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Slide Lift Heights [CC12 22nd place]

Posted: Mon Mar 07, 2016 10:03 pm
by Nat The Porcupine
Yup. This is my level. Not really too much that can be said about it that the judges didn't say already. I didn't exactly get much of a chance to make this what I really wanted it to be. See, I found out about CC12 late, giving me about two weeks to formulate something. On top of that, the original level that I created got corrupted about halfway through. But in the end, I think it was for the better; I managed to whip-up the final design on graph paper in about a day and it turned out pretty good, albeit a little simple. I'm very pleased with the high ratings I received, though I totally understand Chad's 4.0 rating (simplicity really isn't his thing).

I may revisit this concept at some point, but for now, have fun!

Reviews:
Spoiler: show
22. Nat The Porcupine - Slide Lift Heights (7.1/10)

Chad (4.0/10)
This is a pretty standard level, and the moving blocks are implemented pretty well, but... that's it. It's about the length of an SMB3 level, and all it really does is alternate between those blocks and solid ground in the same way each time and you're done. You could have offered trickier level construction in places around some of them to create more difficult or varied interactions, or even so much as adding a vertical section including them would have changed the experience a little. The level is certainly a solid foundation, but it definitely has a lot of room to flesh out the gimmick more.

ElTipsta (7.5/10)
This level definitely feels like a level that would appear in a 2D Mario title by Nintendo. The level is short but sweet, with a simple gimmick and execution. The Red Coin challenge was a nice addition, and the addition of the banners at the top was really nice. Really nice level that won't break a sweat :)

Quill (7.0/10)
There was something about the simplicity of this level that I really liked. It felt like a true Mario level, despite being a bit short-lived. It got a bit repetitive towards the end and I would have liked to see the main gimmick be spiced up a bit more, such as maybe more platforms moving around or a larger perimeter for them to move around on. Overall though, this is a nice little level.

Shinbison-Kof (7.0/10)
This level has a nice concept. The big square blocks's movement is perfectly calculated. The level design is ok. The gimmick is carried out such that it isn't exhaustive and is fun. This level reminds me of nsmb and other games like it. The graphics are good. I like the scenery , especially the curtains. The npc placement is good but you need to put more coins in the level. The level seems short too. Overall it's a fun and nice level.

Valtteri (10.0/10)
Although relatively simple, this level has a very professional feel to it. These cube lifts are a recurring feature and therefore the level lives up to its title! The level design is consistent and beautiful and the enemy placement is good, too. The curtains from the SMB3 intro screen are a very nice touch. Overall, a fantastic level for what it is.
Screenshots:
Spoiler: show
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Re: Slide Lift Heights [CC12 22nd place]

Posted: Mon Mar 07, 2016 10:07 pm
by MECHDRAGON777
The level looks nice, glad to see I am not alone when it comes to drawing levels on graph paper.

Re: Slide Lift Heights [CC12 22nd place]

Posted: Tue Mar 08, 2016 7:43 pm
by FrozenQuills
Oh wow this is really simple but feels so professional, especially with the curtain thing. I can see why Valtteri gave it a 10, hahah. Nice job.

Re: Slide Lift Heights [CC12 22nd place]

Posted: Tue Mar 08, 2016 8:26 pm
by Nat The Porcupine
FrozenQuills wrote:Oh wow this is really simple but feels so professional, especially with the curtain thing. I can see why Valtteri gave it a 10, hahah. Nice job.
Why, thank you :D

Re: Slide Lift Heights [CC12 22nd place]

Posted: Tue Mar 08, 2016 9:36 pm
by Enjl
Hahaha this looks great, I'll definitely have to check this out later!

Re: Slide Lift Heights [CC12 22nd place]

Posted: Sun Mar 20, 2016 1:17 pm
by h2643


Wow what a neat level! I loved the gimmick you used here tbh.