Megaluavania (Undertale Recreation in SMBX!)

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underFlo
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Megaluavania (Undertale Recreation in SMBX!)

Postby underFlo » Mon Mar 14, 2016 3:40 pm

Image

Video by Enjl:



Download

Documentation (heavy WIP)

Documentation is heavy WIP.. You're probably best off reading through the sample level provided or just ask.
Last edited by underFlo on Mon Apr 25, 2016 9:43 am, edited 5 times in total.

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby PixelPest » Mon Mar 14, 2016 3:51 pm

Gotta check this out. Your CC level was stunning and I'm quite excited to give this a whirl

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby RoundPiplup » Mon Mar 14, 2016 3:55 pm

YES IT'S... Er... I mean, It's finally out. I can't wait to see uses of megaluavania and the creativity.

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby Kyo Saito » Mon Mar 14, 2016 4:00 pm

Wow, this is surprisingly good! There are some parts where it did not feel completely true to how Undertale is played, but it is still very good for Super Mario Bros. X! Good job! :D

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby PersonNamedUser » Mon Mar 14, 2016 4:16 pm

OMG this thing is finally out! I'm going to download it as soon as i get home!

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby Gameinsky » Mon Mar 14, 2016 4:17 pm

:O There's a lunalua subforum now!


Also very nice techdemo, can't wait to see what other people come up with.
I can't get it to work on my end though. Keeps giving me "attempts to index global 'API', a NIL value"

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby RoundPiplup » Mon Mar 14, 2016 5:41 pm

I think that's what I also had before. It's probably something related to having a older version of Luna lua.

I don't know how to fix it, because I never really got it fixed for my part.

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby HenryRichard » Mon Mar 14, 2016 5:46 pm

Gameinsky wrote::O There's a lunalua subforum now!


Also very nice techdemo, can't wait to see what other people come up with.
I can't get it to work on my end though. Keeps giving me "attempts to index global 'API', a NIL value"
Update your lua.

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby h2643 » Mon Mar 14, 2016 5:48 pm

Glad you finished this! Looking very great.

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby Lx Xzit » Mon Mar 14, 2016 5:51 pm

I admit that I have been expecting to you release this for a while and I'm glad you finally did it. Great stuff.

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby Hani » Mon Mar 14, 2016 6:09 pm

Wow this looks amazing. I should give it a try! It looks creative.

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby underFlo » Wed Mar 16, 2016 5:09 pm

http://wohlsoft.ru/pgewiki/Megaluavania.lua

This is gonna be where the not shit documentation is.

Not finished yet of course.

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby afanguy » Sat Mar 19, 2016 5:31 am

OMG.... Is... is this real? Is this real life? Can I finnally make an undertale themed episode, with an actual working battle system? This... This.... This can't be real... I'll download this and check for myself, but uh, I think I already heard the idea of a lua-moddable Undertale Engine. *cough* Unitale *cough* Nah, but really, from what I've seen in the video, this is amazing. Just out of curiosity: You'd be fine if someone would use this for their own episode? Of course, while giving you credit for this amazing thing. Hope this post is constructive enough. I'll say something about the actual downloaded files, as soon as I played them!

afanguy
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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby afanguy » Sat Mar 19, 2016 6:34 am

afanguy wrote:OMG.... Is... is this real? Is this real life? Can I finnally make an undertale themed episode, with an actual working battle system? This... This.... This can't be real... I'll download this and check for myself, but uh, I think I already heard the idea of a lua-moddable Undertale Engine. *cough* Unitale *cough* Nah, but really, from what I've seen in the video, this is amazing. Just out of curiosity: You'd be fine if someone would use this for their own episode? Of course, while giving you credit for this amazing thing. Hope this post is constructive enough. I'll say something about the actual downloaded files, as soon as I played them!
Ok, played it. AWESOME! Really, I never thought, that was actually possible. However, I've got one problem... I can't attack, because when I try to, I get some weird error message and the level turns into a black screen. Still Awesome! Please make more of this!

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby afanguy » Sat Mar 19, 2016 6:37 am

Gameinsky wrote::O There's a lunalua subforum now!


Also very nice techdemo, can't wait to see what other people come up with.
I can't get it to work on my end though. Keeps giving me "attempts to index global 'API', a NIL value"
Other people already said it, but in case you still have the problem, I used the SMBX 2.O Client at first (also supports lua, that's why) which didn't work, so then I just downloaded the newest version of the normal SMBX LunaLua and (after adding two dlls) it worked perfectly fine. Except for, uh, attacking, that kinda doesn't work for me.

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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby Gameinsky » Sat Mar 19, 2016 7:16 am

afanguy wrote:
Gameinsky wrote::O There's a lunalua subforum now!


Also very nice techdemo, can't wait to see what other people come up with.
I can't get it to work on my end though. Keeps giving me "attempts to index global 'API', a NIL value"
Other people already said it, but in case you still have the problem, I used the SMBX 2.O Client at first (also supports lua, that's why) which didn't work, so then I just downloaded the newest version of the normal SMBX LunaLua and (after adding two dlls) it worked perfectly fine. Except for, uh, attacking, that kinda doesn't work for me.
Yeah, I got it working a while back, dw :P

afanguy
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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby afanguy » Sat Mar 19, 2016 9:01 am

Hey, but ummm, why do I keep getting an error mesage whenever:
I attack
I die
The Green Soul activates?

The message goes as follows:
Spoiler: show
Image

afanguy
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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby afanguy » Sat Mar 19, 2016 9:02 am

afanguy wrote:Hey, but ummm, why do I keep getting an error mesage whenever:
I attack
I die
The Green Soul activates?

The message goes as follows:
Spoiler: show
Image
Sorry, forgot to mention the "Super Mariotale X/Intro" is just the folder I wanted to experiment with this awesome thing in. The same error accours in the standard folder.

underFlo
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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby underFlo » Sat Mar 19, 2016 9:42 am

afanguy wrote:Hey, but ummm, why do I keep getting an error mesage whenever:
I attack
I die
The Green Soul activates?

The message goes as follows:
Spoiler: show
Image
Hmm, that's strange. Have you edited any of the files?

afanguy
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Re: Megaluavania (Undertale Recreation in SMBX!)

Postby afanguy » Sat Mar 19, 2016 11:45 am

Spinda wrote:
afanguy wrote:Hey, but ummm, why do I keep getting an error mesage whenever:
I attack
I die
The Green Soul activates?

The message goes as follows:
Spoiler: show
Image
Hmm, that's strange. Have you edited any of the files?
Well, I copied the files and tried to experiment (only changing "Merio" to "Mario" and changing the items to "Mushroom" and "SuperShroom") but I had the same thing earlier with the original files, before I modded them a little..


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