This forum is for projects that are a work in progress.
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RoundPiplup
- Fuzzy

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Thu Apr 14, 2016 9:39 pm
And my upcoming level will be delayed until I can have a free time day.
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zlaker
- Birdo

- Posts: 2842
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Fri Apr 15, 2016 7:37 am
Camacho wrote:
Lukas wrote:And another things that keeps bothering me in your levels is the SLOPE usage, you really tend to go overkill in this.
Should i repost my opinion about this thing
meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee wrote:Um... i'm sorry but i have to disagree with this one. I mean, look at DarkYoshi, DarkMecha, SuperMario7, and TNTimelord's levels. They use a lot of slopes and their level still good and fun to play. (Unless if you noticed that i'm used too many slopes in a lab/factory/other indoor levels, then it's okay) So i decided to did it.
Note for you lukas : I will try to make it fun although it has 666 slopes.
You place slopes in every goddamn level you make. They don't. That's one of the many reasons to why people enjoy most of their levels and not your levels.
Camacho wrote:
also guys, for the love of templets god, please don't trash MxW2 just because that episode has rip-off. Thanks.
No one is trashing it. I'm just stating that it's overrated and that the game has a bad reputation, but you just want to live in your imaginary world and want to believe that people are just trashing it.
Camacho wrote:templets
Templets jokes are not funny.
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Alagirez
- Boom Boom

- Posts: 3370
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Show your fangs!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Fri Apr 15, 2016 8:33 am
zlakergirl357 wrote:
You place slopes in every goddamn level you make. They don't. That's one of the many reasons to why people enjoy most of their levels and not your levels.
OoOoOOooh man calm down, don't be rude like that. I know i know my weakness, i usually use a lot of slopes with a bad execute, so i will fix it and trying to improve my design skill.
zlakergirl357 wrote:Camacho wrote:templets
Templets jokes are not funny.
Then ignore it.
--------------------------------------------------------------
Edit : This project is delay now. so good bye for 2-3 days.
Edit 2 : I decided to post my to-do level list earlier before I gone.....
WIP levels :
- Hiyase Mamterasuhooktail (80%, Designing the boss)
To Do levels :
- (my demon level contest entry)
- Aerial Arsenal
- Infernal (I forgot the level name SSX pls retell me)
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zlaker
- Birdo

- Posts: 2842
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Fri Apr 15, 2016 9:11 am
Camacho wrote:zlakergirl357 wrote:
You place slopes in every goddamn level you make. They don't. That's one of the many reasons to why people enjoy most of their levels and not your levels.
OoOoOOooh man calm down, don't be rude like that. I know i know my weakness, i usually use a lot of slopes with a bad execute, so i will fix it and trying to improve my design skill.
If you knew your weakness you wouldn't make a slope-abused level for CC12.
If you knew your weakness you wouldn't release a slope-abused episode.
If you knew your weakness you wouldn't make a fucking episode that has the same weaknesses as the previous.
It's like all the criticism you're getting is getting inside one ear and coming out of the other.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1738
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Fri Apr 15, 2016 11:17 am
i agree with zlaker.
look, camachomanguydudepal.
my levels are repetitive too, (and yes i stopped using the devkit for non-DA-related levels) but at least i try to do SOMETHING creative with them, maybe not mindblowing, but i try to make 'em stand out.
...not sure if i failed at doing that but i don't think so...?
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TDK
- Foo

- Posts: 1426
- Joined: Wed Nov 11, 2015 12:26 pm
- Flair: Retired
Postby TDK » Fri Apr 15, 2016 3:14 pm
zlakergirl357 wrote:
No one is trashing it. I'm just stating that it's overrated and that the game has a bad reputation, but you just want to live in your imaginary world and want to believe that people are just trashing it.
It can't be overrated if the game has a bad reputation.
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The Thwomp King
- Rip Van Fish

