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Level Positioning

Posted: Tue Feb 25, 2014 8:13 am
by thenintendobros
Hello all!

I am working on a level I plan to release soon, but I have a small problem; I want to make the exit similar to SMB3, but at a certain position. This is what I did: I originally made an invisible floating axe, so wehn touched, the screen would go into a certain position. It played sound effects, stopped the music, but did not change the positioning of the screen. Here's a screen of what I did.
Spoiler: show
Image
Is there anything I did wrong? Please respond.

Re: Level Positioning

Posted: Tue Feb 25, 2014 12:00 pm
by HeroLinik
I think you have to set it when you're placing the axe on the event. Also, because the player's moving automatically, they won't be able to check whether it worked or not because they're moving in the other direction.