Mix World 3 : Animal Jam (August screens is here! )

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Alagirez
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Re: Mix World 3 : Animal Jam (June Screens Part 2!)

Postby Alagirez » Sun Jun 26, 2016 10:14 pm

PixelPest wrote:
Quantix wrote:
PixelPest wrote: Oh no, poor you. You're not always going to agree with what people say or like it, but please, try to avoid this pointless drama. It's just not necessary and the sheer amount of it you present on these forums is just, like, argh to me, especially since you claim to be 17
what are you on about
Mostly the "smoll upsete at mein post" and other stuff he's posted that gets on my nerves and doesn't seem necessary
Oh sorry that was a typo D:
I meant to say "small update at main post" (the title is supposed to be a joke, so sorry if it's not funny, at least i updated the main post.)
;)

PixelPest
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Re: Mix World 3 : Animal Jam (June Screens Part 2!)

Postby PixelPest » Sun Jun 26, 2016 10:16 pm

Camacho wrote:
PixelPest wrote:
Quantix wrote: what are you on about
Mostly the "smoll upsete at mein post" and other stuff he's posted that gets on my nerves and doesn't seem necessary
Oh sorry that was a typo D:
I meant to say "small update at main post" (the title is supposed to be a joke, so sorry if it's not funny, at least i updated the main post.)
;)
Oh. Okay. Well then. That's that

JulianEsteban15
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Re: Mix World 3 : Animal Jam (June Screens Part 2!)

Postby JulianEsteban15 » Tue Jun 28, 2016 11:17 pm

It looks great and want to play !!!

Alagirez
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Re: Mix World 3 : Animal Jam (June Screens Part 2!)

Postby Alagirez » Tue Jun 28, 2016 11:25 pm

JulianEsteban15 wrote:It looks great and want to play !!!
Thank you! You have to wait until 2017/2018/??? to play the full version. (Sorry i'm not planning to release any demos)
or play the second one if you want.

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Re: Mix World 3 : Animal Jam (June Screens Part 2!)

Postby JulianEsteban15 » Tue Jun 28, 2016 11:34 pm

Camacho wrote:
JulianEsteban15 wrote:It looks great and want to play !!!
Thank you! You have to wait until 2017/2018/??? to play the full version. (Sorry i'm not planning to release any demos)
or play the second one if you want.
A demo would ruin some episode ( Sorry for my English )

Ness-Wednesday
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Re: Mix World 3 : Animal Jam (June Screens Part 2!)

Postby Ness-Wednesday » Wed Jun 29, 2016 12:15 am

Man life let me down again and it did me the best way it could've been.
Well, I'm back and I'm going to just say I'm still making levels and I've already got two in progress and the same level I showed you when I didn't have a clue yet.

Alagirez
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Re: Mix World 3 : Animal Jam (June Screens Part 2!)

Postby Alagirez » Wed Jun 29, 2016 12:33 am

Ness-Wednesday wrote:Man life let me down again and it did me the best way it could've been.
Well, I'm back and I'm going to just say I'm still making levels and I've already got two in progress and the same level I showed you when I didn't have a clue yet.
It's nice to hear!

Alagirez
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....Mix World 3 : Animal Jam (June Screens Final Part + Info)

Postby Alagirez » Wed Jun 29, 2016 8:44 pm

Here are another new screens!
Spoiler: show
Image
inb4 people will complain about the 1x1 pixels
Image
Image
Image
I will remove the fillers later.
Image
Image
Note : After this small update i will delay this project for a week and several days because i have a vacation in July. But don't worry though i'm still visit this forum on my phone. I'm still waiting for your Entries ans Signups still open.
And yeah, now i will use the SMBXPanded thing for my project.

Alagirez
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Re: Mix World 3 : Animal Jam (The progress continues...)

Postby Alagirez » Sun Jul 10, 2016 5:53 pm

Good news!
Now my trip is done so i'll continue this project. I also update the progress bc i got another entries from my LDs, so thanks to them.
Stay tuned for July screens!

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Re: Mix World 3 : Animal Jam (The progress continues...)

