-horn in other games that have clashing game mechanics. Pokemon and Undertale are 3D, top-down RPGs, and don't translate well to a 2D Platformer! Okay?
- In order to post onto the Projects/Episodes subforum, you need to gain access by passing some sort of a test or gaining permission from the Admins. There's too much rushed/low quality spam in there.
- Joke levels are fun and underrated. Something that makes me laugh because of its absurdity will get high praise from me.
- There's a dissonance in the community currently. The forums are open and intended for all SMBXxers, and newcomers are generally welcomed with open arms, but at the same time, it feels like its meant for veterans only. There's not too many "official" tutorials, and there's tons of inside jokes and lore and history that's not recorded (Which is why we need the wikia.) .

Well, that's all I could think of for now. Have fun :twisted:

Mosaic
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Re: Your controversial SMBX opinion

Postby Mosaic » Sat Dec 31, 2016 10:45 pm

mariogeek2 wrote: Anyways, now that that's all out of the way, here's some more stuff I thought of:
- I'm absolutely sick and tired of people using Bowser as the main villain in episodes. Bowser is literally one of many villains of the franchise. It's getting old!
Well, you'll like my stuff if that's something you think, maybe.

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Re: Your controversial SMBX opinion

Postby underFlo » Sat Dec 31, 2016 10:53 pm

If you enjoy levels that make you laugh you should check out some of the MaGLX2 levels. They've got a lot of charme and while not straight-up joke levels prove that levels can be funny without necessarily sacrificing gameplay. Like honestly as long as they have solid gameplay i have no problem with joke levels if they execute their jokes well.

I don't really think Bowser as the main villain for non-story-based episodes is a bad idea. If you wanna go for a feeling similar to the 2D Marios, story isn't all that important so using Bowser as the antagonist should be fine.
I think different mechanics for a boss fight or similar things work out rather well. Hypnosis Redo had the Squishy Rex fight which was based off the Mario & Luigi series which was implemented well, for example.

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Re: Your controversial SMBX opinion

Postby Enjl » Sun Jan 01, 2017 5:41 pm

mariogeek2 wrote:Ok, I know this is the controversial opinions' thread, but that's a pretty bold statement, one I would say is wholly wrong. If it was, all of these 2k episodes wouldn't keep getting released and they wouldn't be so good. Also, I don't know if I should be honored you thought that was good enough to copy or offended you copied me
My post was poking fun at the ridiculousness of both opinions that had that post as a reply.

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Re: Your controversial SMBX opinion

Postby HeroLinik » Wed Jan 18, 2017 12:30 pm

mariogeek2 wrote: - There's a dissonance in the community currently. The forums are open and intended for all SMBXxers, and newcomers are generally welcomed with open arms, but at the same time, it feels like its meant for veterans only. There's not too many "official" tutorials, and there's tons of inside jokes and lore and history that's not recorded (Which is why we need the wikia.)
You might be right here, there's a growing problem of elitism in this forum, and there's more examples than what you've written. For some reason, it appears as though newcomers to the SMBX community are made to believe that these are the only SMBX forums that ever existed ever since the original forums got shut down, which means that these newcomers probably didn't know about the existence of NSMBX/Knux's forum/SMBX Revived (there's actually something about it here, straight from Joey's mouth) and only veterans can know about them due to them originating from the aforementioned three sites. The topics about the history of SMBX and that which were posted back in early 2014 seem to have been lost under all the other topics, which further lends to this. Also, the super-secret cheat code that lets you save after cheating was censored for a very long time despite only the veterans knowing what it was, therefore also cutting the veterans off from the newcomers. Should a newcomer find the code and get around the censors so that they have it posted, expect to see the post get deleted and the user probably warned.

It seems as if for some reason that while veterans are armed with more knowledge of the community and SMBX, there's somehow no interest in getting their knowledge over to the newcomers. The lack of official tutorials that you mentioned is one example, but I'm seeing a lot of veterans (and this is also the case with new users) that outright refuse to help newcomers directly with SMBX-related queries, and instead either tell them to use Google, or blindly copy-paste a link which holds the answer to their query. Sometimes it solves their problem directly, but in most cases it creates a lot of back-and-forth between the helper and the newcomer, which can result in an argument criticising the user's own ignorance. I personally hate it when people do that, because newcomers often lack the SMBX knowledge required to penetrate through the page provided by the link. It's like with programming (if you don't understand any of the programming terms, don't worry, because it's not the focus of the topic): there are a lot of new user queries like "why is my Java for loop not working?" and they're shot down pretty quickly with links to the technical documentation of their language or telling them to use Google rather than providing a worked-through solution. Also, should a question relating to the legacy editor get brought up, expect to see at least one reply telling them to use PGE, without giving a solution to the query or giving a solution that assumes they're using PGE. Again bringing programming up as an example, it's like telling a coding beginner who's coding in HTML using Notepad++ as their IDE that their language is so bad and they should code in something else like Ruby on Rails, and instead use Vim as their IDE, and then rattle off reasons that the beginner won't get like asynchronous I/O and race condition prevention. I do understand that the new version 2.0 is on its way and these newcomers may want to switch to it, but if they're using the legacy editor, at least respect what they want to use and help them out, for once!

