It's time for a sequel to Airship Attack which is Airship Attack 2! This time it takes place on completly different islands where Peach's Castle is actually located rather than in Airship Attack...
This came out of nowhere! It's nice to see a sequel of the old Airship Attack. I hope this doesn't cancel because the other good projects are cancelled. ;-;
You can play the Demo trial version in the download link if you want. It's currently huge on work so later on I will add more elements in the earlier worlds and further on since you can't even enter Peach's Castle yet.
Turak500 wrote:...what is the Door with the green Star on it?
That's the Stargate. Everytime you see this on a world map you need this many green stars in order to enter (only noticeable when you are in the level though).
Catastrophe wrote:I hope this doesn't cancel because the other good projects are cancelled. ;-;
I won't cancel this project, don't worry. It just takes time to produce it.
Took you long enough to post this. So much for real beta testers if you are doing public betas, but still, it was nice a week few months ago and it is still fun.
This is looking good so far, and very SMB3-like too.
The worldmaps look way better than in the previous Airship Attack, but since that one is really old by now, it is just natural, I assume. :-)
Will you make this project as big as the first episode was? On Airship Attack 1 I counted 161 real levels (no toad houses, warp pipes etc.), so this could become an adventure. ^^
Anyways - I wish you a good density of progression and fun for your project.
Berkian wrote:The project is very fantastic, the graphics are amazing! Can't wait to play in this full version in the future. Good job, bossedit8!
Thank you even though most of the graphics you see here aren't created by me but thanks anyway. =P
Sednaiur wrote:Will you make this project as big as the first episode was? On Airship Attack 1 I counted 161 real levels (no toad houses, warp pipes etc.), so this could become an adventure.
I don't think it will be this much levels unlike the previous game but the challenges that will await in the future levels will be ernormous so be fully aware on that especially when you encounter most of the "Special World" based levels! =P
Sednaiur wrote:Will you make this project as big as the first episode was? On Airship Attack 1 I counted 161 real levels (no toad houses, warp pipes etc.), so this could become an adventure.
I don't think it will be this much levels unlike the previous game but the challenges that will await in the future levels will be ernormous so be fully aware on that especially when you encounter most of the "Special World" based levels! =P
Ah, I already thought so about the number of levels - it sure would take years to do that many levels again.
I am already looking forward to the special world then. :-D
Sednaiur wrote:Will you make this project as big as the first episode was? On Airship Attack 1 I counted 161 real levels (no toad houses, warp pipes etc.), so this could become an adventure.
I don't think it will be this much levels unlike the previous game but the challenges that will await in the future levels will be ernormous so be fully aware on that especially when you encounter most of the "Special World" based levels! =P
Ah, I already thought so about the number of levels - it sure would take years to do that many levels again.
I am already looking forward to the special world then.
You me both. I actually do enjoy this episode as well.