General discussion about Super Mario Bros. X.
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arcade999
- Boomerang Bro

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Postby arcade999 » Tue Dec 27, 2016 9:16 pm
Everyones would probably wants to kill me or burn me alive after saying this, but...I REALY REALY REALY HATE UDERTALE! This game is for some reason, totaly overrated, engendering tons of annoying fan communauties, crappy MS.paint youtube videos and and disgusting sexy fanarts!
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Mivixion
- Panser

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Postby Mivixion » Tue Dec 27, 2016 9:25 pm
arcade999 wrote:Everyones would probably wants to kill me or burn me alive after saying this, but...I REALY REALY REALY HATE UDERTALE! This game is for some reason, totaly overrated, engendering tons of annoying fan communauties, crappy MS.paint youtube videos and and disgusting sexy fanarts!
That had nothing to do with SMBX but ok
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PixelPest
- Raccoon Mario

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Postby PixelPest » Tue Dec 27, 2016 9:27 pm
How is that a controversial SMBX opinion? And tbh I don't think a controversial opinion should be trashing a game and making inappropriate generalizations
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perhaps
- Volcano Lotus

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Postby perhaps » Tue Dec 27, 2016 9:31 pm
Mivixion wrote:arcade999 wrote:Everyones would probably wants to kill me or burn me alive after saying this, but...I REALY REALY REALY HATE UDERTALE! This game is for some reason, totaly overrated, engendering tons of annoying fan communauties, crappy MS.paint youtube videos and and disgusting sexy fanarts!
That had nothing to do with SMBX but ok
goshdangit mivixion, i report it and then as soon as i get done BOOM you show up. either you got here before me or you're really good at looking at reports
anyway i think PGE is overrated because soon as you say you use the legacy editor everyone comes and tells you that pge is superior.
edit: SOON AS I GET DONE PIXELPEST ALSO SHOWS UP man you guys are good at your jobs.
you should get a raise ( ͡° ͜ʖ ͡°)
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PixelPest
- Raccoon Mario

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Postby PixelPest » Tue Dec 27, 2016 9:34 pm
I like money. It'd be nice to be paid more than $0/hr for lurking around a mario fanbase. Must pay for wi-fi!
Well anyway, what's wrong with that? It makes sense for people to say that since to make use of 2.0's new features you have to use PGE. Plus it has undo and redo
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perhaps
- Volcano Lotus

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Postby perhaps » Tue Dec 27, 2016 9:37 pm
PixelPest wrote:I like money. It'd be nice to be paid more than $0/hr for lurking around a mario fanbase. Must pay for wi-fi!
Well anyway, what's wrong with that? It makes sense for people to say that since to make use of 2.0's new features you have to use PGE. Plus it has undo and redo
okay but what if
like
i enjoy using the old editor over pge because i dislike pge's layout
no offense wohlstand you're hella chill
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PixelPest
- Raccoon Mario

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Postby PixelPest » Tue Dec 27, 2016 9:40 pm
Then you're lame I mean, missing out. There's also SMBX-like GUI and furthermore I found it got easier after I became used to it and just gave myself some time to adjust. Although it's different, I find it to be much more user-friendly than the Legacy Editor
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Mr10crossing
- Cheep-Cheep

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Postby Mr10crossing » Wed Dec 28, 2016 3:43 pm
PixelPest wrote:Then you're lame I mean, missing out. There's also SMBX-like GUI and furthermore I found it got easier after I became used to it and just gave myself some time to adjust. Although it's different, I find it to be much more user-friendly than the Legacy Editor
I agree. At first, I was completely confused on what every button does in the PGE editor. After using it for some time I found myself making levels easier and quicker. Sure, it has its bugs, but which editor doesn't?
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Wohlstand
- Charged Spiny

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Postby Wohlstand » Wed Dec 28, 2016 5:01 pm
Mr10crossing wrote:Sure, it has its bugs
Don't forget, if you know bugs in PGE Editor, report them me or on PGE Forums, or in my thread here, or by any other possible way. Unlike SMBX Editor, it's maintaining and updating 
P.S. Engine is WIP/Alpha, so, use it to test levels to test PGE Engine itself, or use it to test world maps. You still can use SMBX Integration pack to use legacy engine for the level tests.
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mariogeek2
- Rocky Wrench

