Topics that have reached 100 pages.
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Jun 30, 2015 9:22 pm
here's my first hand drawn tileset that's still a WIP and was never released. It's a shroob planet tileset. I don't think it's that good compared to stuff that I recently made.

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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Sun Jul 05, 2015 9:46 pm

Suggestions?
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Jul 05, 2015 10:00 pm
it looks factory based, so how about adding crushers that act like SMW thwomps?
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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Wed Jul 08, 2015 5:05 am
In my now limited amount of free time I somehow and for who knows what reason conjured up this thing:
Based upon TheKingOfBoos's "Fire-Breathing Duck", I present the...uh...Duck Tank... I may use this in Dream Gardens.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1738
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Wed Jul 08, 2015 8:04 am
What the quack?!
That looks pretty cute
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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Wed Jul 08, 2015 8:09 am
Darkonius Mavakar wrote:What the quack?!
That looks pretty cute
It looks cute, until it launches an all-out assault of missiles. It also will have a Phase 2 where the head detaches itself from the tank treads and connects to a more duck-like body. (Kinda Mother Brain style I know...)
Also there's no connection to Elbow here either.
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Superiorstar
- Van De Graf

- Posts: 2145
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Wed Jul 08, 2015 8:03 pm
PROX wrote:here's my first hand drawn tileset that's still a WIP and was never released. It's a shroob planet tileset. I don't think it's that good compared to stuff that I recently made.
I suggest you get rid of some of the pillow shading, and put more contrast on the shading.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6419
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Wed Jul 08, 2015 11:18 pm
Superiorstar wrote:PROX wrote:here's my first hand drawn tileset that's still a WIP and was never released. It's a shroob planet tileset. I don't think it's that good compared to stuff that I recently made.
I suggest you get rid of some of the pillow shading, and put more contrast on the shading.
Honestly, it looks very good to me, no errors to my knowledge, except for the sizable!
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Jul 08, 2015 11:31 pm
MECHDRAGON777 wrote:Superiorstar wrote:PROX wrote:here's my first hand drawn tileset that's still a WIP and was never released. It's a shroob planet tileset. I don't think it's that good compared to stuff that I recently made.
I suggest you get rid of some of the pillow shading, and put more contrast on the shading.
Honestly, it looks very good to me, no errors to my knowledge, except for the sizable!
what's wrong with the sizeable?
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Black Mamba
- Rip Van Fish

- Posts: 1252
- Joined: Thu May 29, 2014 6:11 pm
- Pronouns: They/Her
Postby Black Mamba » Fri Jul 10, 2015 7:41 pm
PROX wrote:MECHDRAGON777 wrote:Superiorstar wrote:
I suggest you get rid of some of the pillow shading, and put more contrast on the shading.
Honestly, it looks very good to me, no errors to my knowledge, except for the sizable!
what's wrong with the sizeable?
The spacing for the little woobidy woo textures is weird in the sizeables. It doesn't match the edges correctly.
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StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Tue Jul 14, 2015 10:34 am
MECHDRAGON777 wrote:Superiorstar wrote:PROX wrote:here's my first hand drawn tileset that's still a WIP and was never released. It's a shroob planet tileset. I don't think it's that good compared to stuff that I recently made.
I suggest you get rid of some of the pillow shading, and put more contrast on the shading.
Honestly, it looks very good to me, no errors to my knowledge, except for the sizable!
Just because what it looks good to you does not mean that the problems on how the graphic was designed is no longer there. Pillowshading on the circles still exist. Also please do not try to justify pillowshading because it does not create an impression of depth in the graphic (exception if the graphic is attempting to simulate internal lighting). PROX, you need to fix that.
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PROX
- Banned
- Posts: 1953
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Jul 14, 2015 1:55 pm
I was already planning on redrawing it anyway since it was made centuries ago (not literally for those who don't understand exaggeration).
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TwilightRocks007
- Guest
Postby TwilightRocks007 » Fri Jul 17, 2015 10:22 pm

It's a remake of Blue Resort from Bomberman 64. I still need to change some details (like shading) and add more stuff. Also make the cannon bigger.
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Murphmario
- Chargin' Chuck

