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Metroid Episode by MECHDRAGON777

Posted: Thu Feb 25, 2016 5:18 pm
by MECHDRAGON777
Hey everyone, this is being poste in the Art forum instead of the Projects forum is because I hand drew all of what could be screen shots in game. The episode will use the Samus Playable and custom Lua coding to add power bombs, reserve tanks, Sky keys/Dark temple Keys. I also plan on doing the Varia Suit, Gravity Suit, and Phazon Suit, but if that proofs to be to difficult to pull off, then that just means more missle expansions. Here is the map I drew today in school since I had a substitue in English Class.To loud to do my work whih was read six chapters of Pride and Predice by Jane Austen. Also, the Colonel had to do something else, so it was a free day in JROTC, and on top of that, I did not have to take my tests in Calculus or Chemistry II die to being absen to take the notes needed for the test. A friend is going to email them to me.

Here is the picture:
Spoiler: show
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The areas are included in the picture at the bottom.

~ Post made from my phone.

28.2.15/16
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Re: Metroid Episode by MECHDRAGON777

Posted: Thu Feb 25, 2016 8:45 pm
by Murphmario
So basically, a mix between Zebes, Tallon V, and Aether. Sounds like both fun and a lot of work at the same time, especially since you are making dark world versions too.

Pretty neat concept altogether.

Re: Metroid Episode by MECHDRAGON777

Posted: Thu Feb 25, 2016 11:14 pm
by MECHDRAGON777
Murphmario wrote:So basically, a mix between Zebes, Tallon V, and Aether. Sounds like both fun and a lot of work at the same time, especially since you are making dark world versions too.

Pretty neat concept altogether.
Well, I thought it was "Tallon IV" but yea. "Phazon Mines" is really the only place from Tallon IV, but I want to do Phendrana Drifts as well. You actually have to fly to Aether, Tallon IV, and Aether though. I am glad you like it. I will try to draw Brainestar tomorrow if I have enough time in class.

Re: Metroid Episode by MECHDRAGON777 ~ Chozodia

Posted: Sun Feb 28, 2016 2:19 am
by MECHDRAGON777
Update, I went to the Movie Theater today, I wanted to show how much of Chozodia I drew when we went their. Most of it was drawn on the way to the Theater though.
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Re: Metroid Episode by MECHDRAGON777

Posted: Wed Apr 20, 2016 5:09 pm
by MECHDRAGON777
I see t today drawing the pause screen (status and boss menues.
Spoiler: show
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Re: Metroid Episode by MECHDRAGON777

Posted: Wed Apr 20, 2016 9:40 pm
by Quantix
This looks like a very neat idea for a project!

Out of curiosity, are you using the Samus from 2.0, or are you making one yourself?

Re: Metroid Episode by MECHDRAGON777

Posted: Wed Apr 20, 2016 9:53 pm
by MECHDRAGON777
Quantix wrote:This looks like a very neat idea for a project!

Out of curiosity, are you using the Samus from 2.0, or are you making one yourself?
both actually. the 2.0 one makes you lose your items upon being hit. I am making it so you can press "Drop Item" to switch between items. Also, their is a map. The only thing I may have issues with is doing the different Suits. (Varia, Gravity, and Zero) Also, high jump boots which need me to amplify Samus's jump height if she has them. This all uses the "data class" so you keep them between level transitions. Their are five difficulty modes by the way, and a new game plus feature planed. Thanks for the comment.