Postby bossedit8 » Sun Jul 10, 2016 6:24 pm

Since I'm doing a run on Mix World 2 at the moment, why not comment on the 3rd one as of now. So far this looks promising and I can already tell you're using those particle effects in your levels which does look nice. Looking forward to your future work and let's hope it will be a great one.

Alagirez
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Re: Mix World 3 : Animal Jam (The progress continues...)

Postby Alagirez » Mon Jul 11, 2016 5:41 am

bossedit8 wrote:Since I'm doing a run on Mix World 2 at the moment, why not comment on the 3rd one as of now. So far this looks promising and I can already tell you're using those particle effects in your levels which does look nice. Looking forward to your future work and let's hope it will be a great one.
A wooo Tkanks! I will try to make this EP better than MxW2.

Ness-Wednesday
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Re: Mix World 3 : Animal Jam (The progress continues...)

Postby Ness-Wednesday » Mon Jul 11, 2016 3:18 pm

When I get back, I'll be able to work on the three levels that are in the works, right now I'm still on vacation.

Alagirez
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Re: Mix World 3 : Animal Jam (The progress continues...)

Postby Alagirez » Tue Jul 12, 2016 10:56 am

Ness-Wednesday wrote:When I get back, I'll be able to work on the three levels that are in the works, right now I'm still on vacation.
It's ok im understood.
Btw, im working on this now.
Spoiler: show
Image
Image

Witchking666
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Re: Mix World 3 : Animal Jam (The progress continues...)

Postby Witchking666 » Thu Jul 14, 2016 5:03 am

Camacho wrote:
Ness-Wednesday wrote:When I get back, I'll be able to work on the three levels that are in the works, right now I'm still on vacation.
It's ok im understood.
Btw, im working on this now.
Spoiler: show
Image
Image
The way you placed those stalagtites in screenshot 1 looks kinda weird. Lower it one block and it will look better.
Also, why are there donkey kong enemies.

Alagirez
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Re: Mix World 3 : Animal Jam (The progress continues...)

Postby Alagirez » Thu Jul 14, 2016 5:14 am

witchking666 wrote:
Camacho wrote:
Ness-Wednesday wrote:When I get back, I'll be able to work on the three levels that are in the works, right now I'm still on vacation.
It's ok im understood.
Btw, im working on this now.
Spoiler: show
Image
Image
The way you placed those stalagtites in screenshot 1 looks kinda weird. Lower it one block and it will look better.
Also, why are there donkey kong enemies.
Ooohhhh the stalagties touch the grass thing D: i will fix it. Also im bored with the generic SMW things so i added some DKC NPCs.

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Re: Mix World 3 : Animal Jam (The progress continues...)

Postby Gameinsky » Thu Jul 14, 2016 7:10 am

I really hope that these pictures only look generic and the levels themselves are memorable.

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Re: ....Mix World 3 : Animal Jam (June Screens Final Part + Info)

Postby loop » Thu Jul 14, 2016 1:59 pm

Camacho wrote:
Spoiler: show
I will remove the fillers later.
Image
Is that a Pipe Cannon I see!? :mrgreen:

Alagirez
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Re: ....Mix World 3 : Animal Jam (June Screens Final Part + Info)

Postby Alagirez » Thu Jul 14, 2016 7:15 pm

Jayce 777 wrote:
Camacho wrote:
Spoiler: show
I will remove the fillers later.
Image
Is that a Pipe Cannon I see!? :mrgreen:
The main gimmick of this level is the pipe cannon, so yes.

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Re: Mix World 3 : Animal Jam (The progress continues...)

Postby Emral » Thu Jul 14, 2016 8:07 pm

Pipecannons aren't really a gameplay gimmick but more of an aesthetic enhancement. You CAN use them as a gameplay gimmick, but doing so probably requires a sky islands or space setting.

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Re: Mix World 3 : Animal Jam (The progress continues...)

Postby loop » Thu Jul 14, 2016 9:50 pm

Enjl wrote:Pipecannons aren't really a gameplay gimmick but more of an aesthetic enhancement. You CAN use them as a gameplay gimmick, but doing so probably requires a sky islands or space setting.
True, very true. I really like where this is going. Keep it up!


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