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SMBX 2.0 Problems

Posted: Sat Feb 06, 2016 2:01 pm
by timocomsmbx2345
There was only one problem for me, and that is the ALL the power-ups don't work, plus the testing options too. I also have problems making levels with the new editor. Can help me with it on how to make it work?

Re: SMBX 2.0 Problems

Posted: Sat Feb 06, 2016 2:08 pm
by Saltlord
If you're making levels in PGE, try to test it "Test in SMBX" instead of "Test in PGE Alpha", or you could test it in the normal editor. That should at least fix the Power-Up problem.

This is good to get into PGE: http://help.engine.wohlnet.ru/Editor_QuickStart.html

Re: SMBX 2.0 Problems

Posted: Sat Feb 06, 2016 2:11 pm
by timocomsmbx2345
No literally, i'm forcedd to be peach while testing, all the the power-ups and items are just coins, and when ever i get hit, peach turns into tanooki.

Re: SMBX 2.0 Problems

Posted: Sat Feb 06, 2016 2:15 pm
by underFlo
That's because you're doing PGE testing. There should be a Test in SMBX option, too.

Re: SMBX 2.0 Problems

Posted: Sun Feb 07, 2016 6:21 pm
by Wohlstand
timocomsmbx2345 wrote:No literally, i'm forcedd to be peach while testing, all the the power-ups and items are just coins, and when ever i get hit, peach turns into tanooki.
You just ranned PGE Engine's test. PGE Engine is still in alpha-state, therefore it doesn't provides completed gameplay. In the SMBX 2.0 package is available is a "Test in the SMBX". Recently I made some bunch of fixes, so, wait next update of beta to take fixed stuff. Or you cloud to take fresh PGE Editor from laboratory and replace all files in PGE subfolder in your SMBX 2.0 directory

Re: SMBX 2.0 Problems

Posted: Fri Sep 09, 2016 1:06 pm
by Yoshir
My new editor don't launch at all, and legacy one with episode player seems not able to find sound files.