[center]Totally inspired from Animal Jam.[/center] Mix World 1 : Do not click here
Mix World 2 - The Star Seeker : Here
Logo made by me, it took 3 days to make this thing. Ignore the TM thing pls
Welcome to the next sequel of Mix World!
After completion of Mix World 2 : The Star seeker, I decided to make the next sequel of mix world. Yep, this sequel is fully based from AJ, since i love AJ. And now I will use multi-hubs (like SMSE). If you don't know about AJ, please click a link at my signature if you want. NOTE : Please don't ask me about demo(s) i will not release any demos for now. But you can play one of my levels in this project. Features
- Supported 2 player mode
- No SMBX 1.4.x
- SMAS styles available (mostly SMB3 because this community love SMB3)
- Uses LunaLua (I still need help about lunalua coding D:)
- 5 Playable Characters
- Mooore fun
- No more similar levels ( I don't sure about this one, though)
- No More bad palettes (thanks god)
- The 2nd sequel of my MxW2TSS levels (E.g : PGE Pendulum Fissure 2, Cotton Sky Collosus 3, etc.)
- Mash-up between 2 MxW2TSS levels (E.g : Rotten Flesh Spell + Unearthly Stomachs, Dynasty Oriental Enchanted + Icyclaw Peaks, etc.)
- Postgame Levels - Removed Herobrine
( i will add more features later) Areas you will arrive :
Project Leader/Developer :
- Me aka Camacho
Level Designers/Additional levels by (If their level(s) was approved, it will be bolded) : - Me aka uuhhhh
- The Thwomp King
- glitch4
- RoundPiplup
- DarkMecha - Ness-Wednesday - Afraid Of The Heights
- MECHDRAGON777
- Catastrophe
- (unlimited spots)
Beta Testers
- The Thwomp King
- RoundPiplup
- Gameinsky
- MosaicMario
- Suckerman7 GM
Lunalua Helper
- cramps-man
(Big thanks to Catastrophe for letting me to use his GFX)
If you want to be a level designer, fell free to sign up in this thread and i will add you on the list, then send the levels(s) to me via PM. I will reply to you what should be fixed and say that your level will be approved or not. (If your level(s) is approved, i will bold your name) Level requirements :
(* : Mandatory, # : Optional)
# It's okay if you make a level with non-SMAS styled levels, like Metroid, Sonic, etc.
* The Level must end with a star
* I'm not accepting the level(s) which has built with SMBX 1.4.2, because SMBX 1.4.2 is not supported in this community.
* The level must appeal to the eyes (No cut-off, clashes, 1x1 pixels, etc)
* No Joke/Kaizo/Unfinished levels
# Give your level name with an unique level name, alliteration level name is okay.
* Funky/Joke/Random level names are not allowed (e.g : "EPIC LEVEL DAYUM AYY LMAOOOOOOO", "gvrychbhjbjvhecuyekbhcrevcyucbr", "Cool level 666", "rape the b?tches.3gp", etc.)
# (TBH this requirement is mandatory, since a lot of people don't like / don't know how to use Lunalua, i decided to make this Optional) The level(s) uses music(s) with .ogg format
# The level uses LunaLua (0.7.3 or higher)
# That level contains Sectet star
* Max stars per level : 2
* Make sour your level(s) is fun to play (for me and everyone)
* Don't make the level too long, too hard, or too bland levels
# If you make a LOOONG level, pls use "multicheckpoints.lua"
* The level must be beatable
* The level can't end the game
# The level contains a boss (Max. boss : 2)
* If you're using CGFX on your level, please give credit to the CGFX creator. If you made the CGFX pls credit yourself. (It's okay if you don't know the original cretor, but pls be honest) # Credit the Music source/Creator/Composer/?!?!? This is useless.
# You can update your approved levels. ( I may edit your level to remove some small flaws, but I only edit NPC placements and atmosphere/decoration. I can't edit Lunalua code, events, etc.)
What i need? --- GFX Designer (Yes, i need someone to help me at making the GFX. if you're interested PM or reply in this thread.
Wow, it looks better than before. I will use it if you release it
Catastrophe wrote:Oooh! Yay an animal jam project!
It's nice seeing a sequel even tho I ain't finished with Mix World 2 TSS...
Yep, Thank you for the nice words ^^
RoundPiplup wrote:I'm joining in... Uh, but first, what are additional levels(seems somewhat like level design).
Do you want to be a level designer or beta-tester? Also Additional level is a level who has given by someone (it looks like donating a level or something :/ )
That screen looks nice, but can all the characters spin jump on the spiny? (Or can all playables safely get past that part(referring to peach and Link, even though Link can use his sword to do short hops, but I don't remember if he can do higher jumps after doing that)
EDIT: well, Link can't get past that unless if the player can accurately do a high jump(using the sword) on top of a spiny.
Not much to say, does this introduce any new mechanics that weren't in Mix World 2, or are you just building more levels around the same things? Either way that logo is extremely hot, and that SMW style level with the dull colours looks really nice too.
TheSaturnyoshi wrote:Not much to say, does this introduce any new mechanics that weren't in Mix World 2, or are you just building more levels around the same things? Either way that logo is extremely hot, and that SMW style level with the dull colours looks really nice too.
Thank you for the nice words ^.^
I'm planning to add some new mechanics that weren't in MxW2, (some of them uses LunaLua).
RoundPiplup wrote:That screen looks nice, but can all the characters spin jump on the spiny? (Or can all playables safely get past that part(referring to peach and Link, even though Link can use his sword to do short hops, but I don't remember if he can do higher jumps after doing that)
EDIT: well, Link can't get past that unless if the player can accurately do a high jump(using the sword) on top of a spiny.
Actually, I was focusing on Mario and Luigi for this level. Playing as Link would be almost impossible.
MosaicMario wrote:May you please add me too the list for level designer? I really want to be one.
You need to sent the level(s) first. Did you read the main post?
Eh edit :
- Updated progress
- updated some things at the Main Post (still no new screens i'm sorry)