WIP Graphics Showcase

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h2643
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Re: WIP Graphics Showcase

Postby h2643 » Tue Apr 21, 2015 1:16 pm

ImageImageImage

Some GBA Kirby styled Copy Ability Stars from KRtDL & KTD. Maybe I'll make more, who knows :]
Also I want onions.
Last edited by h2643 on Tue Apr 21, 2015 5:04 pm, edited 1 time in total.

Enjl
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Re: WIP Graphics Showcase

Postby Enjl » Tue Apr 21, 2015 4:04 pm

Image

h2643
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Re: WIP Graphics Showcase

Postby h2643 » Tue Apr 21, 2015 5:01 pm

Can't read japanese/whatever, srry.

Enjl
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Re: WIP Graphics Showcase

Postby Enjl » Tue Apr 21, 2015 5:25 pm

h2643 wrote:Can't read japanese/whatever, srry.
That shouldn't hold you back from admiring the sweet animation..

Squishy Rex
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Re: WIP Graphics Showcase

Postby Squishy Rex » Tue Apr 21, 2015 11:54 pm

Doll House sized Ghost House for my Giant/Micro themed world in Utopia:
Image

Soon to have shading.

suckhacker
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Re: WIP Graphics Showcase

Postby suckhacker » Wed Apr 22, 2015 5:26 pm

Squishy Rex wrote:Doll House sized Ghost House for my Giant/Micro themed world in Utopia:
Image

Soon to have shading.
dude, i like this a lot. but i think you should resize the doors. they too big and dat fat ass.

Superiorstar
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Re: WIP Graphics Showcase

Postby Superiorstar » Thu Apr 23, 2015 8:15 pm

Squishy Rex wrote:Doll House sized Ghost House for my Giant/Micro themed world in Utopia:
Image

Soon to have shading.
It's macro/micro actually, but it still looks cool, but the colors need to look darker.

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Re: WIP Graphics Showcase

Postby Squishy Rex » Fri Apr 24, 2015 1:08 am

Once the shading is finished you'll notice it will be a lot darker than how it appears now. Also the doors are the right proportions in comparison to the house as it is based on the NSMBWii model.

Enjl
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Re: WIP Graphics Showcase

Postby Enjl » Fri Apr 24, 2015 6:36 am

Squishy Rex wrote:Once the shading is finished you'll notice it will be a lot darker than how it appears now. Also the doors are the right proportions in comparison to the house as it is based on the NSMBWii model.
However, the NSMBW one only has three windows and two chimneys. In my opinion your sprite would look a lot better if it was just the center half, without the extensions with the additional window which don't even look like they're behind the center part of the house because the windows are bigger than those next to the door.

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Re: WIP Graphics Showcase

Postby Squishy Rex » Fri Apr 24, 2015 6:29 pm

Emral wrote:
Squishy Rex wrote:Once the shading is finished you'll notice it will be a lot darker than how it appears now. Also the doors are the right proportions in comparison to the house as it is based on the NSMBWii model.
However, the NSMBW one only has three windows and two chimneys. In my opinion your sprite would look a lot better if it was just the center half, without the extensions with the additional window which don't even look like they're behind the center part of the house because the windows are bigger than those next to the door.
That's odd, I must have grabbed a custom version of the Ghost House without noticing. At least the extension is easy enough to remove.

BlimpFruit
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Re: WIP Graphics Showcase

Postby BlimpFruit » Fri Apr 24, 2015 10:05 pm

Image
An update.

h2643
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Re: WIP Graphics Showcase

Postby h2643 » Mon Apr 27, 2015 3:59 pm

Image

Made an improvement! (added more shading) :)

Enjl
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Re: WIP Graphics Showcase

Postby Enjl » Tue Apr 28, 2015 7:21 pm

Image
Any ideas what I could add to this thwomp ruins tileset (except expanding upon the grass tileset)?

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Re: WIP Graphics Showcase

Postby Squishy Rex » Tue Apr 28, 2015 7:27 pm

What about taking a look at the Thwomp Volcano tileset from M&L:PiT. It could prove useful. It does look great as it is though.

Enjl
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Re: WIP Graphics Showcase

Postby Enjl » Tue Apr 28, 2015 7:40 pm

Squishy Rex wrote:What about taking a look at the Thwomp Volcano tileset from M&L:PiT. It could prove useful. It does look great as it is though.
My primary focus is on the MK8 track "Thwomp Ruins". I could do a seperate tileset for the PiT area in the future, though.

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Re: WIP Graphics Showcase

Postby Squishy Rex » Tue Apr 28, 2015 7:43 pm

Hm, well the only other thing I could think of, might be some sort of Thwomp hieroglyphics added to the stone tileset, but I can't remember if Thwomp Ruins had those or if it would be something you'd like to add.

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Re: WIP Graphics Showcase

Postby AirShip » Fri May 01, 2015 3:12 pm

I was thinking of turning some sprites in SMB3 Styled, and here is my first attempt, what do you guys think?

Image

Spritesheet Original:
Spoiler: show
Image

underFlo
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Re: WIP Graphics Showcase

Postby underFlo » Fri May 01, 2015 3:23 pm

AirShip wrote:I was thinking of turning some sprites in SMB3 Styled, and here is my first attempt, what do you guys think?

Image

Spritesheet Original:
Spoiler: show
Image
Sweet!

Image

Starting to restyle WL2 enemies for Sinem.

Enjl
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Re: WIP Graphics Showcase

Postby Enjl » Fri May 01, 2015 5:31 pm

Image
Revamped this because I hate the old version.

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Re: WIP Graphics Showcase

Postby SilverDeoxys563 » Sat May 02, 2015 8:09 pm

Image

I got Metroid II off of Club Nintendo, and I love it so much. I wonder how much more I'll like Super Metroid once I get around to playing it for the first time?

Anyway, the Omega Metroid territory tileset looked like Norfair to me, so I colorized it using Norfair colors from Super Metroid. I like what came out.


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