Paper Mario Series

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What is your favorite Paper Mario?

Paper Mario (N64)
1
5%
Paper Mario 2: The thousends year old door (GCN)
11
55%
Super Paper Mario (WII)
6
30%
Paper Mario sticker star (3ds)
2
10%
 
Total votes: 20
silent_
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Paper Mario Series

Postby silent_ » Sun May 11, 2014 9:57 am

(edited because the post that was here originally was cringy as fuck)

idk they're all cool
Last edited by silent_ on Mon Jan 25, 2016 10:46 pm, edited 1 time in total.

Martroid98
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Re: Paper Mario Series

Postby Martroid98 » Sun May 11, 2014 10:45 am

I did not enjoy Paper Mario 64, simply because it is overcomplicated. I cannot even get past the first boss, and...
Do you mean the Koopa Brothers? There are easy. Just jump two times on them and spam POW-Blocks/Fire Flowers. Paper Mario 64 is really fun. I don't like the first 2 chapters, but then the game becomes really awesome. My favourite chapters are 4 and 5.
Basically you can list your favorite/least favorite Paper Mario games, and perhaps explain why.
My favourite Paper Mario game is Paper Mario 2 The Thousand Year Door. It has a good story and the ideas of the different chapters are really awesome. I really like the OST of this game, too. My favourite chapters are 3 and 6.

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Re: Paper Mario Series

Postby Julia Pseudo » Sun May 11, 2014 11:23 am

I really, really love the first two games in the series. I wouldn't say they're overcomplicated; in fact, they're probably some of the simpler RPGs around. Everything about those games is awesome to me, and you can tell from the start how much work was put into them.

Super Paper Mario is by no means a bad game, but it's nothing like the previous games in terms of gameplay. I'm OK with that, I guess, but it's really strange that they took the series in such a different direction. Also, the plot, while awesome, doesn't feel particularly "Mario-y" to me, what with the traveling between parallel universes and that, but it's still definitely a great game and the amount of work they put into it still shows.

Sticker Star was a gigantic disappointment to me and I have trouble even thinking of it as a Paper Mario game - it has virtually nothing in common with the previous games aside from the art style, and even that has shifted more in the direction of the New Super Mario Bros. games. I also feel like this game kind of does all the hard work for the player, since all of the bosses have incredibly crippling weaknesses that basically win the battle for you and are basically impossible, if not actually impossible, to defeat otherwise. I do not care for this game much.

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Re: Paper Mario Series

Postby Martroid98 » Sun May 11, 2014 11:58 am

Pseudo-dino wrote:..., since all of the bosses have incredibly crippling weaknesses that basically win the battle for you and are basically impossible, if not actually impossible, to defeat otherwise. I do not care for this game much.
I can beat Megasparkle Goomba, Tower Power Pokey and Gooper Blooper without the specific stickers with no problems.
Pseudo-dino wrote:Sticker Star was a gigantic disappointment to me and I have trouble even thinking of it as a Paper Mario game
Paper Mario Sticker Star isn't a real Paper Mario, but it is a good game when you don't title it Paper Mario. I really like the worldmap, the ideas and the OST. The game has awesome secrets and I like the sticker system. Most people criticize that you don't get experience by beating enemies, but you need to defeat some enemies, otherwise you'll run out of coins to get really good stickers. The game is really fun, i have completed it 2 times, but it doesn't deserve the title Paper Mario.

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Re: Paper Mario Series

Postby Chad » Sun May 11, 2014 6:41 pm

The first two games are everything a Paper Mario game should be, personally. They both have great stories, excellent battle and level systems, awesome selections of attacks and items, terrific action commands, and really entertaining chapters pretty much the whole way through. The first Paper Mario amazed me as a kid, Bowser bringing Peach's Castle in the sky felt like the most amazing thing at the time, as did the entire castle infiltration. Honestly, that whole game was Bowser's most successful plan.

