Re: Mix World 3 : Animal Jam (Announcement)
Posted: Thu Apr 14, 2016 9:39 pm
And my upcoming level will be delayed until I can have a free time day.
Forums for SMBX
https://www.smbxgame.com/forums/
You place slopes in every goddamn level you make. They don't. That's one of the many reasons to why people enjoy most of their levels and not your levels.Camacho wrote:Should i repost my opinion about this thingLukas wrote:And another things that keeps bothering me in your levels is the SLOPE usage, you really tend to go overkill in this.Note for you lukas : I will try to make it fun although it has 666 slopes.meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee wrote:Um... i'm sorry but i have to disagree with this one. I mean, look at DarkYoshi, DarkMecha, SuperMario7, and TNTimelord's levels. They use a lot of slopes and their level still good and fun to play. (Unless if you noticed that i'm used too many slopes in a lab/factory/other indoor levels, then it's okay) So i decided to did it.
No one is trashing it. I'm just stating that it's overrated and that the game has a bad reputation, but you just want to live in your imaginary world and want to believe that people are just trashing it.Camacho wrote: also guys, for the love of templets god, please don't trash MxW2 just because that episode has rip-off. Thanks.
Templets jokes are not funny.Camacho wrote:templets
OoOoOOooh man calm down, don't be rude like that. I know i know my weakness, i usually use a lot of slopes with a bad execute, so i will fix it and trying to improve my design skill.zlakergirl357 wrote: You place slopes in every goddamn level you make. They don't. That's one of the many reasons to why people enjoy most of their levels and not your levels.
Then ignore it.zlakergirl357 wrote:Templets jokes are not funny.Camacho wrote:templets
If you knew your weakness you wouldn't make a slope-abused level for CC12.Camacho wrote:OoOoOOooh man calm down, don't be rude like that. I know i know my weakness, i usually use a lot of slopes with a bad execute, so i will fix it and trying to improve my design skill.zlakergirl357 wrote: You place slopes in every goddamn level you make. They don't. That's one of the many reasons to why people enjoy most of their levels and not your levels.
It can't be overrated if the game has a bad reputation.zlakergirl357 wrote: No one is trashing it. I'm just stating that it's overrated and that the game has a bad reputation, but you just want to live in your imaginary world and want to believe that people are just trashing it.
I think he means that there are a lot of people that loved it, but a lot more of the higher up designers didn't favor it as much.TheDinoKing432 wrote:It can't be overrated if the game has a bad reputation.zlakergirl357 wrote: No one is trashing it. I'm just stating that it's overrated and that the game has a bad reputation, but you just want to live in your imaginary world and want to believe that people are just trashing it.
Finally, now everyone in this goddamned thread is tripping.Camacho wrote: Tomorrow i will trip to somewhere.
Camacho wrote:- 2 Playables
IndecisionsCamacho wrote:- 5 Playables
We're telling him to make his levels different, considering he made a damn episode that has 80+ fucking levels that plays the exact same fucking way..Catastrophe wrote:People can't just be like others, they are themselves. I love this community, but the criticizing is like, Gordon Ramsey, or Dancing Moms, OR SINGERS THAT HAVE GROWN UP! People can do what they love or comfortable with, instead of people telling you to remove that and use that. (Unless it's required then, yeah.)
That is what I have to say. (And yes my english is weird.)
I see. The problem is that his levels are similar, he needs to make them a little different.zlakergirl357 wrote:We're telling him to make his levels different, considering he made a damn episode that has 80+ fucking levels that plays the exact same fucking way..Catastrophe wrote:People can't just be like others, they are themselves. I love this community, but the criticizing is like, Gordon Ramsey, or Dancing Moms, OR SINGERS THAT HAVE GROWN UP! People can do what they love or comfortable with, instead of people telling you to remove that and use that. (Unless it's required then, yeah.)
That is what I have to say. (And yes my english is weird.)
Now you will be credited for your works.The Thwomp King wrote:I apologize if you didn't like my levels in MW2, but I know they were different from his.
Or did I not get credited for them?
Fixed this small flaw.diamantico21 wrote:Idk if someone already pointed this out butCamacho wrote:- 2 PlayablesIndecisionsCamacho wrote:- 5 Playables
Finally you continued your ice level. Looks nice and detailed.glitch4 wrote:I got interest back to finish the first section of my ice level. The whole level is about 40% done.
Spoiler: show
Yeah. I think if zlaker explains his/her problem(s) with your levels in a more civil way you'll take the criticism better.Camacho wrote:Also note for zlaker : stop being rude with me
I'm going to be honest, you hit the nail on the head pretty well.Superiorstar wrote:Allow me to put in my 2 cents.
I remember many of us telling Alpha in the past that his graphical ideals were at the least... strange, and at worst hurtful to the eyes. I think he's taken that criticism unlike me very well after we spoke it up with him a lot more. however, I think we gave him the wrong criticism in his past works, instead of telling him what his style needs to change to when he was at his worst, he has switched into taking a well known, or custom gimmick and spammed it across his levels, making them feel weak, only differing in graphical style.
I feel like he is doing this because either 1. it's a signature way of getting really high up 2. he tried to change to a "better" level design so he doesn't have to get his old criticism.
What I'm trying to say is he takes another designer's level, so he only gets their criticism, so he doesn't have to turn back to his criticism, instead of facing his problems head on, he tries masks them up with someone else's problems.
I'm not very good at this TBH.
That's one of my plan....MrPunchia wrote:bject: I don't think Camacho is a bad designer, but he could probably use less slopes and probably add unique elements to his levels to make them stand out.
100% appreciated with this ^.^TNTtimelord wrote: I'm going to be honest, you hit the nail on the head pretty well.
Camacho, you are by no means a bad designer. You've improved a LOT from a year ago, in a span that took people like me a few years to even take a step in the direction of the designers we are at now. But I have to tell you this: while your levels are pretty decent, they all play the same. You need to be more ORIGINAL with gameplay, and you still have a few quirks on your design too. I can't be the one to point them out to you right now, I hope someone has the decency to add a little bit of detailed constructive criticism into their condescending posts and give you some tips. Hell, you could PM me and I can help you. I myself can only go far, more likely with just basic design aspects. I'd direct you to Enjl if you want to know what to do about gimmicks (no, I'm not saying he'll hand you ideas, but he may be able to direct you).