Page 2 of 13
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Sun Mar 13, 2016 1:42 am
by Alagirez
New SCREENS (Some of the levels was not made by me)
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Sun Mar 13, 2016 10:46 am
by RoundPiplup
Just wondering... Is this episode going to have 2 playables or 5 playables? So far there's already a level with only 2 playables.
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Sun Mar 13, 2016 4:46 pm
by Alagirez
RoundPiplup wrote:Just wondering... Is this episode going to have 2 playables or 5 playables? So far there's already a level with only 2 playables.
5 Playables.
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Sun Mar 13, 2016 4:48 pm
by RoundPiplup
Oh ok then, I guess that the levels that has playable restrictions should use the player blocks before people ends up realizing that they get stuck midway.
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Sun Mar 13, 2016 4:57 pm
by Alagirez
TBH i want to make a Lunalua trick at some levels : change the character without hitting a character block, but I don't know how to do it (requires Lunalua ofc)
I need help....
Also I still need 2 more beta-tester
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Sun Mar 13, 2016 6:31 pm
by Gameinsky
I could betatest for you. I feel as if MW 2 should have had some as some of the levels didn't feel as polished as they could have been.
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Sun Mar 13, 2016 7:42 pm
by Alagirez
Gameinsky wrote:I could betatest for you. I feel as if MW 2 should have had some as some of the levels didn't feel as polished as they could have been.
Added.
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Wed Mar 16, 2016 8:39 am
by Alagirez
After working hard with my 2 contest entries.........
Ok here is my another WIP level
Level (idk) : Aquatic Ambient
More screens will come tomorrow because i'm in a hurry
This level will use Prado's lunalua example :
Time limit to stay underwater.
Yep, i'm trying to make non-hurting eyes monochrome level. I hope the palettes are not hurt your eyes.
Updated main post : Check
"Areas You Will Arrive" spoiler!
Edit : Moar screens from Other level designers
For TTK : I'm sorry I forgot to take your level screens.....
Big screens will come this week!
Pls give feedback ^^
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Wed Mar 16, 2016 8:48 am
by Enjl
I don't think I've ever been more confused about what's foreground and what's background. Please make the background darker by reducing contrast and tweaking the brightness.
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Wed Mar 16, 2016 8:52 am
by Alagirez
Enjl wrote:I don't think I've ever been more confused about what's foreground and what's background. Please make the background darker by reducing contrast and tweaking the brightness.
Thanks for pointing it out. I will reduce the brightness of the background.
The curtains are foreground objects.
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Wed Mar 16, 2016 9:52 am
by The Thwomp King
Harvey36Dice wrote:After working hard with my 2 contest entries.........
Ok here is my another WIP level
Level (idk) : Aquatic Ambient
More screens will come tomorrow because i'm in a hurry
This level will use Prado's lunalua example :
Time limit to stay underwater.
Yep, i'm trying to make non-hurting eyes monochrome level. I hope the palettes are not hurt your eyes.
Updated main post : Check
"Areas You Will Arrive" spoiler!
Edit : Moar screens from Other level designers
For TTK : I'm sorry I forgot to take your level screens.....
Big screens will come this week!
Pls give feedback ^^
Would you like me to send you some?
And can you pm me which levels got accepted?
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Wed Mar 16, 2016 2:42 pm
by RoundPiplup
Going to do some editing with my levels. Probably remove an amount of coins based on PixelPest's(from a contest)review. I did place a lot of coins in general(not just that contest level)... Maybe too much.
Re: Mix World 3 : Animal Jam (NEW SCREENS!)
Posted: Wed Mar 16, 2016 7:49 pm
by Alagirez
The Thwomp King wrote:
Would you like me to send you some?
And can you pm me which levels got accepted?
I approved your Cc12 level because your CC placement ^^
I'm sorry i didn't review some of them.....
RoundPiplup wrote:Going to do some editing with my levels. Probably remove an amount of coins based on PixelPest's(from a contest)review. I did place a lot of coins in general(not just that contest level)... Maybe too much.
Good luck.
Update :
- Changed Features
- Progress
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 12:17 am
by Alagirez
Here are some big screens! Enjoy!
Big Screens (NEW!)
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 12:53 am
by Hani
These are screens that are done from the old levels. Am right am I? Anyways, nice design. I could lend you some graphics if you want to use them.

Let's keep fighting for demo! ^^
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 1:03 am
by Alagirez
Catastrophe wrote:These are screens that are done from the old levels. Am right am I? Anyways, nice design. I could lend you some graphics if you want to use them.

Let's keep fighting for demo! ^^
They are some level that are done at 2016 (Don't sure about Daredevil Chillycloud tho, because the first half i did at September 2015 and the second half i did at January 2016)
Thank you for the nice words ^.^
Edit : Oh it's good if you lend me your GFX....
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 11:11 am
by Enjl
What's that yellow stuff in the tileset supposed to be?
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 12:48 pm
by ssumday
Harvey36Dice wrote:Here are some big screens! Enjoy!
Big Screens (NEW!)
On the first screen the grass tileset don't match with the castle, this hurts my eyes.
The others screens looks good.
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 3:17 pm
by LucasCoutiere
How did you make the big screens? It would help me a lot.
Re: Mix World 3 : Animal Jam (BIG SCREENS!)
Posted: Fri Mar 18, 2016 4:08 pm
by Mable
LucasCoutiere wrote:How did you make the big screens? It would help me a lot.
http://www.supermariobrosx.org/forums/v ... 69&t=10913