Thousand-Year Door was basically the same as the first Paper Mario in terms of gameplay in just about every way, but that's fine because the first game did everything so right. The main differences are the story, characters, locations, etc. I think I like this equally to Paper Mario. I like TTYD's story better in that it's more original and clever, but at the same time, I also like the closer-to-home feeling that the original Paper Mario brings in comparison. You're still in the Mushroom Kingdom fighting Bowser, and it's executed so well there. It's really hard to say which one I like better.

Super Paper Mario's my least favorite, but I don't think it deserves to be shunned. It's just different, and it should be experienced with that expectation in mind. However, battling does feel somewhat lazy compared to the others, but at least the dimensional thing is fairly innovative. I do really like the story a lot, it's actually pretty deep and clever for a Mario game. I got it again recently after not playing it since 2007, but I haven't been motivated to play it. I was always pretty terrible at classic Marios, and back then I'd overplayed the Kirby games I had, so I didn't have too much distracting me. Nowadays, you kids today have your fancy newfangled contraptions known as the En-Es-Em-Bee series and them level editors like Smuhbeckses, so the game is very lacking in the platforming aspect compared to them. I get my fix with those, so I feel no real need to bother with SPM, especially when I'm currently satisfied with just watching Lucahjin faff around. =P I dunno, it was more fun when it was new, I suppose. Trying to combine an RPG with a platformer is definitely interesting, it just came out... eh. Not terrible, not great either.

I feel that Sticker Star is very underrated, although I do agree with some of the criticisms. Bosses are terrible. They're nigh-impossible without certain Thing Stickers, but they're complete pushovers when you do have them. The fun thing about Paper Mario bosses for me is that they're harder and longer versions of normal battles. It's so satisfying to gradually whittle down a boss's HP to nothing while trying to withstand its onslaught. Now, it's just "Do you have (special item)? No? Well, I'm so sorry for you." "Do you have (special item)? Yes? Congratulations, your Royal Sticker will be delivered your door in about 20-30 minutes. Be sure to tip the driver for excellent service, as our drivers work very hard." What's most disappointing about this to me is, the bosses would be totally fine to me if they were simply built like the first two Paper Marios'. If they disabled Thing Stickers for the fights somehow and did away with the bosses' stupidly high defense, it'd be a lot more fun and make all the difference for me. Bowser multiplies this problem by like 5 or 6. It's like the developers intended for you to just Google the solutions. Still, The idea of using a special sticker to superpower a standard enemy is really cool, and I would be so much happier with the boss fights if they were structured like, well, boss fights. I also would have liked for the battles to serve more of a purpose than inventory usage and coin collection, but those are really my only two problems with the game. The normal battles are still a lot of fun to me, I think an inventory-based fighting style is really interesting and unique (especially since stickers are literally everywhere so running out isn't a huge issue), the paper gimmicks are really clever this time around, and I had a lot of fun exploring all the different areas. I only had those two problems with this game, and only one of those is particularly glaring.

Also, all four games have incredible music.

Martroid98
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Re: Paper Mario Series

Postby Martroid98 » Mon May 12, 2014 9:41 am

Chad wrote:
Spoiler: show
The first two games are everything a Paper Mario game should be, personally. They both have great stories, excellent battle and level systems, awesome selections of attacks and items, terrific action commands, and really entertaining chapters pretty much the whole way through. The first Paper Mario amazed me as a kid, Bowser bringing Peach's Castle in the sky felt like the most amazing thing at the time, as did the entire castle infiltration. Honestly, that whole game was Bowser's most successful plan.

Thousand-Year Door was basically the same as the first Paper Mario in terms of gameplay in just about every way, but that's fine because the first game did everything so right. The main differences are the story, characters, locations, etc. I think I like this equally to Paper Mario. I like TTYD's story better in that it's more original and clever, but at the same time, I also like the closer-to-home feeling that the original Paper Mario brings in comparison. You're still in the Mushroom Kingdom fighting Bowser, and it's executed so well there. It's really hard to say which one I like better.

