General discussion about Super Mario Bros. X.
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underFlo
- Reznor

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Postby underFlo » Tue Apr 19, 2016 2:42 am
MaGLX has a better concept than the CCs. I think that the restrictions make people make way more creative levels (kinda like the SVLC 2k16, actually).
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diamantico21
- Monty Mole

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Postby diamantico21 » Tue Apr 19, 2016 3:16 am
Is there a rule about the lenght of the level or it can be as long as we want it?
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HeroLinik
- Boom Boom

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Postby HeroLinik » Tue Apr 19, 2016 3:25 am
diamantico21 wrote:Is there a rule about the lenght of the level or it can be as long as we want it?
The general rule of thumb is that if you get bored designing/playing the level, even after having done it for a very long time, it's too long.
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Zeldamaster12
- Cid

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Postby Zeldamaster12 » Tue Apr 19, 2016 8:24 am
If a level contains gameplay around 10 minutes worth or longer, then most likely it's too long. The player wants to enjoy the level without getting tired and bored of it.
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diamantico21
- Monty Mole

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Postby diamantico21 » Tue Apr 19, 2016 3:22 pm
diamantico21 wrote:Is there a rule about the lenght of the level or it can be as long as we want it?
I just noticed I posted this in the wrong topic...
It's not even an opinion...
Can someone delete this and the other thing i quoted?
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Saltlord
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Postby Saltlord » Wed Apr 20, 2016 11:15 am
A non-linear level should consist of many different paths that lead to the goal rather than random switches.
And I think the music choice is more important than custom graphics... (Gen 2, anyone?)
Last edited by Saltlord on Thu Apr 21, 2016 12:14 am, edited 1 time in total.
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Marina
- Cecil

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Postby Marina » Wed Apr 20, 2016 3:45 pm
Enjl wrote:Gen5 is my favourite!
Personally I prefer Gen 4 because I'm blinded by nostalgia, but a lot of my favorites are from Gen 5, which I blame on there being so many new Pokémon introduced lmao
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Artemis008
- Boomerang Bro

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Postby Artemis008 » Wed Apr 20, 2016 5:50 pm
Zeldamaster12 wrote:If a level contains gameplay around 10 minutes worth or longer, then most likely it's too long. The player wants to enjoy the level without getting tired and bored of it.
Mine are usually around 1 or 2 minute SMB3 length levels.
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ParmaJon
- Dolphin

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Postby ParmaJon » Wed Apr 20, 2016 11:55 pm
Marina wrote:Enjl wrote:Gen5 is my favourite!
Personally I prefer Gen 4 because I'm blinded by nostalgia, but a lot of my favorites are from Gen 5, which I blame on there being so many new Pokémon introduced lmao
I can't get into pokemon that isn't pokemon stadium.
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Zeldamaster12
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Postby Zeldamaster12 » Thu Apr 21, 2016 11:49 am
This isn't the Pokemon thread.
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Superiorstar
- Van De Graf

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Postby Superiorstar » Fri Apr 22, 2016 4:41 pm
I hate it whens mods break good topic cycles. It leaves me with an empty feeling.
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ParmaJon
- Dolphin

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Postby ParmaJon » Fri Apr 22, 2016 11:24 pm
Same, it feels really empty and disappointing.
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aero
- Palom

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Postby aero » Sat Apr 23, 2016 4:06 am
No controversial SMBX opinions so far, whatever those are. I need an example or something because everything so far is just different preferences about design and other aesthetic junk.
aesthetic junk is best junk ~(˘▾˘~)
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Yoshi021
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Postby Yoshi021 » Sun Apr 24, 2016 4:45 pm
AeroMatter wrote:No controversial SMBX opinions so far, whatever those are. I need an example or something because everything so far is just different preferences about design and other aesthetic junk.
If you need a controversial opinion, then I have one
SMBX 1.4. is a good engine
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TDK
- Foo

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Postby TDK » Mon Apr 25, 2016 3:46 pm
Yoshi021 wrote:AeroMatter wrote:No controversial SMBX opinions so far, whatever those are. I need an example or something because everything so far is just different preferences about design and other aesthetic junk.
If you need a controversial opinion, then I have one
SMBX 1.4. is a good engine
It's okay, but it's quite buggy and the physics is off.
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FanofSMBX
- Mouser

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Postby FanofSMBX » Mon Apr 25, 2016 3:57 pm
TheDinoKing432 wrote:Yoshi021 wrote:AeroMatter wrote:No controversial SMBX opinions so far, whatever those are. I need an example or something because everything so far is just different preferences about design and other aesthetic junk.
If you need a controversial opinion, then I have one
SMBX 1.4. is a good engine
It's okay, but it's quite buggy and the physics is off.
I agree. That game is just way too buggy to be closed source IMO.
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h2643
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Postby h2643 » Sat Apr 30, 2016 8:36 am
WARNING!!! VERY UNPOPULAR OPINION PLS DON'T READ IF YOU DON'T WANT TO HATE or KILL ME!!!
i liked camacho's svlc level
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Alagirez
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Postby Alagirez » Sat Apr 30, 2016 8:41 am
h2643 wrote:WARNING!!! VERY UNPOPULAR OPINION PLS DON'T READ IF YOU DON'T WANT TO HATE or KILL ME!!!
i liked camacho's svlc level
On topic :
People being hate levels with overload BGOs like my SVLC level
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h2643
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Postby h2643 » Sat Apr 30, 2016 8:43 am
Camacho wrote:People being hate levels with overload BGOs like my SVLC level
That's actually a very popular opinion 
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Alagirez
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Postby Alagirez » Sat Apr 30, 2016 8:47 am
yep it's very accurate
And one thing :
People being love Linear levels than non-linear levels.
People don't like underwater level(s) just because too many maneuver movements.
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