SMBX 2.0 Problems

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timocomsmbx2345
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SMBX 2.0 Problems

Postby timocomsmbx2345 » Sat Feb 06, 2016 2:01 pm

There was only one problem for me, and that is the ALL the power-ups don't work, plus the testing options too. I also have problems making levels with the new editor. Can help me with it on how to make it work?

Saltlord
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Re: SMBX 2.0 Problems

Postby Saltlord » Sat Feb 06, 2016 2:08 pm

If you're making levels in PGE, try to test it "Test in SMBX" instead of "Test in PGE Alpha", or you could test it in the normal editor. That should at least fix the Power-Up problem.

This is good to get into PGE: http://help.engine.wohlnet.ru/Editor_QuickStart.html
Last edited by Saltlord on Sat Feb 06, 2016 2:15 pm, edited 1 time in total.

timocomsmbx2345
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Re: SMBX 2.0 Problems

Postby timocomsmbx2345 » Sat Feb 06, 2016 2:11 pm

No literally, i'm forcedd to be peach while testing, all the the power-ups and items are just coins, and when ever i get hit, peach turns into tanooki.

underFlo
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Re: SMBX 2.0 Problems

Postby underFlo » Sat Feb 06, 2016 2:15 pm

That's because you're doing PGE testing. There should be a Test in SMBX option, too.

Wohlstand
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Re: SMBX 2.0 Problems

Postby Wohlstand » Sun Feb 07, 2016 6:21 pm

timocomsmbx2345 wrote:No literally, i'm forcedd to be peach while testing, all the the power-ups and items are just coins, and when ever i get hit, peach turns into tanooki.
You just ranned PGE Engine's test. PGE Engine is still in alpha-state, therefore it doesn't provides completed gameplay. In the SMBX 2.0 package is available is a "Test in the SMBX". Recently I made some bunch of fixes, so, wait next update of beta to take fixed stuff. Or you cloud to take fresh PGE Editor from laboratory and replace all files in PGE subfolder in your SMBX 2.0 directory

Yoshir
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Re: SMBX 2.0 Problems

Postby Yoshir » Fri Sep 09, 2016 1:06 pm

My new editor don't launch at all, and legacy one with episode player seems not able to find sound files.


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