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Project Demo: Trapped in December

Posted: Wed Feb 24, 2016 9:58 pm
by Nin
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I make weird video games. This is a video game about wearing pants and playing metroidvania's. What is this. Help. This is self promotion, don't think about it or I'll change the topic to something else. OH NOOOOOOOO0oooo.

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(Errors!)
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This game also has a custom soundtrack. Check out one of the game's many tracks!




Also Hi I'm Nin What Is This.

Re: Project Demo: Trapped in December

Posted: Wed Feb 24, 2016 10:01 pm
by Alagirez
Wow nice game project! Reminds me to A2MBXT..... Good luck.

Re: Project Demo: Trapped in December

Posted: Wed Feb 24, 2016 11:15 pm
by Julia Pseudo
would ya look at that it's demo from ASMT

Is this an official talkhaus project?

Re: Project Demo: Trapped in December

Posted: Sat Feb 27, 2016 9:57 am
by Nin
Harvey36Dice wrote:Wow nice game project! Reminds me to A2MBXT..... Good luck.
Thanks!
Pseudo-dino wrote:would ya look at that it's demo from ASMT

Is this an official talkhaus project?
Nope, but I got Raocow's permission so whatevermaybe!


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What your seeing is an intro screen example that will be used at the beginning of the many different worlds and levels, inspired by Yoshi's Island.

(It's not a .gif. Gyazo broke for me >_<)

Re: Project Demo: Trapped in December

Posted: Sat Feb 27, 2016 10:45 am
by Ethereality
The project is very interesting, the graphics are amazing! Can't wait play the full version! Good job, Nin! :D

Re: Project Demo: Trapped in December

Posted: Thu Mar 10, 2016 4:06 pm
by Nin
Me wrote:Man, tbh, I really didn't want to make this post, but I really don't know anymore. I had lots of fun in the beginning, but it's no longer that case. It feels like a drag to work on this, and I don't see the payoff of working on this another 10 years, only for the at of romhacking and raocow himself, to vanish from the interwebs. More importantly, I want to move on to offical stuff and offical work. This game, in it's current state, is 9% done. I literally don't even have a good platforming engine or, heck, even enemies done. I'm not sure if it is even worth it. I've come to a few options of what I could do:

1: Cancel the game, and release the GFX hoping someone might finish this
2: Contuine the game
3: Contuine the game, but hand it over to someone else


I guess the main problem is that I use Clickteam, which has mostly been forgotten in time, even though it is good. My reasons for continuing are also as strong. The GFX artist for the game, SAB, has dedicated over a whole year to making Pixel art for this game. I've also been closely working with composers, who have already made 7+ tracks, which I'd hate to go to waste.


I'm really unsure about this.

Yeah.



I've come to another option though: The concept of re-tooling this into a SMBX episode, seeing as all the new advancements made in the engine. Only problem is, I dunno if SMBX can hadle a game like this. Plus, I have no knowledge of LunaLua, so that might be a tiny issue.

Re: Project Demo: Trapped in December

Posted: Thu Mar 10, 2016 6:45 pm
by HenryRichard
If you know the basic concepts of programming you can learn LunaLua in like 15 minutes. I'm sure SMBX easily could.

Re: Project Demo: Trapped in December

Posted: Thu Mar 10, 2016 7:17 pm
by Nin
HenryRichard wrote:If you know the basic concepts of programming you can learn LunaLua in like 15 minutes. I'm sure SMBX easily could.
Except I have no programming knowledge in the first place so that might trouble.