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Super Mario Uprising
Posted: Sun Feb 23, 2014 9:29 pm
by BMV
The game FanofSMBX bitches around for us to check out
It has features such as having to unlock stuff to make levels, not being able to make whole games and having most functions turned off if you don't have internet
Discuss it
Re: Super Mario Uprising
Posted: Mon Feb 24, 2014 8:03 pm
by Julia Pseudo
Yeah seems pretty silly to me.
It could be really great but its mechanics are far too restrictive, like you said. Definitely not up to par with SMBX.
Re: Super Mario Uprising
Posted: Mon Feb 24, 2014 8:07 pm
by FanofSMBX
You know, I kinda got the impression that it's more about the "scene" - downloading and rating levels, chatting, playing with people online - than the editor itself. It's more of a long term community game like any other MMOG rather than something you play in 3 days like an SMBX episode, you know?
Re: Super Mario Uprising
Posted: Mon Feb 24, 2014 8:09 pm
by Julia Pseudo
FanofSMBX wrote:You know, I kinda got the impression that it's more about the "scene" - downloading and rating levels, chatting, playing with people online - than the editor itself. It's more of a long term community game like any other MMOG rather than something you play in 3 days like an SMBX episode, you know?
It could be both, though. If it had a more developed editor, better offline play, and no need to unlock stuff, along with the things you mentioned, there wouldn't be any disadvantage. SMBX probably would've become like this if online had been finished.
Re: Super Mario Uprising
Posted: Tue Feb 25, 2014 12:07 am
by Magician
The "having to unlock stuff" part sounds like fun actually. In its own right, it's not better or worse than SMBX, just differently purposed.
If SMBX died entirely I might check it out or look to smwcentral instead.
Re: Super Mario Uprising
Posted: Tue Feb 25, 2014 1:49 am
by FanofSMBX
That's a good way to put it. I was wrong trying to market it as "THE SAVIOUR OF SMBX!!!", as opposed to a game fans of SMBX might be interested in.
I would like to note, you can't "play" or "check it out" past an editor alpha at this point - my signature isn't hyperbole. This really needs more testers and feedback.
Re: Super Mario Uprising
Posted: Tue Feb 25, 2014 3:05 am
by Megar
All the restrictions are too limiting and that's why not many people actually care tbh
Re: Super Mario Uprising
Posted: Tue Feb 25, 2014 7:22 am
by Fuyu
Magician wrote:The "having to unlock stuff" part sounds like fun actually. In its own right, it's not better or worse than SMBX, just differently purposed.
Agree.
I shall look into SM: Uprising whenever the community dies as well, or might look onto using Lunar Magic and some other stuff. Besides, it's better to hold yourself on something similar to what you like than start to criticize everything and just quit, at least for me. I plan to stay with Mario stuff a very long time so yeah, I find no real problem on having to unlock stuff.
Re: Super Mario Uprising
Posted: Tue Feb 25, 2014 8:46 am
by Darkonius Mavakar
I played the editor, it's awful, i can get past the MIDI tracks because copyright, but this is just another game were you must put the solid masks manually, and the way you build levels is super slow and boring
Re: Super Mario Uprising
Posted: Tue Feb 25, 2014 11:30 am
by FanofSMBX
Thanks for testing!
The reason masks must be played manually, is, well, you see the darkened grass blocks that look like they're in the background? With masks, you can use them as sizeables, solids, or BGOs, without custom graphics like SMBX requires!
EDIT: if you played it please post in the thread on MFGG! Positive or negative criticism helps a lot!
Re: Super Mario Uprising
Posted: Sun Apr 06, 2014 5:54 pm
by FanofSMBX
http://webchat.esper.net/?channels=supermariouprising
New channel!
If anyone wants to take this over, post here or PM me. I'm looking to hand this off ASAP. Please don't trash it after you take the reins as a joke - serious applications only please.