How Do I Combine Tileset
Posted: Wed Feb 17, 2016 9:02 pm
I Want To Combine Tilesets For A Fangame On Mfgg
(Please Move If In Wrong Board)
How Do I Do It?
(Please Move If In Wrong Board)
How Do I Do It?
For Mfgg Like This:Cheeyev wrote:You're kind of confusing me at the moment. Are you talking about like combining tilesets in SMBX, or for MFGG, like for a game on it?
Do you want to put that in SMBX format, or combine all the tiles into a set like that? I assume the latter.searingjet wrote:MfggCheeyev wrote:You're kind of confusing me at the moment. Are you talking about like combining tilesets in SMBX, or for MFGG, like for a game on it?
Like THis:
Yes! The Latter!Cheeyev wrote:Do you want to put that in SMBX format, or combine all the tiles into a set like that? I assume the latter.searingjet wrote:MfggCheeyev wrote:You're kind of confusing me at the moment. Are you talking about like combining tilesets in SMBX, or for MFGG, like for a game on it?
Like THis:
Well.. It's a very time consuming process, as you'll have to convert all the tiles into PNG format (Well, you don't have to, but it makes things much more easier), then you have to all put them into a single image, which is easier said than done. I recommend using the GIFs2PNG application included in PGE to convert the tiles to PNG format.searingjet wrote:Yes! The Latter!Cheeyev wrote:Do you want to put that in SMBX format, or combine all the tiles into a set like that? I assume the latter.searingjet wrote: Mfgg
Like THis:
It's mostly to combine the normal GIF image (which has its transparency bits as complete pitch black) and the GIF-M images (Which contain the transparency in the form of black and white and such) into a single image, and I think he's talking about getting the images from a graphics pack into a single sheet.Enjl wrote:Why would you turn them into pngs before compiling them onto a single image? You can open gifs in a graphics editing program of your choice.
Besides, the process of creating a tileset usually STARTS at the spritesheet. You shouldn't make each tile individually and put them all onto a sheet afterwards.
Yeah, actually, despite using Paint.NET for quite a while, I didn't actually think about that, and I already do use transparency.Enjl wrote:You just have to magic-wand select the white area from the mask, vopy copy it over to the sprite and then delete it to replace the black transparent area with actual transparency. You should use transparency rather than black, anyways.