SVLC 2016

Official community level contests.
Mable
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Re: SVLC 2016

Postby Mable » Thu Mar 10, 2016 12:15 pm

Never forget tho how many actually submit to it though.

h2643
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Re: SVLC 2016

Postby h2643 » Thu Mar 10, 2016 1:07 pm

Is there a limit for the amount of Stars a level should have?

Marina
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Re: SVLC 2016

Postby Marina » Thu Mar 10, 2016 1:12 pm

Uh, technically not, but I would advise people to not put more than three

Mario_and_Luigi_55
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Re: SVLC 2016

Postby Mario_and_Luigi_55 » Thu Mar 10, 2016 1:47 pm

Marina wrote: The level must be completable. We want levels to be fun, not frustrating, so they must be of reasonable difficulty and must end in a SMB3 Star. It is not permitted to make that star end the game. Your level has to be completable with one of the five vanilla SMBX characters. If you use a character besides Mario, provide character blocks.
Wait... So exits have to be stars or stars cannot be exits.

Marina
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Re: SVLC 2016

Postby Marina » Thu Mar 10, 2016 1:54 pm

Exits have to be stars but stars don't have to be exits. By ending the game I mean the SMB3 Bowser Defeated game end. This is to save work during the making of the episode, where I would have to remove the End Game token from every star that has it. A level must have at least one star that ends the level, but can have multiple stars.

GamingWithDrew
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Re: SVLC 2016

Postby GamingWithDrew » Thu Mar 10, 2016 4:20 pm

I would like to participate.

TheSaturnYoshi and I will be collaborating.

"TeamOrangeYoshi" is our name! Don'tchu forget it! :P

Circle Guy
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Re: SVLC 2016

Postby Circle Guy » Thu Mar 10, 2016 4:28 pm

i'll team with circle guy and make my team name team circular circly circle guys

Paradox Master
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Re: SVLC 2016

Postby Paradox Master » Thu Mar 10, 2016 4:57 pm

Maybe I'll join in, but I'm not sure.

Zeldamaster12
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Re: SVLC 2016

Postby Zeldamaster12 » Thu Mar 10, 2016 5:02 pm

Question: If I simply replaced a vanilla BGO with a vanilla tile, would it no longer be considered as a vanilla level?

TLtimelord
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Re: SVLC 2016

Postby TLtimelord » Thu Mar 10, 2016 5:06 pm

Zeldamaster12 wrote:Question: If I simply replaced a vanilla BGO with a vanilla tile, would it no longer be considered as a vanilla level?
If you have to add a graphic file, then yes, it's no longer vanilla.

Also, I do have a cool idea to attempt, we'll just see how much motivation I have to work on it. Sign me up anyway.
Last edited by TLtimelord on Thu Mar 10, 2016 5:07 pm, edited 1 time in total.

Ness-Wednesday
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Re: SVLC 2016

Postby Ness-Wednesday » Thu Mar 10, 2016 5:06 pm

Marina wrote:If you're talking about the names at the top of the list, those are the team names of those who have decided to enter as a team.
I meant as in SVC 2015, where each level's name was the user name.

Metroidologist X7
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Re: SVLC 2016

Postby Metroidologist X7 » Thu Mar 10, 2016 6:01 pm

In!

HenryRichard
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Re: SVLC 2016

Postby HenryRichard » Thu Mar 10, 2016 6:07 pm

Would I be allowed to place a SMW star that you are required to collect before you exit the level with say, a SMB2 Crystal Orb?

perhaps
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Re: SVLC 2016

Postby perhaps » Thu Mar 10, 2016 6:24 pm

i would love to collaborate with someone
but scheduling is weird and there would probably be a lot of yelling
:v

Imaynotbehere4long
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Re: SVLC 2016

Postby Imaynotbehere4long » Thu Mar 10, 2016 6:38 pm

Now that I think about it, were the 2015 SVLC entries released? I seem to remember someone saying that an episode would be made from the entries, but I don't think that episode ever materialized.

mariogeek2
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Re: SVLC 2016

Postby mariogeek2 » Thu Mar 10, 2016 6:40 pm

Zeldamaster12 wrote:There wasn't that many entries for the last one, so I doubt that Joey wanted to put the effort into making an episode for them.
I guarantee you, several years from now: Tower of Vanilla Zero.

Also, I wonder: Will there be an episode for this contest, and will it be completely vanilla as well?

HenryRichard
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Re: SVLC 2016

Postby HenryRichard » Thu Mar 10, 2016 6:50 pm

We were supposed to get an episode for SCLC 2015, but Mivixion was really lazy and would much rather make kaizo levels.

Circle Guy
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Re: SVLC 2016

Postby Circle Guy » Thu Mar 10, 2016 7:50 pm

Wait why is this for 2k1x if there are not only SMB1 levels...

Shadow40
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Re: SVLC 2016

Postby Shadow40 » Thu Mar 10, 2016 8:03 pm

I'm going to participate.

HenryRichard
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Re: SVLC 2016

Postby HenryRichard » Thu Mar 10, 2016 10:00 pm

Circle Guy wrote:Wait why is this for 2k1x if there are not only SMB1 levels...
2k1x is different from SMB1X, though I guess I can see where the confusion came from.


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