Levels that have good quality and are worth playing.
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Firespike33
- Monty Mole

- Posts: 139
- Joined: Sat Dec 21, 2013 1:24 pm
Postby Firespike33 » Mon Mar 03, 2014 6:02 pm
I'm trying out a new reviewing style because my old one had a few flaws. (This review was for a previous version of the level. I merged the new thread because there didn't need to be two.)
Sound & Visuals
The look and feel of this level was great. Everything fit together nicely. The trees and bushes growing on crystal looked a bit strange, and I think it would be more cool with some crystal BGOs (maybe from Yoshi's Island). I like how the ground pops up in parts, and the variety in pipe colors. The sign with the exclamation point has some 1x1 pixels, some of the lanterns are unevenly placed, the munchers on the falling chunks of crystal are out-of-sync and there was a SMW bush near the start, but those aren't big issues. My biggest complaint would be a lack of consistency: crystals in the rock, occasional giant mushrooms, AND vegetation. However, it was still really good. The music fit well, and was a remix of the underground theme from SM3DL. I assume it is from SM3DW.
Pros: No clash, variety in colors, good music
Cons: 1x1 pixels, plants growing on crystal, unevenly-placed lanterns, SMW bushes, not the most consistent
7.5/10
Overall Design
I really like the design of this level. There were some cool gimmicks (blowing up walls, moving platforms, hidden vines, smashing platforms) that, while not too consistent, helped keep the level interesting. Some were a bit underused, like the pop-up platforms, and the muncher blocks only appeared twice. It was partly linear and partly nonlinear (with the switch blocks sections which were thankfully not overdone). The difficulty never felt unbalanced or unfair, and the power-ups were distributed well. The coins were also very well-placed.
Pros: cool gimmicks, good design, partly nonlinear
Cons: some gimmicks underused
8.5/10
Replay Value & Secrets
The secret areas are pretty easy to find--obvious bricks or coin placement give them away, especially the first one. I do like how you have to hit the P-Switch in the first secret, though. The second secret can still be found even if you kill the Koopa, as you can just carry a bomb over. There was a 1-UP, which was pretty well hidden. Dragon Coins add a LOT to replay value, and this level did not have them. Even if there were other secrets with coins, but they don't provide the sense of accomplishment of getting 5 Dragon Coins and receiving a 1-UP.
Pros: cleverly-hidden secrets
Cons: obvious secrets, not very many secrets, no Dragon Coins
7/10
OVERALL SCORE: 8/10 (not an average)
A very, very good level. The replay value could have been better, there were some underused gimmicks and the graphics had a few flaws, but it was still undeniably well-designed and fun to play. If you improve it more, I might even give it a 9--or higher.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Wed Mar 05, 2014 9:13 pm
Firespike33 wrote:I'm trying out a new reviewing style because my old one had a few flaws.
Sound & Visuals
The look and feel of this level was great. Everything fit together nicely. The trees and bushes growing on crystal looked a bit strange, and I think it would be more cool with some crystal BGOs (maybe from Yoshi's Island). I like how the ground pops up in parts, and the variety in pipe colors. The sign with the exclamation point has some 1x1 pixels, some of the lanterns are unevenly placed, the munchers on the falling chunks of crystal are out-of-sync and there was a SMW bush near the start, but those aren't big issues. My biggest complaint would be a lack of consistency: crystals in the rock, occasional giant mushrooms, AND vegetation. However, it was still really good. The music fit well, and was a remix of the underground theme from SM3DL. I assume it is from SM3DW.
Pros: No clash, variety in colors, good music
Cons: 1x1 pixels, plants growing on crystal, unevenly-placed lanterns, SMW bushes, not the most consistent
7.5/10
Overall Design
I really like the design of this level. There were some cool gimmicks (blowing up walls, moving platforms, hidden vines, smashing platforms) that, while not too consistent, helped keep the level interesting. Some were a bit underused, like the pop-up platforms, and the muncher blocks only appeared twice. It was partly linear and partly nonlinear (with the switch blocks sections which were thankfully not overdone). The difficulty never felt unbalanced or unfair, and the power-ups were distributed well. The coins were also very well-placed.
Pros: cool gimmicks, good design, partly nonlinear
Cons: some gimmicks underused
8.5/10
Replay Value & Secrets
The secret areas are pretty easy to find--obvious bricks or coin placement give them away, especially the first one. I do like how you have to hit the P-Switch in the first secret, though. The second secret can still be found even if you kill the Koopa, as you can just carry a bomb over. There was a 1-UP, which was pretty well hidden. Dragon Coins add a LOT to replay value, and this level did not have them. Even if there were other secrets with coins, but they don't provide the sense of accomplishment of getting 5 Dragon Coins and receiving a 1-UP.
Pros: cleverly-hidden secrets
Cons: obvious secrets, not very many secrets, no Dragon Coins
7/10
OVERALL SCORE: 8/10 (not an average)
A very, very good level. The replay value could have been better, there were some underused gimmicks and the graphics had a few flaws, but it was still undeniably well-designed and fun to play. If you improve it more, I might even give it a 9--or higher.
Thanks for your opinions! from the bushes SMW, I like to vary a little with the decor, did not know that the dragon coins assessment in the competition, the stars cambiare coin dragon, from the bushes on the glass, I wanted something, but was not sure it was, I like the idea of replacing some shrubs and trees in the crystals crystals BGOS game YI ...
Hare a new version of this level, correcting some graphical errors, and I think it would be more "useful" if sustetuyera some things like the stars coin dragon, or replacing one of the original output po SMB3
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Firespike33
- Monty Mole

