This was a way more experimental entry and I really didn't know how well it would do. It's basically SMB2 mixed with Knytt Stories.
I personally thought that it wouldn't be interesting enough in terms of gimmicks/graphics but it worked out, lol.
Also Valtteri with the 7/10 yet again, which I understand hahah.
DOWNLOAD: https://www.dropbox.com/s/w2zhpghd59lj2 ... s.zip?dl=1
Screenshots:
Spoiler: show



Spoiler: show
5. FrozenQuills - Rinkas;Toad Stories (8.45/10)
- bossedit8 (9.0/10)
- Hey, it's Knytt Stories in SMBX format! You play as Toad, walking and jumping through the level with SMB2 enemies and later on moving landmasses and more spikes for increased difficulty. I love the concept of the ability to walljump after you obtained an item that lets you do that and later on another ability that let's you double jump. A very nice ability in this level that's actually required to get further and to beat it. I find it weird that the red Shy Guys don't fall in this level since usually you have 2 variations of Shy Guys rather than 1. I do like your power up, coin and ace coin placements though. They're very reasonable in this level after you gain the abilities and such. There are 3 checkpoints in this level and one thing, after you obtain the double jump item you have to go back and navigate the previous areas to advance further which I do like. It's a very good sign of a good Knytt Story based level in SMBX. One thing that always gets me is the disability to spinjump in this level since I always thought that Toad has the spinjump ability but this level physically disallows it. There's even a SMW Turn block at the beginning of the level. I'm not sure what's up with that. maybe it's because of where I actually came from into this place? All I can tell is that this single turn block has no real purpose... it's just there. There are some tileplacements in this level that create cutoff since there are no outlines. At the end, I legitimately thought that a randomly placed Rinka would destroy me but no, it's a friendly NPC that can talk for an unknown reason. Overall, a very good Knytt Story based level in SMBX.
- I absolutely adore the virtual blocky design and atmosphere of this level, as well as how well it includes Toad's new wall-jump and double jump abilities and the various ways they're put to the test. It's really fun to plan out each maneuver as well as learn how the double jump makes you approach previous areas differently. The challenge implemented is incredible, with midpoints spaced apart just enough while keeping the level at a reasonable length and rate of difficulty increase. I also really love the moving setup of Section 2, but that area in particular is really hard on the processor. However, I feel as though the new abilities are a little unstable at times. They take some practice and can work well when done just right, but it's really easy to accidentally fall off the wall, get stuck on a wall you didn't intend to, lose your double jump due to a poor sense of what counts and what doesn't during a tricky multi-step maneuver, and such like that. The double jump being added by itself makes the wall jump easier and safer, but I feel like the level didn't need to require overly precise maneuvers, especially above pits. For instance, I would classify the Fire Flower at the upper-right of Section 1 to be overly finicky, but I wouldn't complain about anything else in the whole section. Some places in the final area can also be really difficult in this regard. Still, the layout of the entire level is amazing and has really impressive attention to detail and exact placement of surfaces. The whole challenge is pretty legit if you give it a lot of caution and patience, but I do think a little more room for error would have been helpful.
- This level is really unique. Firstly, it uses unique LunaLua coding that allows for wall and double jumps. It's used really well and helped taught to the player, even though it does get really hard in the last section, with various platform jumps ingeninously to test the skills of the player. The level is split into grass, water and snow areas using a unique graphical style and it's excellent. Excellent job ^^
- This was super neat. You took some fairly simple gimmicks like a double jump and wall jumping (though technically that one is super advanced) and made a level featuring them. I liked returning to the first section after gaining my double jump and seeing what areas I could now access. It had a Metroidvania-esque feel to the level but it still felt like a true Mario level too. Great job!
- The wall jump feature was pretty nice and it was utilized decently. The level was okay. Maybe a bit barren. It was pretty much just ground and enemies. The visuals were extraordinary. Looked like something you could see in a NES game.