Puzzlin' Passage (CC12 Level 21th Place)

Levels that have good quality and are worth playing.

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Fuyu
Fry Guy
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Puzzlin' Passage (CC12 Level 21th Place)

Postby Fuyu » Wed Mar 02, 2016 3:52 pm

So as of now I can post my level and so do you guys since judging is technically over. I started this level with a certain idea and then I had more and mixed them all into a giant clusterfuck of ideas that popped into my head one after another. I think it looks pretty neat and fun. By the way, if you plan on 100% this level I suggest you start with a Hammer-brother suit and kill the goomba statues (except for the colorless ones).

Fuckshot
Spoiler: show
Image
IMPORTANT!
The main gimmick of the level only applies to grey pipes.

DOWNLOAD!
Last edited by Fuyu on Tue Mar 08, 2016 11:18 am, edited 1 time in total.

Shinbison-Kof
Volcano Lotus
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Re: Puzzlin' Passage (CC12 Level ?th Place)

Postby Shinbison-Kof » Wed Mar 02, 2016 4:14 pm

I've imagined that's your level XD

Fuyu
Fry Guy
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Re: Puzzlin' Passage (CC12 Level ?th Place)

Postby Fuyu » Wed Mar 02, 2016 4:18 pm

Why? XD

I tried to make it not that obvious by copying other people's level design. Let me guess, the e-Switch gave it away right?

Shinbison-Kof
Volcano Lotus
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Re: Puzzlin' Passage (CC12 Level ?th Place)

Postby Shinbison-Kof » Wed Mar 02, 2016 4:21 pm

Because I know how is your design, especially because is very good!

Fuyu
Fry Guy
Fry Guy
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Joined: Sat Dec 21, 2013 2:40 pm
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Re: Puzzlin' Passage (CC12 Level ?th Place)

Postby Fuyu » Wed Mar 02, 2016 4:24 pm

Well, shiet. I'll have to throw some complex stuff on my levels from now on. By the way, thank you, your level design is very good too.

Sux
Chain Chomp
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Re: Puzzlin' Passage (CC12 Level ?th Place)

Postby Sux » Wed Mar 02, 2016 6:15 pm

This design seems SM7 deisgn, because he ever uses the smb2 trees in smb3 pallete xD


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