Water fountain thing

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Zeus guy
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Water fountain thing

Postby Zeus guy » Wed Mar 30, 2016 2:53 pm

Well hello there people! Does anyone remember this old video from 2013? No? Great. For the past hour and a half I've been working on a new version of that, which, as you might have expected seeing the subforum this is posted on, uses LunaLua.
Here's a video because the gif tool didn't want to cooperate:
Spoiler: show
The water fountain graphic thing was made by Enjl, but it was too short so I extended it. Not the best extension but it works I think. Also it now replaces the ring because I couldn't get it to move with events.
Download it here if you want to or whatever.

Emral
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Re: Water fountain thing

Postby Emral » Wed Mar 30, 2016 3:01 pm

Woah that's super cool!

Gameinsky
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Re: Water fountain thing

Postby Gameinsky » Wed Mar 30, 2016 3:36 pm

Hey, you still make stuff!

PixelPest
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Re: Water fountain thing

Postby PixelPest » Wed Mar 30, 2016 3:44 pm

It's really cool that you implemented the sliding animation for this. I was planning on creating a geysers API as well (and still am), do you mind if I use the graphics from this?

Zeus guy
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Re: Water fountain thing

Postby Zeus guy » Wed Mar 30, 2016 3:49 pm

Enjl wrote:Woah that's super cool!
Thanks!
Gameinsky wrote:Hey, you still make stuff!
Oh, you're still here? Cool!
PixelPest wrote:It's really cool that you implemented the sliding animation for this. I was planning on creating a geysers API as well (and still am), do you mind if I use the graphics from this?
Sliding animation op. Even if it doesn't always work (I mean, the only time it doesn't is when you enter the thing directly from below, so it shouldn't be an issue)
About the graphics, sure why not, I didn't make them but you have my permission.
...What do you mean that's not how it works?

PixelPest
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Re: Water fountain thing

Postby PixelPest » Thu Apr 07, 2016 5:50 pm

This was actually kind of disappointing. It all users layers and events

Zeus guy
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Re: Water fountain thing

Postby Zeus guy » Fri Apr 08, 2016 2:23 pm

PixelPest wrote:This was actually kind of disappointing. It all users layers and events
Oh but don't thing I didn't try using only code. I managed to get it to work... If it doesn't go offscreen. It's such a weird bug I don't even know what causes it.


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