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Luigi's Quest to the CG Islands *NOT DEAD BTW!*

Posted: Mon Jan 25, 2016 5:44 pm
by Circle Guy
This is my second episode! It is SMB3 styled. It is based off Newer Super Mario Bros. Wii, as you can find worlds A-D and X. Try to collect the 3 diamonds hidden in every level! (Due to smbx only allowing ONE star showing up in the top per level, sadly, only one diamond can be collected per level :oops: ) Also, Bonus Mode will be available for download. It has a bunch of challenges just like NSMBU does! :D Bonus Mode Thread: http://www.supermariobrosx.org/forums/v ... 06#p197206
Credits
Graphics: Circle Guy, Valtteri, Squishy Rex, Airship, SilverDeoxys563, h2643, Dragonmaster146, FanOfSmbx, Shocker, TryLouBliss, and Sednaiur

PLOT
Spoiler: show
One day, Mario gets captured by Bowser. Bowser takes him into the depths of the CG Islands, a beach with an underground volcano. Luigi, Peach, and Toad set out to save Mario!
WORLDS AND LEVELS PART 1
Spoiler: show
(All levels that do not have an author mentioned are made by me)
Castle Music: 8-bit NSMBWII Castle
Underwater Music: SMB3 Underwater
Ghost House Music: NSMBDS Castle
Sky Music: NSMBDS Mushroom Waltz
Bonus Diamond Sky Music: Newer Super Mario Bros. Wii Ambush Theme Fast
Airship Music: SMM SMB1 Airship Theme

World 1: Grass (Music: SMB3 Overworld)
1-1: The Grassy Lands
1-2: Fuzzy Caverns
1-3: Upside-Down Munchers!
1-4: Checkerboard Towers
1-5: Autoscroll Falls
1-6: Broozer Battle Zone
1-7: Fuzzy Road
1-8: A Normal Castle

World 2: Desert (Music: Super Mario Land 16-bit)
2-1: Mushroom Dunes
2-2: Bullet Brick Hop
2-3: Building Block City
2-4: Spooky Scary Ghost House
2-5: Cheep Cheep Oasis
2-6: Brick Block Conveyor Walk
2-7: Pick-A-Path Sands
2-8: Flip Flop Pyramid

World 3: Forest (Music: 8-bit Super Mario 3D Land/World Theme) (If you are a level maker, fill all pits with lava and I will make it purple.)
3-1: Treetop Bop
3-2: Piranha Plant Party
3-3: Ups and Downs of the Forest
3-4: Airship Hopping in the Clouds (WIP)
3-5: ???
3-6: ???
3-7: ???
3-8: ???
3-9: ???

World 4a: Ice (Music: 8-bit NSMBU Theme)
4-1: Icy Lane (WIP)
4-2: ???
4-3: ???
4-4: ???
4-5: ???

World 4b: Sky (Music: Mushroom Waltz)
5-1: Parabeetle Panic (WIP)
5-2: ???
5-3: ???
5-4: ???
5-5: ???

World 5: The CG Islands (Music: Beach Bowl Galaxy/PVZ Pool Fast)
7-1: Bully Boardwalk (WIP)
7-2: ???
7-3: ???
7-4: ???
7-5: ???
7-6: ???
7-7: ???
7-8: ???
7-9: ???

World 6: CG Isle Core (Music: SMB2 Cave)
8-1: ???
8-2: ???
8-3: ???
8-4: ???
8-5: ???
8-6: ???
8-7: ???
8-8: ???
8-9: ???

World 7: Bonus (Music Varies)
9-1: ???
9-2: ???
9-3: ???
9-4: ???
9-5: ???
9-6: ???
9-7: ???
9-8: ???
9-9: ???
9-10: Champion Road (WIP)

Worlds A, B, C, D, and X are secret BTW. :lol:





To be continued...
LEVEL MAKER RULES
Spoiler: show
- You need 3 stars hidden
- Always make tanooki suits and hammer suits invisible
- It doesn't need to have a checkpoint
- Make it a good length
- Do not make castles
- You need to be hired
- Tell me what level and world you want
- Match the music with the world unless it doesn't match (if you ARE using the custom music I'm using, just set it to "none")
BE A HELPER!
Spoiler: show
To be a helper, just ask. It might take a bit for me to think about it. I will only have 2 helpers. You can help me think of bosses, worlds (already planned but may be changed), and more! Some things that will affect what I think are your episodes and levels, and etc.
SCREENSHOTS
Spoiler: show
ImageImageImageImageImage

Re: Luigi's Quest to the CG Islands

Posted: Wed Jan 27, 2016 8:16 pm
by Circle Guy
Update: Added info about helpers! They will help me plan some stuff for the game.

Re: Luigi's Quest to the CG Islands

Posted: Wed Jan 27, 2016 9:39 pm
by superhammerbros100
The screenshots are REALLY small, also, why all worlds has "1-1"

shouldn't it be on world 2 "2-1" world 3 "3-1" and etc.?

Re: Luigi's Quest to the CG Islands

Posted: Wed Jan 27, 2016 11:28 pm
by HenryRichard
I first I thought the title was a semi-joke referring to C for Graphics, but then I realized it was your initials.
The screenshots are small but they look good! I may give you a level at some point, but I'm not sure which one it would be.

