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Tunnel 7: Three Mode 7 effects in SMBX

Posted: Fri Feb 21, 2014 10:41 pm
by Imaynotbehere4long
When I first discovered the SMBX forums, I was happy to know that there were more than just four episodes made for SMBX (The Invasion 1 doesn't count). However, I noticed that none of the levels featured any sort of scaling or mode 7 of any kind, so I made a short level to showcase what SMBX is capable of in the hopes that, maybe, someone would decide to use some sort of pseudo-3D effect in his or her level. So far, it hasn't worked (even Return To Dinosaur Land, which tried so hard to be SMW, didn't even try to recreate SMW's rotation or scaling effects), but I still have hope...
Spoiler: show
Image
DISCLAIMER: This is one of the first levels I ever made in SMBX (September 2012 to be exact), so please don't complain about clash or cutoff (I didn't know about them at the time).

Download:
http://www.mediafire.com/download/z89ls ... unnel7.zip

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Sat Feb 22, 2014 1:56 am
by Julia Pseudo
This shit is really frikkin' amazing, I just have to say. If somebody could use this on a large-scale basis I would be amazed, although I have a feeling that this is really hard to create. I greatly respect you, Imaynotbehere4long.

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Sat Feb 22, 2014 2:53 am
by Veudekato
MY head spinning!!.. 0_0
NICE design. now we can make 2d-3d games on mario! godd idea

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Wed Aug 13, 2014 12:27 pm
by meowflash
Hey, why not make a version of SMBX that has support for scaling, rotation and mode 7?

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Wed Aug 13, 2014 1:33 pm
by RudeGuy
meowflash wrote:Hey, why not make a version of SMBX that has support for scaling, rotation and mode 7?
WE CAN'T ADD ANYTHING TO SMBX.

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Wed Aug 13, 2014 1:39 pm
by zioy
I'm pretty sure he was talking about a completely new game, Christian.

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Wed Aug 13, 2014 2:58 pm
by Mudkip
I don't get this. Why did people ignore Imaynotbehere4long when he first made his episode with all those levels and here people are treating him like a really great SMBX user. He actually deserved this respect much earlier. Especially for the 3D level which I loved. (Even though it was Sonic, so respect again) I really like all this stuff, but unfortunately I don't have any use for this. Still, you've done a great job here.

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Sat Aug 16, 2014 3:15 pm
by Imaynotbehere4long
Yay, three comments have nothing to do with my level!

All joking aside, I'm glad you all like it and that it still holds up even after almost two years. I will say, unlike other custom graphics, I didn't necessarily make this so that other people could use these same graphics; rather, I made it to show that it can be done in the first place, and maybe inspire others to make their own pseudo-3D effects. However, to my knowledge, nobody else has done anything of this caliber.

Fun fact: while I was making this, I was worried that someone else would make and release something like this first (and possibly on a larger scale, or that it had already been done and I never noticed), and I would get chastised for brashly assuming that I was the first and only person to make something like this in SMBX.

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Mon Aug 25, 2014 4:05 pm
by Raduthe
Dude this thing breaks the 5th wall! I can already imagine how badass would smbx levels be by using these (almost) isometric gfx! This should be pinned or something, the ideea is really neat!

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Mon Aug 25, 2014 5:14 pm
by Seminesho
Wow, its a pretty original idea! Good job! ;)

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Sat Oct 25, 2014 10:26 am
by HarrisonTheKitsune
All we need now is some Donkey Kong and Diddy Kong sprites and we could make Donkey Kong Country using such an amazing idea!

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Sat Oct 25, 2014 1:05 pm
by AirSeus
I remmber something similar to this, a 3D boat I think it was?

Anyways, this does bring ideas to mind that would probably be usfull in the future, great job, keep up the effort!

Christian07, we can, just make a new smbx, there are 3 in total new smbx's being made:

VSMBX
NSMBX
PGE
So, we can add 3D features to SMBX if we wanted, just no on this smbx!*

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Sat Oct 25, 2014 1:14 pm
by Mable
Nope NSMBX isn't being made anymore since 2013 i think it was cancelled just the forum reopened but they won't work on it anymore so we only have VSMBX and PGE.

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Sat Oct 25, 2014 2:24 pm
by RudeGuy
^

And I don't think GhostHawk and Wohlstand will add the 3D effect in their engines.

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Sat Oct 25, 2014 4:01 pm
by AirSeus
Christian07 wrote:^

And I don't think GhostHawk and Wohlstand will add the 3D effect in their engines.
Well, they might, but 90% probably not.

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Sun Oct 26, 2014 4:51 am
by bossedit8
Why didn't I comment on this before? It looks incredibly amazing for SMBX but even if these Functions are there or not it is still a 2D Platformer but that is just me overall. I really like them.

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Sun Oct 26, 2014 5:15 am
by Squishy Rex
AirSeus wrote:I remmber something similar to this, a 3D boat I think it was?
Yep and here's that level:
http://www.mediafire.com/download/zaqr5 ... gress).zip

Not made by me by the way.

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Tue Nov 18, 2014 6:30 pm
by MECHDRAGON777

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Thu Jun 25, 2015 10:57 am
by InsanityWars
Raduthe wrote:Dude this thing breaks the 5th wall!
Holy balls! There's already a 5th wall?!? Also, I shall begin playing this level.

Re: Tunnel 7: Three Mode 7 effects in SMBX

Posted: Thu Jun 25, 2015 1:06 pm
by Valtteri
InsanityWars wrote:
Raduthe wrote:Dude this thing breaks the 5th wall!
Holy balls! There's already a 5th wall?!? Also, I shall begin playing this level.
If you're gonna revive this topic that's 17 months old you should at least comment it.