Nuclear Facility (Contest Version & Episode Version) CC12 11 Place
Posted: Tue Mar 01, 2016 9:43 pm
by MECHDRAGON777
This is my C12 level and will be updated with the results get posted. The custom Playable Graphic over Peach will be included when it is done.

Download Link that was judged in CC12: Download Link that should be used in the Episode that CC12 will be

Download Link that was judged in CC12: Download Link that should be used in the Episode that CC12 will be
Valtteri wrote: Tier 8Spoiler: show11. MECHDRAGON777 - Nuclear Facility (7.76/10)
Chad (9.0/10)
This is an amazing level. The radiation/health system is wonderfully implemented and clearly explained, and it's actually not too difficult to work with. The added focus of keeping an eye on that balances really well with the difficulty of the level itself to create an overall moderately-hard and fair experience, with some generous accomodation for mistakes. You do have to babysit the meter a lot, but not so much that it felt invasive, although the high readings can creep up on you suddenly especially in more tense areas. In general, the construction of the level is beautiful and complex, but also pretty easy to navigate. Enemies are clever and events are brilliant, with an excellent length and pace. It's especially impressive how even entire sections repurpose themselves. However, I find the decoration to be a bit too heavy on the eyes. I think the level would have benefitted a lot visually from not being filled with BGO tilesets, or at least darken them to about the extent as the background. It made it a little hard to see what was going on at points, especially where projectiles are concerned, but it wasn't unbearable. Another thing I found to be needlessly obscuring was the glow just above the radiation-lava, which made it hard to see and trust enemies and sometimes-required platforms. The moon coins were fun to hunt for, especially given their inventory permanence, but the switch pertaining to the second one didn't explain itself well and going down to where the actual coin was felt like a leap of faith where not much appeared to have changed.
ElTipsta (8.0/10)
This is a really impressive, well decorated nuclear facility level that is distinctively Sednaiur. I really liked how you had to return to rpevious areas after the nuclear waste had been lowered therefore making the repetition enjoyable. I liked the idea of the radioactive gimmick and with some refinement it could be excellent, however the bar takes too long to deplete if you wait in the safe zones, plus it is hard to identify where these 'safe zones' are in the level, so it becomes very much trial and error where the waiting points are. It's a shame as this level loses a lot of it's enjoyability. Still, it's good to see that another veteran designer is trying something with LunaLua and it's commendable.
Quill (5.5/10)
Oh, MECHDRAGON777, what are we going to do with you?Firstly, this is a BIG improvement over Sanctuary Fortress 2, so props for that. However, there are some pretty major flaws. I think the concept of radiation is super neat, but the way it is executed is... strange. It's weird that you have to be next to a wall for it to refill and it refills super slowly too. Another issue is that even with the arrows guiding the player, it's still pretty easy to get lost. At one point, the arrows just stopped and I ended up going into circles. It wasn't always that clear. The fact that the arrows are present shows that the level is simply too big. Overall though, this is a good improvement. Just keep working on it.
Shinbison-Kof (8.3/10)
Oh no, a radioactive place, I'll get cancer! This level is very creative. The battery meter is very creative and kind of stressful. I like the use of lunalua. You collect batteries to keep the shield up. If the radioactivity meter goes all the way up, the player dies instantly. At first the meter going up was scary because it wasn't clear where you'd be safe from the radiation. The level design is good. I like the secrets and the way you have to deactivate radioactive substance from the path but some parts are annoying and cramped which isn't good especially for this level because you need to avoid the radioactive stuff. The npc/powerup placement is good. The end part is unnecessary. You walk on the platform and touch the radioactive substance and the radiation bar fills so fast. The graphics look great but are very confusing. You don't know where you can jump. There should be some color differences between the solid blocks and the BGOs. Overall it's a creative and challenging level. Good job!
Valtteri (8.0/10)
I like this concept! You navigate through a radioactive facility and use some sort of battery-powered radioactivity shield. It's unique. A notable issue with this level though is that the diffence between BGOs and solid blocks is so slight in appearance (the BGOs are only a tiny bit darker) that you will end up falling in the glowing thing at the bottom many times because you can't tell the floor from the decoration.