It's my first time entering a community contest and i'm nervous about my level reviews.
Screenshots....
Spoiler: show


http://www.mediafire.com/download/5dchz ... trophe.zip
Enjoy! ^3^
As for the nice and honest reviews.

Spoiler: show
28. Catastrophe - Up to Brightstar Base (6.86/10)
Chad (6.0/10)
A pretty cool airship. I admire the detail and construction, and the half-mechanical nature of it, as well as how well it conveys a feeling of immensity to the level without being too much. It's a pretty straightforward level and uses a nice amount of robotic hazards, but that's also sort of all there is to it. What's here is rather well-made and definitely fun with a fairly moderate difficulty, but it is a tiny bit repetitive. A little variety is introduced such as the occasional moving layer, the switch platform navigating around spikes, and the endurance room, but it's a small amount and every room felt otherwise like the same type of tunnel. The level's certainly not unpleasant by any means, but some ideas are brought to the table and not really fleshed out thoroughly. I also find the endurance room to be unnecessary, as you can avoid everything by staying in between the Roto-discs and moving very slightly left and right to dodge the Rinkas. The second checkpoint doesn't even work, so dying after the second one brought me back to the first which made me have to do that room again, but honestly it's so slow that I turned on speeddemon and it still felt possible (albeit much more difficult). You probably could have just removed Section 3's checkpoint and Section 4 entirely and still had two clean halves of the level.
ElTipsta (9.0/10)
This level is really cool! It's an airship level with some pretty neat albiet simplistic layers and events. It's quite simple really, but fun. The music fitted perfectly, and I have no real complaints about the design except the section with the Rinkas and Roto-discs gets a bit repetitive after a whiile. Still, nice job! ^^
Quill (6.8/10)
This was pretty neat. It had some relatively simple gimmicks in terms of modern community design, but I found it pretty enjoyable. The survival room was a bit of a mood killer, simply because it lasted so long and it wasn't challenging or fun. The rest of the level was fairly good though. I didn't really have any major complaints other than that, maybe aside from there being a sign when the fire or electricity was being hurt. Overall though, it's a decent one.
Shinbison-Kof (6.5/10)
Oh, a spaceship. Nice atmosphere. The level design is good. The lasers and platforms are interesting. The checkpoints are a good addition. The graphics are great. I like how you mix the airship with space factory things. It's like a spaceship and it's very beautiful. I like the great attention to detail. The platforms are very well calculated. They aren't unfair or anything. The ladders are a bit weird with the spikes though. Some parts are cramped. The npc placement is good and so is the variety. I like the lasers. They go very well with this theme. I think it would be better if you put more npcs in some parts. Some parts are a bit empty. The section with the boss ( I don't know if this is a boss) isn't too good. It's just dodging rings for a long time and it's tedious. I like the clouds at the end. Overall it's a good level.
Valtteri (6.0/10)
This is a simple yet visually very detailed inside airship themed level. The design is good for the most part. It's fluid and moderately interesting, except for the the Rinka "boss" near the beginning. That was totally unnecessary. It wasn't challenging in the slightest and it just went on and on. Haha, what's that photo of some random guy about at the end? Is that you?
Chad (6.0/10)
A pretty cool airship. I admire the detail and construction, and the half-mechanical nature of it, as well as how well it conveys a feeling of immensity to the level without being too much. It's a pretty straightforward level and uses a nice amount of robotic hazards, but that's also sort of all there is to it. What's here is rather well-made and definitely fun with a fairly moderate difficulty, but it is a tiny bit repetitive. A little variety is introduced such as the occasional moving layer, the switch platform navigating around spikes, and the endurance room, but it's a small amount and every room felt otherwise like the same type of tunnel. The level's certainly not unpleasant by any means, but some ideas are brought to the table and not really fleshed out thoroughly. I also find the endurance room to be unnecessary, as you can avoid everything by staying in between the Roto-discs and moving very slightly left and right to dodge the Rinkas. The second checkpoint doesn't even work, so dying after the second one brought me back to the first which made me have to do that room again, but honestly it's so slow that I turned on speeddemon and it still felt possible (albeit much more difficult). You probably could have just removed Section 3's checkpoint and Section 4 entirely and still had two clean halves of the level.
ElTipsta (9.0/10)
This level is really cool! It's an airship level with some pretty neat albiet simplistic layers and events. It's quite simple really, but fun. The music fitted perfectly, and I have no real complaints about the design except the section with the Rinkas and Roto-discs gets a bit repetitive after a whiile. Still, nice job! ^^
Quill (6.8/10)
This was pretty neat. It had some relatively simple gimmicks in terms of modern community design, but I found it pretty enjoyable. The survival room was a bit of a mood killer, simply because it lasted so long and it wasn't challenging or fun. The rest of the level was fairly good though. I didn't really have any major complaints other than that, maybe aside from there being a sign when the fire or electricity was being hurt. Overall though, it's a decent one.
Shinbison-Kof (6.5/10)
Oh, a spaceship. Nice atmosphere. The level design is good. The lasers and platforms are interesting. The checkpoints are a good addition. The graphics are great. I like how you mix the airship with space factory things. It's like a spaceship and it's very beautiful. I like the great attention to detail. The platforms are very well calculated. They aren't unfair or anything. The ladders are a bit weird with the spikes though. Some parts are cramped. The npc placement is good and so is the variety. I like the lasers. They go very well with this theme. I think it would be better if you put more npcs in some parts. Some parts are a bit empty. The section with the boss ( I don't know if this is a boss) isn't too good. It's just dodging rings for a long time and it's tedious. I like the clouds at the end. Overall it's a good level.
Valtteri (6.0/10)
This is a simple yet visually very detailed inside airship themed level. The design is good for the most part. It's fluid and moderately interesting, except for the the Rinka "boss" near the beginning. That was totally unnecessary. It wasn't challenging in the slightest and it just went on and on. Haha, what's that photo of some random guy about at the end? Is that you?