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Postby mariogeek2 » Thu Dec 29, 2016 10:45 am
arcade999 wrote:mariogeek2 wrote:Too many new and veteran designers, when designing the boss for a level, just take an existing boss and replace the graphic with something else. A perfect example of this is the Meta Knight battle in h2643's CC 11 Submission "Ocean with Orange Oceans". He literally just posted Meta Knight's graphic over SMB3 Bowser, Galaxia projectiles over SMB3 Bowser projectiles, and increased the speed of the projectiles. That boss was just a standard SMB3 Bowser battle. There are so many levels that do this, it's starting to get old and boring, really fast.
You dont need to agree or care about what i think, but there is no other ways (outside of hardcoded lunalua and lunaddl épisodes) to make custom bosses.But i understand it could be annoying.
Like PixelPest said, yes you can. But you don't even need Events and Layers. Just use NPC flags (Another thing in SMBX that's seriously underutilized). An excellent example of this is my CC8 level "Concrete Forest" 's boss, Concrete Boom Boom. I had no events and layers and I still managed to make it feel very distinct from a regular SMB3 Bowser boss fight. Another stellar example is Chad/Rvbnut91's boss from his SMB: Collaboration level, Sawblade Stronghold (If you don't know what I'm talking about, here's a link: https://www.youtube.com/watch?v=3kTi0hbhRow . The bossfight begins at around 5:15.) That doesn't even use any NPC flags. It just takes advantage of a mechanic few people know about.
A Goat wrote:anyway i think PGE is overrated because soon as you say you use the legacy editor everyone comes and tells you that pge is superior. like
i enjoy using the old editor over pge because i dislike pge's layout
no offense wohlstand you're hella chill
Brother! I thought I was the only one! May Ultimate Rinka bless your account!
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snoruntpyro
- Snifit

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Postby snoruntpyro » Thu Dec 29, 2016 11:02 am
mariogeek2 wrote:
Brother! I thought I was the only one! May Ultimate Rinka bless your account!
ultimate rinka supports pge
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FireyPaperMario
- Wart

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Postby FireyPaperMario » Thu Dec 29, 2016 12:24 pm
Dumbass SMBX users making projects & episodes based off very shitty games listed below:
- Transformers: Convoy no Nazo (Mystery of Convoy) (Famicom)
- Dr. Jekell & Mr. Hyde (NES)
- Any of the LJN made games!

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underFlo
- Reznor

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Postby underFlo » Thu Dec 29, 2016 1:18 pm
That's not really an opinion? I mean nobody does that from what I've seen and you didn't state your stance on it so???
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Sux
- Ripper II

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Postby Sux » Thu Dec 29, 2016 1:39 pm
Sad to say that SMBX is dead
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Valentine
- Silver Yoshi Egg

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Postby Valentine » Thu Dec 29, 2016 2:09 pm
Sux wrote:Sad to say that SMBX is dead
What the actual fuck are you talking about?
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Enjl
- Cute Yoshi Egg

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Postby Enjl » Thu Dec 29, 2016 2:11 pm
Sux wrote:Sad to say that SMBX is dead
Brother! I thought I was the only one! May Ultimate Rinka bless your account!
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Cedur
- Raccoon Mario

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Postby Cedur » Thu Dec 29, 2016 2:42 pm
hi Sux, hope you're in business again
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arcade999
- Boomerang Bro

- Posts: 1344
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Postby arcade999 » Thu Dec 29, 2016 3:29 pm
mariogeek2 wrote:arcade999 wrote:mariogeek2 wrote:Too many new and veteran designers, when designing the boss for a level, just take an existing boss and replace the graphic with something else. A perfect example of this is the Meta Knight battle in h2643's CC 11 Submission "Ocean with Orange Oceans". He literally just posted Meta Knight's graphic over SMB3 Bowser, Galaxia projectiles over SMB3 Bowser projectiles, and increased the speed of the projectiles. That boss was just a standard SMB3 Bowser battle. There are so many levels that do this, it's starting to get old and boring, really fast.
You dont need to agree or care about what i think, but there is no other ways (outside of hardcoded lunalua and lunaddl épisodes) to make custom bosses.But i understand it could be annoying.
Like PixelPest said, yes you can. But you don't even need Events and Layers. Just use NPC flags (Another thing in SMBX that's seriously underutilized). An excellent example of this is my CC8 level "Concrete Forest" 's boss, Concrete Boom Boom. I had no events and layers and I still managed to make it feel very distinct from a regular SMB3 Bowser boss fight. Another stellar example is Chad/Rvbnut91's boss from his SMB: Collaboration level, Sawblade Stronghold (If you don't know what I'm talking about, here's a link: https://www.youtube.com/watch?v=3kTi0hbhRow . The bossfight begins at around 5:15.) That doesn't even use any NPC flags. It just takes advantage of a mechanic few people know about.
A Goat wrote:anyway i think PGE is overrated because soon as you say you use the legacy editor everyone comes and tells you that pge is superior. like
i enjoy using the old editor over pge because i dislike pge's layout
no offense wohlstand you're hella chill
Brother! I thought I was the only one! May Ultimate Rinka bless your account!
Wait, YOU ceated concrete forest?! I want you to know that i realy enjoyed and apreciated this level in tower of bias 7!
Some people think smbx is underrated but I think it is not. Nothing more to add to this controversial opinion.
Last edited by Waddle on Thu Dec 29, 2016 4:48 pm, edited 1 time in total.
Reason: Merged; Please do not double-post in the future
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HeroLinik
- Boom Boom

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Postby HeroLinik » Thu Dec 29, 2016 4:20 pm
arcade999 wrote:Some people think smbx is underrated but I think it is not. Nothing more to add to this controversial opinion.
Since when was SMBX underrated? It never was to begin with.
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