- Posts: 2343
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Fri Jul 17, 2015 10:54 pm
TwilightRocks007 wrote:
It's a remake of Blue Resort from Bomberman 64. I still need to change some details (like shading) and add more stuff. Also make the cannon bigger.
Looks pretty nice. Although I never played Bomberman 64, I still like it.
And re-post from MFGG. I started working on a custom Mario, with animation inspired that that of Super Mario World:

And yes, I know the shading is a bit inconsistent. Also, it's bigger than SMW Mario. I'll eventually make more poses as well as powerups and Luigi.
By the way, this isn't really mean't for Smbx, but simply to test my abilities and because I can. It's bigger than SMB3 Mario anyways in height.
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StrikeForcer
- Spike

- Posts: 252
- Joined: Fri Dec 20, 2013 1:22 pm
Postby StrikeForcer » Sat Jul 18, 2015 2:04 pm
Murphmario wrote:TwilightRocks007 wrote:
It's a remake of Blue Resort from Bomberman 64. I still need to change some details (like shading) and add more stuff. Also make the cannon bigger.
Looks pretty nice. Although I never played Bomberman 64, I still like it.
And re-post from MFGG. I started working on a custom Mario, with animation inspired that that of Super Mario World:

And yes, I know the shading is a bit inconsistent. Also, it's bigger than SMW Mario. I'll eventually make more poses as well as powerups and Luigi.
By the way, this isn't really mean't for Smbx, but simply to test my abilities and because I can. It's bigger than SMB3 Mario anyways in height.
What a nice and deformed Mario you have. Seriously, you are going to be needing to look at how others have made better sprites of the plumber than you. To start, you are going to be needing to study how Nintendo makes their walk cycles for their Mario sprite from SMB1 in addition to thickening the legs.: http://martindrapeau.github.io/backbone ... sprite.png You also are going to be needing to adjust the shape of the torso and head, in addition with the cap having a perspective problem in relation to the parts below.
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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Sun Jul 19, 2015 3:10 am
If only you guys knew what this was the start of. :3
By the way, these aren't SMWC rips.
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Murphmario
- Chargin' Chuck

- Posts: 2343
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sun Jul 19, 2015 12:20 pm
StrikeForcer wrote:Murphmario wrote:TwilightRocks007 wrote:
It's a remake of Blue Resort from Bomberman 64. I still need to change some details (like shading) and add more stuff. Also make the cannon bigger.
Looks pretty nice. Although I never played Bomberman 64, I still like it.
And re-post from MFGG. I started working on a custom Mario, with animation inspired that that of Super Mario World:

And yes, I know the shading is a bit inconsistent. Also, it's bigger than SMW Mario. I'll eventually make more poses as well as powerups and Luigi.
By the way, this isn't really mean't for Smbx, but simply to test my abilities and because I can. It's bigger than SMB3 Mario anyways in height.
What a nice and deformed Mario you have. Seriously, you are going to be needing to look at how others have made better sprites of the plumber than you. To start, you are going to be needing to study how Nintendo makes their walk cycles for their Mario sprite from SMB1 in addition to thickening the legs.: http://martindrapeau.github.io/backbone ... sprite.png You also are going to be needing to adjust the shape of the torso and head, in addition with the cap having a perspective problem in relation to the parts below.
I'm going to improve the walking, but it's walking is based off of his walking in Super Mario World (and 3).
Also, that looks pretty nice Squishy Rex. Bet it will be useful for those who like Minecarts.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Mon Jul 20, 2015 10:33 am
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Squishy Rex
- Posts: 1927
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
Postby Squishy Rex » Thu Jul 23, 2015 8:26 am
I kind of forgot about this Boss, but I decided to try and get it finished off. Here's some of Treemoil's frames so far:

Top Row: Waking Up
Second Row: Laughing, Spitting, Hurt
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Thu Jul 23, 2015 10:03 am
Sleeping, Sleep-Talk, Waking up, Super High, Fascinated, Happy
Pissed, Laughing 1, Laughing 2, Smokin' dat weed, Fatigued
Fixed That For You.
(Also you might wanna add shading to the leaves because the stem is kinda way more detailed)
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