Community Contest 12 - TOP 3!

Official community level contests.
Quill
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Re: Community Contest 12 - TOP 3!

Postby Quill » Tue Mar 22, 2016 6:53 am

PixelPest wrote:
Quill wrote:
PixelPest wrote:There'll probably be a lot of optional levels. Also, if what Valtteri said before about the contest episode for CC12's release date, we can expect it in just over a month, if it will still take about as long as TOBX did (it took about a month-and-a-half after final results), and right now we're at twelve days in
CC11 Winner Revealed: August 16th 2015
Tower of Biased X Release: October 30th 2015
As I said, a month-and-a-half. Do you think it'll be tbat long Quill (or Valtteri)?
._.

Ness-Wednesday
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Re: Community Contest 12 - TOP 3!

Postby Ness-Wednesday » Tue Mar 22, 2016 7:51 am

Camacho wrote:I think Valtteri will exclude the joke levels, like ToB8
I want Tier 0 back.
Removing the levels from the episode is just ironic and unfair in my opinion, in fact I feel like playing those too just to see what they're all about.
But I'm not sure if it's better to have Tier 2 optional as well, I thought it did better than the last contest.

Valtteri
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Re: Community Contest 12 - TOP 3!

Postby Valtteri » Tue Mar 22, 2016 8:54 am

We're not dropping levels. Except for maybe 8flight's and Quill's since they take hours to beat.

PixelPest
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Re: Community Contest 12 - TOP 3!

Postby PixelPest » Tue Mar 22, 2016 8:57 am

Valtteri wrote:We're not dropping levels. Except for maybe 8flight's and Quill's since they take hours to beat.
Can you at least just make them optional? I kinda do want to play them just for the hell of it

Enjl
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Re: Community Contest 12 - TOP 3!

Postby Enjl » Tue Mar 22, 2016 12:13 pm

Valtteri wrote:We're not dropping levels. Except for maybe 8flight's and Quill's since they take hours to beat.
Please make Bald Toad's Peak and The Power of Lunalua optional.

TDK
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Re: Community Contest 12 - TOP 3!

Postby TDK » Tue Mar 22, 2016 3:00 pm

Ness-Wednesday wrote: I thought the same, to be honest.
I didn't really have any original ideas and trying to come up with more takes a while.
I was expecting Quill to say that in his review. :P

Will probably start thinking and developing my level earlier from now on so I can't do any more rip-offs.
The judges' review sums up your CC12 level.
Last edited by TDK on Thu Mar 31, 2016 1:54 pm, edited 2 times in total.

Ness-Wednesday
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Re: Community Contest 12 - TOP 3!

Postby Ness-Wednesday » Tue Mar 22, 2016 5:12 pm

Valtteri wrote:We're not dropping levels. Except for maybe 8flight's and Quill's since they take hours to beat.
Why?
What about unfair difficulty?
Didn't MosaicMario's and MECHDRAGON777's levels got optional last contest because of that?
I'm not sure what's going on, will it be unfair difficulty or tedious time levels that are optional?

Valtteri
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Re: Community Contest 12 - TOP 3!

Postby Valtteri » Tue Mar 22, 2016 6:14 pm

PixelPest wrote:
Valtteri wrote:We're not dropping levels. Except for maybe 8flight's and Quill's since they take hours to beat.
Can you at least just make them optional? I kinda do want to play them just for the hell of it
Enjl wrote:
Valtteri wrote:We're not dropping levels. Except for maybe 8flight's and Quill's since they take hours to beat.
Please make Bald Toad's Peak and The Power of Lunalua optional.
Ness-Wednesday wrote:
Valtteri wrote:We're not dropping levels. Except for maybe 8flight's and Quill's since they take hours to beat.
Why?
What about unfair difficulty?
Didn't MosaicMario's and MECHDRAGON777's levels got optional last contest because of that?
I'm not sure what's going on, will it be unfair difficulty or tedious time levels that are optional?
The way the game progresses is very different from Tower of Biased so I can't really answer your questions about optional levels. All I can say is don't worry about them.

Storm027
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Re: Community Contest 12 - TOP 3!

