Rinkas;Conquest (CC12 15th Place)

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snoruntpyro
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Rinkas;Conquest (CC12 15th Place)

Postby snoruntpyro » Mon Mar 07, 2016 5:39 pm

meow

Judge Reviews:
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15. snoruntpyro - Rinkas;Conquest (7.41/10)
  • bossedit8 (8.5/10)
    • A strongly Rinka based level. As for the level itself, it was very nice and structured. It has a lot of variety going on in the Rinkas and not only in the Rinkas but the design as well. If you want a greater challenge, try to collect all of the Rinkas that say "HELP!" and then once you get to the end of the level with all of them collected, you get 2 3UP Moons that are in generators meaning you'll get 99 1UPs quickly. Now in the level, there are multiple paths to choose from with different obstacles and such like in Bowser Castle's Front Door in SMW. All of the different rooms that you have to pick from are nice and all but there's one room where I legitimately have no idea what I should do or what it does. I kept failing and losing 1UPs. It's physically impossible for me to beat that specific section. So this means you can't get to one of the Rinkas that says "HELP!" on your way and also means that this room is a death trap. I'm not sure what happened there. Did something go wrong in the Luascript or something? Anyway, at the midboss you have to play like if you were Dancing but in SMBX format. Pretty cool and not too hard since you just basically press specific arrow keys once the icons reach their own icons at the top. Be aware that it does get faster though! After that there are some Rinkas that are incredibly quick so you have to react quickly or else you most likely gain a hit. Later on more multiple sections to pick from which defines the difficulty and after that you fly on a plane, shooting Rinkas to Rinka-based enemies and during that you get more power ups. I absolutely love it. Then you fight a giant colorless Rinka which has a fair amount of health. After this is done you have to escape. At least there are multiple midpoints throughout the level so you don't have to play through a lot if you die somewhere. After the escape sequence the level ends. There were areas that lagged the level though. Overall, a very nice tower based level with variety going on but 1 room keeps me from going further no matter what I do.
    Chad (5.0/10)
    • This level has an absolute plethora of creativity and numerous innovative Rinka-based gimmicks and unique enemies, many of which work impressively and have great section designs to accomodate them. Almost every room has something new and different that clearly has a lot of attention given to its presentation and functionality. But at the same time... there is such a thing as too much. The first few areas and midpoint sections are fine on length and difficulty, and everywhere else brings something new to the table. Each room is fun for a while, but soon overstays its welcome and I'm ready for the next area long before it's done. The worst length offenders are the bosses and ship section, but every main section has this to some degree. The escape sections are unnecessary too because it's just backtracking through messier versions of places you've already been. The variety is incredible and so much of it is well done, but there's such a major problem with knowing when to stop that I was almost surprised that there even was an end at all. All of this comes with omnipresent slowdown, making the entire level even longer than it was intended to be due to the sheer amount of content that had to be included. It's also not worth redoing the whole level, likely repeatedly, just to complete the Rinka counter. Even though each one you grab is permanent, it's still a massive amount of ground to cover again.
    ElTipsta (9.25/10)
    • This level is one of the most creative and original levels I have ever played! This level's NPCs are Rinkas and various kinds of Rinkas, all custom made and nothing else! You have Rinkas acting as Volcano Lotuses, Rippers, Grinders among other things. Both of the boss fights are awesome and are really creative and innovative for SMBX. I won't spoil the former as it needs to be seen to be believed, but the latter is a working sisde scrolling shooter section, and it's awesome and fair! ^^ This level is really well put together. A few pointers - I felt that the various gimmicks could have been signposted better for the players, likewise the Large Rinkers be graphically better and not pixelated. Would have also preferred a moe original escpae sequence music as that has been used before. Excellent work! Hope this goes far!
    Quill (7.3/10)
    • Oh boy, this is a huge level. But thankfully, it uses the magical power of multipoints, so that's all well and good. I enjoyed most of the sections, but I disliked that auto scroll one at the start, since it was long and very samey throughout. The same could be said about the space invaders-esque section. It was super fun, but dragged a lot. Even with multipoints, I thought this level dragged on a little too long.
    Valtteri (7.0/10)
    • That autoscrolling corridor with Rinkas that you had to dodge was about 500% too long. The space shooter part was a lot of fun though! You could see Mario growing in the ship when powered up at one point in the shooter segment. I liked that there were multiple paths to choose from. The actual level design was pretty meh. There were a lot of different kind of Rinkas which I guess does justice to the title. The escape sequence was a nice touch.


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Emral
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Re: Rinkas;Conquest (CC12 15th Place)

Postby Emral » Mon Mar 07, 2016 5:40 pm

lots of cool stuff

MECHDRAGON777
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Re: Rinkas;Conquest (CC12 15th Place)

Postby MECHDRAGON777 » Mon Mar 07, 2016 9:08 pm

I liked the Mettaton fight (Dance style)


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