Sherbet Skywaves (CC12 Winner)

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Chad
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Sherbet Skywaves (CC12 Winner)

Postby Chad » Wed Mar 09, 2016 3:47 pm

Here is my CC12 entry that I actually... really did not expect to win. On a personal level, this level was super experimental for me because of an attempted shift in design philosophy. I wanted to cut down on the consistent flaws of previous levels while still maintaining what was good, so this level is basically an attempt to make the anti-SMSE: no Kirby music, no insane length, no backtracking, no switch blocks whatsoever, more direct/straightforward design, and an effective central gimmick. Moving water is a major focus, but while it's definitely nothing new anymore, I saw a lot of potential for enabling tricky interactions and strategic playing, and this is the result I came up with. I had no idea what placement to expect from submitting this to the contest since it plays a lot less traditionally, but I'm certainly not complaining. Hope you enjoy it!

Screenshots:
Spoiler: show
Image

Image
Download

(*Credits are included)
Last edited by Chad on Mon Mar 14, 2016 6:32 pm, edited 1 time in total.

underFlo
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Re: Sherbet Skywaves (CC12 Winner)

Postby underFlo » Wed Mar 09, 2016 3:51 pm

flying cheep-cheeps? best level 10/10

Hani
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Re: Sherbet Skywaves (CC12 Winner)

Postby Hani » Wed Mar 09, 2016 3:54 pm

It's an ocean's dream! Anyways, I LOVE the design of the levels. I love the different colors or sand and the flying cheep~cheeps! Even the variety of coins. I just love it.
Plus congrats!
Last edited by Hani on Wed Mar 09, 2016 4:06 pm, edited 1 time in total.

Emral
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Re: Sherbet Skywaves (CC12 Winner)

Postby Emral » Wed Mar 09, 2016 3:58 pm

Chad wrote:attempted shift in design philosophy. I wanted to cut down on the consistent flaws of previous levels while still maintaining what was good, so this level is basically an attempt to make the anti-SMSE: no Kirby music, no insane length, no backtracking, no switch blocks whatsoever, more direct/straightforward design, and an effective central gimmick.
gotta go with the times man!

ssumday
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Re: Sherbet Skywaves (CC12 Winner)

Postby ssumday » Wed Mar 09, 2016 4:05 pm

Good level and nice graphics. The gimmick is very good executed, however I feel a big NPC spam in some parts where the gimmick is executed. Swim with moving water and dodge the enemies make the level very hard.
I don't see anything innovator except the gimmick and this level not deserved to win in my opinion (but you deserved to win previously).
I give 7/10.
Last edited by ssumday on Wed Mar 09, 2016 6:14 pm, edited 1 time in total.

ElTipsta
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Re: Sherbet Skywaves (CC12 Winner)

Postby ElTipsta » Wed Mar 09, 2016 4:13 pm

I knew this was your level and I'm glad you've finally won a contest! Congratulations Chad! ^^

Alagirez
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Re: Sherbet Skywaves (CC12 Winner)

Postby Alagirez » Wed Mar 09, 2016 6:22 pm

Wow SMW styled level...........
Congrats Chad!
The level looks great and detailed, especially the color of the tilesets..... (neat flying cheep cheep)
I'm going to play this later.

PROX
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Re: Sherbet Skywaves (CC12 Winner)

Postby PROX » Wed Mar 09, 2016 6:39 pm

this level was good. The gimmicks all worked very well for this level. The gameplay was pretty solid, the level looked visually appealing. I found the walking fish to be strange, but creative and different as well. :P The moving water with all those urchins made things a little difficult, but it wasn't all that bad. I would probably give this one an "8" personally. Anyway congrats!

Nightmayor
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Re: Sherbet Skywaves (CC12 Winner)

Postby Nightmayor » Wed Mar 09, 2016 7:13 pm

Eh 7.8/10 too much water.
Spoiler: show
But being serious now this was a great level and I loved how brilliantly you managed to pull off
the central gimmick of the stage.

Erik
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Re: Sherbet Skywaves (CC12 Winner)

Postby Erik » Thu Mar 10, 2016 1:34 am

I really like this level, nice job and congratulations on winning the contest.

h2643
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Re: Sherbet Skywaves (CC12 Winner)

Postby h2643 » Thu Mar 10, 2016 9:07 am

Chad wrote:no Kirby music
...was this level even made by you?!

Eh, anyway I didn't play this yet, but this level looks pretty cool just by looking at screens. tl;dr gonna play this later :)

ShadowStarX
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Re: Sherbet Skywaves (CC12 Winner)

Postby ShadowStarX » Thu Mar 10, 2016 9:22 am

I played this level and it's just... amazing. Congratz on getting 1st place.
True I don't like it as much as Magical Malice Castle but it's still a great level to play. I'd give this level a 9.25 or a 9.5 personally.

Ness-Wednesday
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Re: Sherbet Skywaves (CC12 Winner)

Postby Ness-Wednesday » Fri Mar 11, 2016 2:04 pm

I feel like this had the same treatment as Sezixor's CC6 level.
And I played this and found a reason why, the way you used it's gimmick and made the level focus on it throughout almost the entire level was excellent.
I loved the mesh with Cheep-Cheeps and Galoombas, although I think you went a little too far with the idea of them being there at two spots:
1. When the water is being lifted, the Para-Cheep Cheeps were kinda annoying at times.

2. Near the end, it didn't really make sense that there were 3 at once.

The moving water gimmick stood for a long time, I also liked how the Urchins are in the air, it looked weird but awesome!
It felt a little short, but this is good because so many past winners were long, I liked the color mixing too.
Anyways, great work and once again Congratulations on winning CC12. ;)

icez
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Re: Sherbet Skywaves (CC12 Winner)

Postby icez » Sun Mar 13, 2016 9:52 am

heres my playthrough enjoy

Duster
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Re: Sherbet Skywaves (CC12 Winner)

Postby Duster » Sun Mar 13, 2016 10:11 am

A great level overall, but the enemies can be extremely annoying sometimes.


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