Is it possible to trigger a level to be "destroyed" after beating it, or beating it in a certain way?
Posted: Thu Feb 25, 2016 7:29 am
I was wondering if it was possible to trigger a level to be "destroyed" after beating it or beating it in a certain way.
What I mean by that is that the player would no longer be able to access it when they try to enter the level, but they can move along the path on the world screen.
Even better question. Is it possible to make it so that if the player DOES access it, it instead starts them on a different map. For example, the 1) level was a castle, 2) you beat it, 3) so it got "destroyed", 4) now when you go into the level, you simply move to a flat land outside with a broken castle in the background, and exiting the screen on either side ends the level.
Basically can you change the "nature" of levels on the world map by activating certain triggers?
What I mean by that is that the player would no longer be able to access it when they try to enter the level, but they can move along the path on the world screen.
Even better question. Is it possible to make it so that if the player DOES access it, it instead starts them on a different map. For example, the 1) level was a castle, 2) you beat it, 3) so it got "destroyed", 4) now when you go into the level, you simply move to a flat land outside with a broken castle in the background, and exiting the screen on either side ends the level.
Basically can you change the "nature" of levels on the world map by activating certain triggers?