Re: Luigi's Quest to the CG Islands

Posted: Thu Jan 28, 2016 7:29 am
by Circle Guy
HenryRichard wrote:I first I thought the title was a semi-joke referring to C for Graphics, but then I realized it was your initials.
The screenshots are small but they look good! I may give you a level at some point, but I'm not sure which one it would be.
OK! Thanks! If anyone gives me a level, I'll tell them all of the worlds. Then they can do a really late level if they want. :D
EDIT: I'll fix the worlds soon.

Re: Luigi's Quest to the CG Islands

Posted: Fri Jan 29, 2016 4:46 pm
by Circle Guy
superhammerbros100 wrote:The screenshots are REALLY small, also, why all worlds has "1-1"

shouldn't it be on world 2 "2-1" world 3 "3-1" and etc.?
Fixed it ^_^
Also new screen

Re: Luigi's Quest to the CG Islands *NEW SCREENSHOT*

Posted: Fri Jan 29, 2016 11:04 pm
by CynicHost
Could you fix the screens please? They're way too small to see properly.

Re: Luigi's Quest to the CG Islands *NEW SCREENSHOT*

Posted: Sat Jan 30, 2016 6:25 am
by Circle Guy
MightyMerlinStyle wrote:Could you fix the screens please? They're way too small to see properly.
Ok. When I was uploading them, imgur wasn't working. :?

Re: Luigi's Quest to the CG Islands *NEW SCREENSHOT*

Posted: Sat Jan 30, 2016 9:42 am
by PixelPest
Circle Guy wrote:
MightyMerlinStyle wrote:Could you fix the screens please? They're way too small to see properly.
Ok. When I was uploading them, imgur wasn't working. :?
The screenshots aren't small because Imgur wasn't working. Did you take them with Snipping Tool, etc. or F12?

Re: Luigi's Quest to the CG Islands *NEW SCREENSHOT*

Posted: Sat Jan 30, 2016 11:38 am
by Circle Guy
PixelPest wrote:
Circle Guy wrote:
MightyMerlinStyle wrote:Could you fix the screens please? They're way too small to see properly.
Ok. When I was uploading them, imgur wasn't working. :?
The screenshots aren't small because Imgur wasn't working. Did you take them with Snipping Tool, etc. or F12?
I`ll fix them soon. Maybe I`ll take different ones. :D (Sorry if they get a little squished)

Re: Luigi's Quest to the CG Islands *NEW SCREENSHOT*

Posted: Sat Jan 30, 2016 11:50 am
by Mable
I recommend not to use postimg for project/episode screens, bc after a while postimg deletes them.

Re: Luigi's Quest to the CG Islands *NEW SCREENSHOT*

Posted: Sat Jan 30, 2016 12:05 pm
by Circle Guy
Tinkerbell wrote:I recommend not to use postimg for project/episode screens, bc after a while postimg deletes them.
It was a temporary state, imgur wasn't uploading my screens for some reason. I`ll try again later.

Re: Luigi's Quest to the CG Islands *NEW SCREENSHOT*

Posted: Sat Jan 30, 2016 3:55 pm
by FanofSMBX
Is this using SMBX 1.4.1? I don't really like some of the things in the current version but I won't make you not use it.

Re: Luigi's Quest to the CG Islands *NEW SCREENSHOT*

Posted: Sat Jan 30, 2016 4:21 pm
by Circle Guy
FanofSMBX wrote:Is this using SMBX 1.4.1? I don't really like some of the things in the current version but I won't make you not use it.
No... Sorry. I just used a bunch of different custom graphics. ;)

Re: Luigi's Quest to the CG Islands *BIGGER SCREENIES!*

Posted: Sun Jan 31, 2016 6:10 am
by Circle Guy
Screens are now bigger! Mostly to all of the replies about how small they were.

Re: Luigi's Quest to the CG Islands *BIGGER SCREENIES!*

Posted: Sun Jan 31, 2016 11:39 am
by Ness-Wednesday
This looks pretty good, I love how you ripped the same Broozer sprite from 1.4.1.
The mixing between styles with the SMB2/SMB3 seems fair enough, the smb3 fortress level looks a little bland, flat and needs better placement with the Dry Bones.
Having multiple Dry Bones at once can cause a 1up farm, no one wants that. :P
Otherwise, set the score for a Dry Bones to 0 so you can be free to place several Dry Bones together.
Circle Guy wrote:Image
"Hey, it's that gimmick from Vinyl's CC5 level that got second last because it was designed horribly."

Compared to that level, your level seems to execute the idea more better than that old level, I like how that Spiny Egg is upside down as well.

Re: Luigi's Quest to the CG Islands *BIGGER SCREENIES!*

Posted: Sun Jan 31, 2016 3:44 pm
by Circle Guy
Actually, I got the broozer from Squishy. Also, yeah, I know the fort is kind of bland. It's more like a "starter" I guess. But the second one has conveyors that swap back and forth. :D Also, there isn't any time where you can 1-up farm. I had to be careful about that... :P

Re: Luigi's Quest to the CG Islands *BIGGER SCREENIES!*

Posted: Sun Jan 31, 2016 6:49 pm
by Circle Guy
Note: The poll was reset since I had to remove yoshi. He would be too clashy. Sorry!

Re: Luigi's Quest to the CG Islands *POLL!*

Posted: Mon Feb 01, 2016 5:08 pm
by Circle Guy
New! Circle Guy's coin haven will be hidden in a few levels! ^_^ Also, I will send you the site for the music if you want. Just PM me.

Re: Luigi's Quest to the CG Islands *POLL!*

Posted: Mon Feb 01, 2016 10:02 pm
by FanofSMBX
It's so creative that you put a no gravity spiny egg between those two blocks!