- Posts: 139
- Joined: Sat Dec 21, 2013 1:24 pm
Postby Firespike33 » Thu Mar 06, 2014 12:03 pm
I'm having trouble understanding you. What does "sustetuyera" mean? Also, Dragon Coins are not required, but I like them in a level because I have a reason to search for secrets.
(I moved this out because it was updated.)
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Danny
- Reznor

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Pronouns: He/Him, They/Them
Postby Danny » Tue Apr 29, 2014 12:41 am
I like the graphics in this level, but they're really just generic cave graphics, but that's okay, I guess. Something that irked me was the random spots of grass in the level. I also noticed a few 1x1 pixels hiding within the danger sign and the offset pipes (Which I had noticed, surprisingly!).
There were a few parts that I wished were a little longer or more spacious, but I guess they were fine as is. To be honest, I'm glad that I actually died at least once in this level, I liked the challenge. It wasn't too overwhelmingly difficult, but it wasn't incredibly easy either. It had an enjoyable length with a fair bit of gimmicks, some of them could have been a bit longer in my opinion, though. As an example, I feel as if the switch block part could have been a little longer, maybe an added color?
I feel as if you could have thrown in an Ice Flower instead of a Fire Flower as a power-up. You could do without the hills and the plants, and maybe you could have cut down on the crystals in the ground. Other than that, I really enjoyed this level and actually played it a second and third time!
EDIT: I also forgot to mention that I liked the music. I've never heard it before and I'd love to know where it's from!
8/10
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zlaker
- Birdo

- Posts: 2842
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue Apr 29, 2014 2:10 am
Syndrilevosse wrote:
EDIT: I also forgot to mention that I liked the music. I've never heard it before and I'd love to know where it's from!
It's from 3D World. Undergroun Theme
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Danny
- Reznor

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Pronouns: He/Him, They/Them
Postby Danny » Tue Apr 29, 2014 2:32 am
zlakerboy357 wrote:It's from 3D World. Undergroun Theme
Alright, thanks!
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Tue Apr 29, 2014 3:09 pm
Thanks for the rating, in fact, you're right in some ways, the graphics are somewhat "basic", but this level is old, I have a version of this level with better graphics, corrected design and other things, just thought Why I upload the new version? the forgotten this topic, but apparently it is not so, I liked what you said, "This level can be played for the second and third time," zlakerboy is right, the song used is "Super Mario 3D World - Underground Theme " will upload the current version of this level, just so the users can enjoy.
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