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Water fountain thing

Posted: Wed Mar 30, 2016 2:53 pm
by Zeus guy
Well hello there people! Does anyone remember this old video from 2013? No? Great. For the past hour and a half I've been working on a new version of that, which, as you might have expected seeing the subforum this is posted on, uses LunaLua.
Here's a video because the gif tool didn't want to cooperate:
Spoiler: show
The water fountain graphic thing was made by Enjl, but it was too short so I extended it. Not the best extension but it works I think. Also it now replaces the ring because I couldn't get it to move with events.
Download it here if you want to or whatever.

Re: Water fountain thing

Posted: Wed Mar 30, 2016 3:01 pm
by Emral
Woah that's super cool!

Re: Water fountain thing

Posted: Wed Mar 30, 2016 3:36 pm
by Gameinsky
Hey, you still make stuff!

Re: Water fountain thing

Posted: Wed Mar 30, 2016 3:44 pm
by PixelPest
It's really cool that you implemented the sliding animation for this. I was planning on creating a geysers API as well (and still am), do you mind if I use the graphics from this?

Re: Water fountain thing

Posted: Wed Mar 30, 2016 3:49 pm
by Zeus guy
Enjl wrote:Woah that's super cool!
Thanks!
Gameinsky wrote:Hey, you still make stuff!
Oh, you're still here? Cool!
PixelPest wrote:It's really cool that you implemented the sliding animation for this. I was planning on creating a geysers API as well (and still am), do you mind if I use the graphics from this?
Sliding animation op. Even if it doesn't always work (I mean, the only time it doesn't is when you enter the thing directly from below, so it shouldn't be an issue)
About the graphics, sure why not, I didn't make them but you have my permission.
...What do you mean that's not how it works?

Re: Water fountain thing

Posted: Thu Apr 07, 2016 5:50 pm
by PixelPest
This was actually kind of disappointing. It all users layers and events

Re: Water fountain thing

Posted: Fri Apr 08, 2016 2:23 pm
by Zeus guy
PixelPest wrote:This was actually kind of disappointing. It all users layers and events
Oh but don't thing I didn't try using only code. I managed to get it to work... If it doesn't go offscreen. It's such a weird bug I don't even know what causes it.