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Re: Your controversial SMBX opinion
Posted: Tue Apr 19, 2016 2:42 am
by underFlo
MaGLX has a better concept than the CCs. I think that the restrictions make people make way more creative levels (kinda like the SVLC 2k16, actually).
Re: Your controversial SMBX opinion
Posted: Tue Apr 19, 2016 3:16 am
by diamantico21
Is there a rule about the lenght of the level or it can be as long as we want it?
Re: Your controversial SMBX opinion
Posted: Tue Apr 19, 2016 3:25 am
by HeroLinik
diamantico21 wrote:Is there a rule about the lenght of the level or it can be as long as we want it?
The general rule of thumb is that if you get bored designing/playing the level, even after having done it for a very long time, it's too long.
Re: Your controversial SMBX opinion
Posted: Tue Apr 19, 2016 8:24 am
by Zeldamaster12
If a level contains gameplay around 10 minutes worth or longer, then most likely it's too long. The player wants to enjoy the level without getting tired and bored of it.
Re: Your controversial SMBX opinion
Posted: Tue Apr 19, 2016 3:22 pm
by diamantico21
diamantico21 wrote:Is there a rule about the lenght of the level or it can be as long as we want it?
I just noticed I posted this in the wrong topic...
It's not even an opinion...
Can someone delete this and the other thing i quoted?
Re: Your controversial SMBX opinion
Posted: Wed Apr 20, 2016 11:15 am
by Saltlord
A non-linear level should consist of many different paths that lead to the goal rather than random switches.
And I think the music choice is more important than custom graphics... (Gen 2, anyone?)
Re: Your controversial SMBX opinion
Posted: Wed Apr 20, 2016 3:45 pm
by Marina
Enjl wrote:Gen5 is my favourite!
Personally I prefer Gen 4 because I'm blinded by nostalgia, but a lot of my favorites are from Gen 5, which I blame on there being so many new Pokémon introduced lmao
Re: Your controversial SMBX opinion
Posted: Wed Apr 20, 2016 5:50 pm
by Artemis008
Zeldamaster12 wrote:If a level contains gameplay around 10 minutes worth or longer, then most likely it's too long. The player wants to enjoy the level without getting tired and bored of it.
Mine are usually around 1 or 2 minute SMB3 length levels.
Re: Your controversial SMBX opinion
Posted: Wed Apr 20, 2016 11:55 pm
by ParmaJon
Marina wrote:Enjl wrote:Gen5 is my favourite!
Personally I prefer Gen 4 because I'm blinded by nostalgia, but a lot of my favorites are from Gen 5, which I blame on there being so many new Pokémon introduced lmao
I can't get into pokemon that isn't pokemon stadium.
Re: Your controversial SMBX opinion
Posted: Thu Apr 21, 2016 11:49 am
by Zeldamaster12
This isn't the Pokemon thread.
Re: Your controversial SMBX opinion
Posted: Fri Apr 22, 2016 4:41 pm
by Superiorstar
I hate it whens mods break good topic cycles. It leaves me with an empty feeling.
Re: Your controversial SMBX opinion
Posted: Fri Apr 22, 2016 11:24 pm
by ParmaJon
Same, it feels really empty and disappointing.
Re: Your controversial SMBX opinion
Posted: Sat Apr 23, 2016 4:06 am
by aero
No controversial SMBX opinions so far, whatever those are. I need an example or something because everything so far is just different preferences about design and other aesthetic junk.
aesthetic junk is best junk ~(˘▾˘~)
Re: Your controversial SMBX opinion
Posted: Sun Apr 24, 2016 4:45 pm
by Yoshi021
AeroMatter wrote:No controversial SMBX opinions so far, whatever those are. I need an example or something because everything so far is just different preferences about design and other aesthetic junk.
If you need a controversial opinion, then I have one
SMBX 1.4. is a good engine
Re: Your controversial SMBX opinion
Posted: Mon Apr 25, 2016 3:46 pm
by TDK
Yoshi021 wrote:AeroMatter wrote:No controversial SMBX opinions so far, whatever those are. I need an example or something because everything so far is just different preferences about design and other aesthetic junk.
If you need a controversial opinion, then I have one
SMBX 1.4. is a good engine
It's okay, but it's quite buggy and the physics is off.
Re: Your controversial SMBX opinion
Posted: Mon Apr 25, 2016 3:57 pm
by FanofSMBX
TheDinoKing432 wrote:Yoshi021 wrote:AeroMatter wrote:No controversial SMBX opinions so far, whatever those are. I need an example or something because everything so far is just different preferences about design and other aesthetic junk.
If you need a controversial opinion, then I have one
SMBX 1.4. is a good engine
It's okay, but it's quite buggy and the physics is off.
I agree. That game is just way too buggy to be closed source IMO.
Re: Your controversial SMBX opinion
Posted: Sat Apr 30, 2016 8:36 am
by h2643
WARNING!!! VERY UNPOPULAR OPINION PLS DON'T READ IF YOU DON'T WANT TO HATE or KILL ME!!!
i liked camacho's svlc level
Re: Your controversial SMBX opinion
Posted: Sat Apr 30, 2016 8:41 am
by Alagirez
h2643 wrote:WARNING!!! VERY UNPOPULAR OPINION PLS DON'T READ IF YOU DON'T WANT TO HATE or KILL ME!!!
i liked camacho's svlc level
On topic :
People being hate levels with overload BGOs
like my SVLC level
Re: Your controversial SMBX opinion
Posted: Sat Apr 30, 2016 8:43 am
by h2643
Camacho wrote:People being hate levels with overload BGOs like my SVLC level
That's actually a very popular opinion

Re: Your controversial SMBX opinion
Posted: Sat Apr 30, 2016 8:47 am
by Alagirez
yep it's very accurate
And one thing :
People being love Linear levels than non-linear levels.
People don't like underwater level(s) just because too many maneuver movements.