Mafia 27 - DIGITAL WARFARE
Uh oh! A happy computer network has been threatened by a team of highly trained (probably not), efficient (most likely no), and competent (have you seen mafia on these forums lmao) hackers, out to take down the entire network! Only the highly trained (probably not), efficient (most likely no), and competent (have you seen mafia on these forums lmao) users and network admins can stop this disaster! By randomly kicking people off the network and hoping they kick the right people!
TERMINOLOGY-
Mafia- Hackers
Town- Users
Blues- Admins
Mafia Night Kill - DOS
Lynch Kill - Kick
Win Conditions:
HACKERS: Hold equal or greater numbers than the rest of the players.
USERS: Kick all hackers.
THIRD PARTY: Survive until the end of the game in order to steal victory from the HACKERS and USERS!
Unique Rules:
-Users are randomly granted one of three abilities. These abilities can be used only once throughout the game. Roles with other abilities can not use these abilities.
Digital Martyr - Can predict their death during a night. If they die, their prediction is announced all non-hacker votes the following day count as double.
Library Access - Can post a message after their death.
Internet Anonymity - Can post a message anonymously via the host.
The hackers are informed of each user's ability at the start of the game.
HACKERS-
Clueless Hacker
Can DOS anyone during night phase, separate from normal Hacker DOS.....
however, is uninformed of their teammates at the start of the game. Cannot DOS on Night 1.
Wire Tapper
Can target a player during the night phase to hear all of their ingoing and outgoing private messages.
"Ethical" Hacker
Cardflips Yellow. Can shield a player each night to protect them from being DOS'd. (Does not prevent Kick)
File Transfer
Can target a player in order to alter what color they cardflip if they die the next day or night.
Does not take effect the night of its usage.
Users-
Ethical Hacker
Cardflips Yellow. Can shield a player each night to protect them from being DOS'd. (Does not prevent Kick)
Forensics Expert
Can investigate a player at night to learn their color. Can target a dead player in order to learn their true affiliation.
Remote Access Technician
Can force another player to Vote Kick a specific user. This ability is usable at any point during the day and will override the player's original vote. This ability's usage is publiclly visible.
Backup Access Account
Can target their ability on any dead player to gain that player's ability. (This includes Hackers).
Script Kiddie
Cardflips Blue.
User
User
User
User
User
User
User
User
User
User
THIRD PARTY-
ISP
Wins automatically if they're alive at the end of the game. Can only be killed by a unanimous Vote Kick.
Strategy:
HACKERS:
The clueless hacker wants to unite with the other hackers as quickly as possible so as to be able to safely use their powers without risking killing teammates. Otherwise, they need to be very cautious about killing so as to not accidentally kill one of their fellow hackers.
The Wire Tapper wants to use their ability to try and identify who's sharing information and what they know, as well as identifying the user's special roles.
The "Ethical" Hacker's goal is to essentially take the place of the actual Ethical Hacker by taking advantage of their indistinguishable traits and abilities.
The File Transfer aims to confuse the Users as well as assuring that the Forensics Expert is too occupied confirming cardflips to actually inspect anyone.
USERS:
The true Ethical Hacker wants to protect the User's important roles from being DOS'd. He can protect confirmed Admins from being immediately DOS'd by the hackers.
The Forensic's Expert aims to confirm card-flips in order to reduce uncertainty, as well as attempt to inspect and identify Hackers.
The Remote Access Technician should attempt to gain contact with the Forensic's Expert in order to obtain reliable information on who to vote kick so that they can redirect harmful votes onto good targets.
The Backup Access Account provides some insurance to the User's important roles. However, if their role was not known before they did he could easily end up with a role he did not expect. His ability to steal Hacker abilities also makes him a large liability to the Hackers should he get ahold of the Wire Tapper's ability.
The presence of User abilities gives a bit of extra strength to the standard Users. However, these abilities only have one use and most are very specific, meaning strong timing is necessary to make good usage of them. In other words, they don't make Users much stronger in the long run, but permit them to make "big plays" if they're smart.
THIRD PARTY:
The requirement of a unanimous vote to kill the ISP puts the other two parties into an interesting position. The town can only discover the ISP through inspection or through a failed kick attempt. The former would force the Forensics Expert to reveal himself. The Hackers may discover them through a failed DOS attempt or a wire tapping, but then also would need to justify how they know this information. Both sides need to take out the ISP, but must find a way to do so without revealing how they knew that information. The ISP must capitalize on this, while being wary of the Internet Anonymity and Library Access abilities that could permit their role to be revealed safely.
Pseudo-dino wrote:Looks good to me. Approved.
I don't understand why the cardflip colors are nonstandard though (red for hackers, blue for special, green for townies/ethical hackers and yellow for third party).
Spinda wrote:Considering the Backup Account's possible uncertainty I feel like they may work better as a TP.
Also, the Hackers don't know each other, do they?
Looks good, approved.