- Posts: 1254
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Fri Apr 15, 2016 4:01 pm
TheDinoKing432 wrote:zlakergirl357 wrote:
No one is trashing it. I'm just stating that it's overrated and that the game has a bad reputation, but you just want to live in your imaginary world and want to believe that people are just trashing it.
It can't be overrated if the game has a bad reputation.
I think he means that there are a lot of people that loved it, but a lot more of the higher up designers didn't favor it as much.
Think of it as like rotten tomatoes where there's the viewer rating and the critic rating.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sat Apr 16, 2016 5:31 am
Camacho wrote:
Tomorrow i will trip to somewhere.
Finally, now everyone in this goddamned thread is tripping.
But for the sake of the sake, its not that hard to make your levels better, Like goddammit man.
People make A whole lot of custom graphics and A whole lot of levels.
Your levels don't need to have a New gimmick that is never done before, you can use someone else's gimmicks (as long as you slightly edit them) and you can use someone else's custom graphics (just don't copy entire athmospheres), but jesus, there are like a billion different tilesets, just downloading the CGFX-pack allready grants you enough graphics. So i you would just make your own set of gfx and edit a gimmick, you are allready less unoriginal if you would do just that.
Last edited by Witchking666 on Sun Apr 17, 2016 4:04 am, edited 1 time in total.
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Sat Apr 16, 2016 11:27 pm
People can't just be like others, they are themselves. I love this community, but the criticizing is like, Gordon Ramsey, or Dancing Moms, OR SINGERS THAT HAVE GROWN UP! People can do what they love or comfortable with, instead of people telling you to remove that and use that. (Unless it's required then, yeah.)
That is what I have to say. (And yes my english is weird.)
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Superiorstar
- Van De Graf

- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Sun Apr 17, 2016 3:56 am
Allow me to put in my 2 cents.
I remember many of us telling Alpha in the past that his graphical ideals were at the least... strange, and at worst hurtful to the eyes. I think he's taken that criticism unlike me very well after we spoke it up with him a lot more. however, I think we gave him the wrong criticism in his past works, instead of telling him what his style needs to change to when he was at his worst, he has switched into taking a well known, or custom gimmick and spammed it across his levels, making them feel weak, only differing in graphical style.
I feel like he is doing this because either 1. it's a signature way of getting really high up 2. he tried to change to a "better" level design so he doesn't have to get his old criticism.
What I'm trying to say is he takes another designer's level, so he only gets their criticism, so he doesn't have to turn back to his criticism, instead of facing his problems head on, he tries masks them up with someone else's problems.
I'm not very good at this TBH.
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Sun Apr 17, 2016 4:46 am
I got interest back to finish the first section of my ice level. The whole level is about 40% done.
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Waddle
- Tellah

- Posts: 1569
- Joined: Sun Sep 07, 2014 4:59 am
- Flair: hi!!!
- Pronouns: He/Him
Postby Waddle » Sun Apr 17, 2016 5:25 am
The first screen still has that missing tile :^)
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diamantico21
- Monty Mole

- Posts: 145
- Joined: Sun Sep 21, 2014 3:12 pm
Postby diamantico21 » Sun Apr 17, 2016 7:59 am
Idk if someone already pointed this out but
Camacho wrote:- 2 Playables
Camacho wrote:- 5 Playables
Indecisions
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zlaker
- Birdo

- Posts: 2842
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sun Apr 17, 2016 2:59 pm
Catastrophe wrote:People can't just be like others, they are themselves. I love this community, but the criticizing is like, Gordon Ramsey, or Dancing Moms, OR SINGERS THAT HAVE GROWN UP! People can do what they love or comfortable with, instead of people telling you to remove that and use that. (Unless it's required then, yeah.)
That is what I have to say. (And yes my english is weird.)
We're telling him to make his levels different, considering he made a damn episode that has 80+ fucking levels that plays the exact same fucking way..
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Hani
- Volcano Lotus

- Posts: 565
- Joined: Mon Apr 13, 2015 6:34 pm
Postby Hani » Sun Apr 17, 2016 3:32 pm
zlakergirl357 wrote:Catastrophe wrote:People can't just be like others, they are themselves. I love this community, but the criticizing is like, Gordon Ramsey, or Dancing Moms, OR SINGERS THAT HAVE GROWN UP! People can do what they love or comfortable with, instead of people telling you to remove that and use that. (Unless it's required then, yeah.)
That is what I have to say. (And yes my english is weird.)
We're telling him to make his levels different, considering he made a damn episode that has 80+ fucking levels that plays the exact same fucking way..
I see. The problem is that his levels are similar, he needs to make them a little different.
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The Thwomp King
- Rip Van Fish

- Posts: 1254
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Sun Apr 17, 2016 4:04 pm
I apologize if you didn't like my levels in MW2, but I know they were different from his.
Or did I not get credited for them?
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Alagirez
- Boom Boom