Postby Storm027 » Tue Mar 22, 2016 8:05 pm

84 levels? Well that should be enough for an over world instead of a hub. I seen 2 contests for SMW hacking turn into over worlds. Wish the contests would remain seasonal, that way we all don't get bored with too long of waits, oh well. annual is better than non at all!

Alagirez
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Re: Community Contest 12 - TOP 3!

Postby Alagirez » Tue Mar 22, 2016 8:11 pm

Storm027 wrote:84 levels
83

Ness-Wednesday
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Re: Community Contest 12 - TOP 3!

Postby Ness-Wednesday » Sat Mar 26, 2016 12:08 pm

Comparing this to CC5.
I kinda came across this in my mind, but would the top 3 levels be moved to Tier 8, or will they be in a separate tier like in CC5?

zlaker
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Re: Community Contest 12 - TOP 3!

Postby zlaker » Sat Mar 26, 2016 12:15 pm

Ness-Wednesday wrote:Comparing this to CC5.
I kinda came across this in my mind, but would the top 3 levels be moved to Tier 8, or will they be in a separate tier like in CC5?
Why moving them in the first place?

King of GETs
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Re: Community Contest 12 - TOP 3!

Postby King of GETs » Sat Mar 26, 2016 3:46 pm

Enjl wrote:
Valtteri wrote:We're not dropping levels. Except for maybe 8flight's and Quill's since they take hours to beat.
Please make Bald Toad's Peak and The Power of Lunalua optional.
If you want my level to be moved because you think it's a joke level, then I can honor and respect your opinion. Everyone has different tastes, and if you don't like the type of level I made, then that's fine.

If you want my level to be moved because you think it's "hard"...then I really don't know what to say. As shown in my video, my level is nowhere near Kaizo level difficult and does NOT take hours to beat.

For the really "hard" levels, maybe there should be an "extra" world/hub/segment or whatever that can be as a bonus but not required for the main game. However, excluding levels from the game altogether because of a personal opinion is just ridiculous.

Mivixion
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Re: Community Contest 12 - TOP 3!

Postby Mivixion » Sat Mar 26, 2016 8:03 pm

>talking about hard levels


>my ridiculous puzzle kaizo isn't mentioned

Ness-Wednesday
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Re: Community Contest 12 - TOP 3!

Postby Ness-Wednesday » Sat Mar 26, 2016 8:12 pm

Mivixion wrote:>talking about hard levels


>my ridiculous puzzle kaizo isn't mentioned
Like, I haven't even seen your level yet.

Mivixion
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Re: Community Contest 12 - TOP 3!

Postby Mivixion » Sat Mar 26, 2016 10:00 pm

Ness-Wednesday wrote:
Mivixion wrote:>talking about hard levels


>my ridiculous puzzle kaizo isn't mentioned
Like, I haven't even seen your level yet.
I'm releasing it once OBS decides to work and let me record a video

Darkonius Mavakar
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Re: Community Contest 12 - TOP 3!

Postby Darkonius Mavakar » Sun Mar 27, 2016 6:53 am

Hey not to shit on The party

But

Why Is this still open

Ness-Wednesday
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Re: Community Contest 12 - TOP 3!

Postby Ness-Wednesday » Sun Mar 27, 2016 7:48 am

Darkonius Mavakar wrote:Hey not to shit on The party

But

Why Is this still open
My guess: Valtteri is leaving this open until the episode is released, just like what he did in CC11.

Valtteri
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Re: Community Contest 12 - TOP 3!

Postby Valtteri » Sun Mar 27, 2016 1:23 pm

I don't see why this should be locked. The contest isn't really over until we finish the episode. People are still discussing it and I think this is a perfect place for that.

Ness-Wednesday
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Re: Community Contest 12 - TOP 3!

Postby Ness-Wednesday » Sun Mar 27, 2016 2:05 pm

Just noticed that numbers of joke levels has increased BADLY:

CC11 - 6 joke levels (5 bad and 1 good)

CC12 - 20 joke levels (12 bad, 4 unfair/kaizo and 4 good)

And according to what I've seen between the bottom 11 levels, ten of them are from old users.
This is telling me that people are starting to do this just because of ironic reasons, unless if the level is good.
Believe me, I'm hesitated to play those only for the decency of asking why do so once again.


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