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Re: Your controversial SMBX opinion

Postby arcade999 » Wed Jan 18, 2017 7:25 pm

HeroLinik wrote:
arcade999 wrote:Some people think smbx is underrated but I think it is not. Nothing more to add to this controversial opinion.
Since when was SMBX underrated? It never was to begin with.
Maybe YOU didn't see it, but some i have seene some poeple on youtube thinking smbx is underrated (they says like ``this game deserve more attention``),
in bossedit8 comments.

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Re: Your controversial SMBX opinion

Postby Knux » Thu Jan 19, 2017 7:08 am

What's the deal with levels that take around 20-30 minutes to complete? It's just tedious more than anything else.

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Re: Your controversial SMBX opinion

Postby Cedur » Thu Jan 19, 2017 10:49 am

In an episode they're tedious especially if they come with some extra difficulty but a standalone level can definitely go the extra mile I guess.

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Re: Your controversial SMBX opinion

Postby Hoeloe » Thu Jan 19, 2017 1:58 pm

Knux wrote:What's the deal with levels that take around 20-30 minutes to complete? It's just tedious more than anything else.
Depends on the level. If it's 20-30 minutes and tedious by the end, then it's overstaying its welcome, because the level design is not accommodating the length. Fact is, you can't design a 30 minute level in the same way you design a 2 minute one. They're fundamentally different beasts. But the implication (and truth) there is that it IS possible to design extremely long levels that are great! For a good example, see Luna Tower from ASMBXT. Not a perfect level by any means, but a very long one that was also very hard, and didn't manage to be dull by the end of it. It achieved this by making sure there were enough changes in playstyle, as well as QOL additions to reduce iteration times when you died (one of these being the "Luna Point", named after its use in this level).

See the problem isn't with long levels themselves, but with stretching the design philosophies of short levels into long ones. Fact is, when you die in SMBX, you have to repeat some part of the stage (usually). When that repeated amount is at most a minute, it's enough to be a punishment, but not actively painful. If the amount you have to repeat is 15 minutes, then death goes from a minor punishment to absolute torture. That's bad design. No well designed game will give you 15 minute iteration times on death (in fact, I can only think of one AAA game off the top of my head that does outside of some extra challenge mode, and that's Sonic 06, and even then only in some levels, and only after an actual game over rather than just a death).

There are also issues with repetition. If you've got the same backdrop, same music, doing the same thing, for 20 minutes, you are going to get bored, at least in a game like SMBX (since, unlike other games like some RPGs, the mechanics aren't designed to keep you interested through repetition). But, if you look at Luna Tower, note how it changes up the playstyle regularly, so you're not just doing the same thing on repeat. Also note how the visuals change in each distinct section, and how the music changes half way through. These are all designed to maintain interest in a longer experience.

TL;DR: There's nothing wrong with longer levels, even as part of an episode. The problem comes from people assuming you can apply the same kind of design to a 20 minute level as you can to a 2 minute one, which is not the case.

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Re: Your controversial SMBX opinion

Postby Thehelmetguy1 » Thu Jan 19, 2017 3:05 pm

Doesn't matter how fun a level is, if it takes more than 15 minutes I will start to hate it.

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Re: Your controversial SMBX opinion

Postby Hoeloe » Thu Jan 19, 2017 6:07 pm

thehelmetguy1 wrote:Doesn't matter how fun a level is, if it takes more than 15 minutes I will start to hate it.
I really doubt you've played any good ones then. The vast majority of long levels made for SMBX are abysmal. In fact, other than Luna Tower I can't think of any good examples.

Fundamentally, if you can play multiple levels in one sitting for more than 15 minutes, you can play a well made single level for the same amount of time, as the only difference is some arbitrary delimiter that we class as a "level".

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Re: Your controversial SMBX opinion

Postby Thehelmetguy1 » Thu Jan 19, 2017 6:28 pm

The problem of long levels is I will be less encouraged to try again each time I die after getting far. I know that there are a lot of fun long levels, but there is nothing that pisses me off more than dying in long levels after getting far.

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Re: Your controversial SMBX opinion

Postby Mosaic » Thu Jan 19, 2017 7:25 pm

thehelmetguy1 wrote:The problem of long levels is I will be less encouraged to try again each time I die after getting far. I know that there are a lot of fun long levels, but there is nothing that pisses me off more than dying in long levels after getting far.
By any chance, have you played my levels? it may be why you don't like long levels.

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Re: Your controversial SMBX opinion

Postby Mosaic » Thu Jan 19, 2017 11:45 pm

Also, an opinion that i have is that people shouldn't think that knowing script language like lunalua gives you as fair of an advantage as knowing
how to put some files in a folder to use custom graphics. I heard someone say when i said lunalua gives someone an
unfair advantage in a contest that people that know how to use custom graphics or custom music have an unfair advantage.
But the thing is that using custom graphics or custom music is extremely simple, all you need to do is put a few files into a
level or episode folder. But to use lunalua, you need to learn all these programming steps, and learn a bunch of scripting commands
and have to insert a long string of code just to get one thing to work. I feel that it's somewhat rude to be sarcastic because someone doesn't
know how to code with statements such as "I wonder how you managed to learn english without looking words up" as if coding and regularly
speaking are the same thing.

I'm just saying, programming is alot more complicated than putting a few files in a folder, which is why i think is fair for people to use custom graphics
or custom music in a contest, but don't really think its fair to use lunalua, because scripting is far more complicated than just putting some gifs
into a folder containing a level.


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