Koopa Temple

They're not that bad, but they're not that good either.
Dog of Annoyance
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Koopa Temple

Postby Dog of Annoyance » Sun Mar 20, 2016 1:01 pm

A level I made.
Notes:
This level requires LunaLua because the music is in a format that vanilla doesn't support.

Screenshot:
Spoiler: show
Image
Credits:
Spoiler: show
Zant-Tileset
GeoPyro,krazybluemonkey-Toadette playable
Download:

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Re: Koopa Temple

Postby Valentine » Sun Mar 20, 2016 6:55 pm

I'll give you a quick short review because this level is also really short.

Like I'm serious this level is basically 9 screens long.

REVIEW OF KOOPA TEMPLE BY DOG OF ANNOYANCE
See this level doesn't have much inherently wrong with it except as stated above, it's literally 9 screens long.
In the first screen there's a sizable used as decoration that if you go over you can stand on, I haven't noted any similiar mistakes anywhere else but you should check it yourself. (I'm noting it as a mistake because there is no reason for it to be there and the player doesn't get anything for getting up there, therefore i would consider it not on purpose and a mistake)
The enemy placement is fine and poses a regular challenge, there is a lot of koopas which makes sense given the name.
If the level was like 5 times longer It'd be good but another "issue" the level has is the fact that it has nothing unique or new to offer.

Overall this level gets a
4/10


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