How to Format Mafia Games
Posted: Mon Feb 01, 2016 12:49 pm
So, you've thought up a great idea for your Mafia game and all you need to do is write a post for it. This guide is here to help you and make sure your game comes out in a way that looks good and is easy to read. I will not cover anything specific to actual game creation - this is simply how your information should be presented.
Guidelines for game formatting, which you really should follow:
1. Use this list of basic colors! And make your roles bold, too. It's hard to look at games which use really bright greens and yellows, and even harder if roles aren't bolded. Feel free to use other colors if you need to, but if all you need is the basic colors then use these:
3. Don't put a bunch of arbitrary space between lines. Space isn't required between individual roles of the same team. Use one blank line in between teams. This makes it so that your game takes up less space and is easier to follow.
4. Don't specify things that are already mentioned in the Mafia rules or otherwise assumed. This includes (but is not limited to):
Here's a template for a standard Mafia-town setup:
<Mafia team name> (usually "The Mafia" or something like that, heading optional)
<Mafia role> - Role description (not necessary for repeat roles)
<Town team name> (usually "The Town" or something like that, heading optional)
<Special role> - Role description
<Town role> - Role description
<Third party role> - Role description and win conditions (only call this a third party if it's actually the third party)
<Cult role> - Role description and win conditions
Mechanics
<Any mechanics your game has>
This is not an exhaustive template - you may come up with things that need their own method of presenation, and that's fine. This is just a template to ensure the standard aspects of Mafia games are displayed neatly.
Sample game
Here is a copy of M2: Electric Boogaloo.
Let me know if there's anything that should be added to this guide. Thanks for reading!
Guidelines for game formatting, which you really should follow:
1. Use this list of basic colors! And make your roles bold, too. It's hard to look at games which use really bright greens and yellows, and even harder if roles aren't bolded. Feel free to use other colors if you need to, but if all you need is the basic colors then use these:
- Red (#FF0000)
- Purple (#8000FF)
- Blue (#0000FF)
- Green (#008000)
- Orange (#FF8000)
- Black (Bold text with no color)
3. Don't put a bunch of arbitrary space between lines. Space isn't required between individual roles of the same team. Use one blank line in between teams. This makes it so that your game takes up less space and is easier to follow.
4. Don't specify things that are already mentioned in the Mafia rules or otherwise assumed. This includes (but is not limited to):
- Instant lynches (instas). You only need to specify them if you are NOT doing them in your game.
- Mafia/town win conditions. These conditions are specified in the rules thread. Only mention anything that you're changing.
Here's a template for a standard Mafia-town setup:
<Mafia team name> (usually "The Mafia" or something like that, heading optional)
<Mafia role> - Role description (not necessary for repeat roles)
<Town team name> (usually "The Town" or something like that, heading optional)
<Special role> - Role description
<Town role> - Role description
<Third party role> - Role description and win conditions (only call this a third party if it's actually the third party)
<Cult role> - Role description and win conditions
Mechanics
<Any mechanics your game has>
This is not an exhaustive template - you may come up with things that need their own method of presenation, and that's fine. This is just a template to ensure the standard aspects of Mafia games are displayed neatly.
Sample game
Here is a copy of M2: Electric Boogaloo.
Spoiler: show