- Posts: 3370
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Show your fangs!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Sun Apr 17, 2016 7:58 pm
Wow, apparently this topic still active while i'm gone.....
I was read all the posts, and i appreciate them.
Also note for zlaker : stop being rude with me, and read Superiorstar's post because he explains everything.
The Thwomp King wrote:I apologize if you didn't like my levels in MW2, but I know they were different from his.
Or did I not get credited for them?
Now you will be credited for your works. diamantico21 wrote:Idk if someone already pointed this out but
Camacho wrote:- 2 Playables
Camacho wrote:- 5 Playables
Indecisions
Fixed this small flaw. glitch4 wrote:I got interest back to finish the first section of my ice level. The whole level is about 40% done.
Finally you continued your ice level. Looks nice and detailed.
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MrPunchia
- Eerie

- Posts: 788
- Joined: Fri Dec 20, 2013 9:51 pm
- Flair: muncher moment
- Pronouns: they/them
Postby MrPunchia » Sun Apr 17, 2016 8:11 pm
Camacho wrote:Also note for zlaker : stop being rude with me
Yeah. I think if zlaker explains his/her problem(s) with your levels in a more civil way you'll take the criticism better.
For instance, here's my two cents on the subject: I don't think Camacho is a bad designer, but he could probably use less slopes and probably add unique elements to his levels to make them stand out.
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TLtimelord
- Red Yoshi Egg

- Posts: 2649
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Sun Apr 17, 2016 8:13 pm
Superiorstar wrote:Allow me to put in my 2 cents.
I remember many of us telling Alpha in the past that his graphical ideals were at the least... strange, and at worst hurtful to the eyes. I think he's taken that criticism unlike me very well after we spoke it up with him a lot more. however, I think we gave him the wrong criticism in his past works, instead of telling him what his style needs to change to when he was at his worst, he has switched into taking a well known, or custom gimmick and spammed it across his levels, making them feel weak, only differing in graphical style.
I feel like he is doing this because either 1. it's a signature way of getting really high up 2. he tried to change to a "better" level design so he doesn't have to get his old criticism.
What I'm trying to say is he takes another designer's level, so he only gets their criticism, so he doesn't have to turn back to his criticism, instead of facing his problems head on, he tries masks them up with someone else's problems.
I'm not very good at this TBH.
I'm going to be honest, you hit the nail on the head pretty well.
Camacho, you are by no means a bad designer. You've improved a LOT from a year ago, in a span that took people like me a few years to even take a step in the direction of the designers we are at now. But I have to tell you this: while your levels are pretty decent, they all play the same. You need to be more ORIGINAL with gameplay, and you still have a few quirks on your design too. I can't be the one to point them out to you right now, I hope someone has the decency to add a little bit of detailed constructive criticism into their condescending posts and give you some tips. Hell, you could PM me and I can help you. I myself can only go far, more likely with just basic design aspects. I'd direct you to Enjl if you want to know what to do about gimmicks (no, I'm not saying he'll hand you ideas, but he may be able to direct you).
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Alagirez
- Boom Boom

- Posts: 3370
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Show your fangs!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Sun Apr 17, 2016 8:18 pm
MrPunchia wrote:bject: I don't think Camacho is a bad designer, but he could probably use less slopes and probably add unique elements to his levels to make them stand out.
That's one of my plan....
Also i can't make some unique elements without lunalua.......
TNTtimelord wrote:
I'm going to be honest, you hit the nail on the head pretty well.
Camacho, you are by no means a bad designer. You've improved a LOT from a year ago, in a span that took people like me a few years to even take a step in the direction of the designers we are at now. But I have to tell you this: while your levels are pretty decent, they all play the same. You need to be more ORIGINAL with gameplay, and you still have a few quirks on your design too. I can't be the one to point them out to you right now, I hope someone has the decency to add a little bit of detailed constructive criticism into their condescending posts and give you some tips. Hell, you could PM me and I can help you. I myself can only go far, more likely with just basic design aspects. I'd direct you to Enjl if you want to know what to do about gimmicks (no, I'm not saying he'll hand you ideas, but he may be able to direct you).
100% appreciated with this ^.^
I already make some original themes 3 weeks ago (i think....)
Edit : Just finished Hiyase Amaterasuhooktail.
To do list :
WIP
- Infernal Industrial
To-do levels :
- Aerial Arsenal
- Queeramid (My level for TTK's project)
- (My challenge contest entry, censor) this is cancelled because PixelPest changed the title contest from "challenge contest" into "kaizo contest", then i'm not good at making kaizo aka ultimate demon levels, and if i make it, i will exclude it in this project because i no want to have any ultimate demon level(s) in this project.
- (This is a food level, i did not find a proper name.)
- Still learning some Lua stuff. <-- not a level name lmao
Last edited by Alagirez on Wed Apr 20, 2016 12:50 am, edited 1 time in total.
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