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SMB2 Styled Power-Up Reserve Box (LunaLua)

Posted: Wed Feb 17, 2016 1:35 pm
by h2643
With LunaLua 0.7.3 out, we can finally replace hard-coded GFX in SMBX without the need to modify the actual SMBX exe! So if you want to use the graphics I'm posting here, you need to download the 0.7.3 version of LunaLua, or higher. Also, unlike before, you can use any hard-coded GFX per-level now, if one wished. As long as LunaLua is loaded of course. So just place the graphics into the level folder and have fun!

What I did here is that I modified player's reserve boxes, for both players:
Spoiler: show
Image
Image

Level shown in the screenshots:
http://www.smbxgame.com/forums/v ... 63&t=12075
Includes two versions of the boxes: one based on the original SMB2 GFX, and the other one is SLIGHTLY edited. The boxes I showed in the screenshots are the edited ones.

Download link:
http://www.mediafire.com/download/zv9o3 ... +h2643.zip

Re: SMB2 Styled Power-Up Reserve Box (LunaLua)

Posted: Wed Feb 17, 2016 2:01 pm
by PixelPest
This is fantastic. So do you need to actually use any code or just throw them in the level folder?

Re: SMB2 Styled Power-Up Reserve Box (LunaLua)

Posted: Wed Feb 17, 2016 2:05 pm
by Emral
PixelPest wrote:This is fantastic. So do you need to actually use any code or just throw them in the level folder?
http://wohlsoft.ru/pgewiki/Hardcoded_Im ... MBX_Engine

Just dump an image with the specific name into level or episode folder.

Re: SMB2 Styled Power-Up Reserve Box (LunaLua)

Posted: Wed Feb 17, 2016 2:09 pm
by h2643
PixelPest wrote:This is fantastic. So do you need to actually use any code or just throw them in the level folder?
Basically what Enjl, and me, said. Just put the graphics anywhere you want (like you would put any custom graphics in a level folder) and that's it.

Full SMB2 hud may be released soon.

Re: SMB2 Styled Power-Up Reserve Box (LunaLua)

Posted: Wed Feb 17, 2016 8:07 pm
by PixelPest
Image
Threw this together. Feel free to use this as a text box for your HUD if you make one. Working on a hardcoded graphics update for my GFX pack and was inspired by your Item Boxes. (hardcoded-46.png)

Re: SMB2 Styled Power-Up Reserve Box (LunaLua)

Posted: Thu Feb 18, 2016 7:46 am
by h2643
^ I think that picture will glitch out when it's going to expand :P (because of big messages) Also the sides ain't really that fitting because the letters may be printed on them.

Don't worry though, I already made a better one (and closer to the original). It's going to be released later.

Re: SMB2 Styled Power-Up Reserve Box (LunaLua)

Posted: Thu Feb 18, 2016 7:50 am
by PixelPest
That's a good point about the expansion of it. I'll have to work with that some more. The border is just as wide as the original so I don't think there would be letters on it. Can't wait to see what you've done!

Re: SMB2 Styled Power-Up Reserve Box (LunaLua)

Posted: Thu Feb 18, 2016 9:08 am
by h2643
PixelPest wrote:Can't wait to see what you've done!
ok

Yes, these message box graphics do actually appear in SMB2:
http://www.spriters-resource.com/snes/s ... eet/62225/