Super Paper Mario's my least favorite, but I don't think it deserves to be shunned. It's just different, and it should be experienced with that expectation in mind. However, battling does feel somewhat lazy compared to the others, but at least the dimensional thing is fairly innovative. I do really like the story a lot, it's actually pretty deep and clever for a Mario game. I got it again recently after not playing it since 2007, but I haven't been motivated to play it. I was always pretty terrible at classic Marios, and back then I'd overplayed the Kirby games I had, so I didn't have too much distracting me. Nowadays, you kids today have your fancy newfangled contraptions known as the En-Es-Em-Bee series and them level editors like Smuhbeckses, so the game is very lacking in the platforming aspect compared to them. I get my fix with those, so I feel no real need to bother with SPM, especially when I'm currently satisfied with just watching Lucahjin faff around. =P I dunno, it was more fun when it was new, I suppose. Trying to combine an RPG with a platformer is definitely interesting, it just came out... eh. Not terrible, not great either.

I feel that Sticker Star is very underrated, although I do agree with some of the criticisms. Bosses are terrible. They're nigh-impossible without certain Thing Stickers, but they're complete pushovers when you do have them. The fun thing about Paper Mario bosses for me is that they're harder and longer versions of normal battles. It's so satisfying to gradually whittle down a boss's HP to nothing while trying to withstand its onslaught. Now, it's just "Do you have (special item)? No? Well, I'm so sorry for you." "Do you have (special item)? Yes? Congratulations, your Royal Sticker will be delivered your door in about 20-30 minutes. Be sure to tip the driver for excellent service, as our drivers work very hard." What's most disappointing about this to me is, the bosses would be totally fine to me if they were simply built like the first two Paper Marios'. If they disabled Thing Stickers for the fights somehow and did away with the bosses' stupidly high defense, it'd be a lot more fun and make all the difference for me. Bowser multiplies this problem by like 5 or 6. It's like the developers intended for you to just Google the solutions. Still, The idea of using a special sticker to superpower a standard enemy is really cool, and I would be so much happier with the boss fights if they were structured like, well, boss fights. I also would have liked for the battles to serve more of a purpose than inventory usage and coin collection, but those are really my only two problems with the game. The normal battles are still a lot of fun to me, I think an inventory-based fighting style is really interesting and unique (especially since stickers are literally everywhere so running out isn't a huge issue), the paper gimmicks are really clever this time around, and I had a lot of fun exploring all the different areas. I only had those two problems with this game, and only one of those is particularly glaring.

Also, all four games have incredible music.
I agree with everything you have said. They should have disabled the thing stickers in boss battles and the bosses should have been like the bosses in the earlier Paper Mario games.

For example: You can beat Gooper Blooper before he uses his poison attack. You have to use the boom box to multiply your attacks by 2 ,the leaf to get good timing for sure and some good thing stickers (You need luck or coins for 3 attacks, too). This makes the boss battles in this game really boring.

Video proof:
I didn't make the video. The fight starts at 6:40. Fight ends at 9:00.

Chad
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Re: Paper Mario Series

Postby Chad » Mon May 12, 2014 11:54 am

Huh, I defeated Gooper Blooper by looking up its weakness, and the main result I got was using the sponge to deflect the ink back. Totally obvious, because if there's anything a sponge does, it's deflect. =P

Martroid98
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Re: Paper Mario Series

Postby Martroid98 » Mon May 12, 2014 12:15 pm

Chad wrote:Huh, I defeated Gooper Blooper by looking up its weakness, and the main result I got was using the sponge to deflect the ink back. Totally obvious, because if there's anything a sponge does, it's deflect. =P
Yes, but why should you waste time to look for the right thing sticker when you can defeat the bosses so easily like the video showed? The creators of the game should have really thought of that. Why they just didn't make "normal" Paper Mario bosses like Petey Piranha where you can't use any specific thing stickers to get an advantage? I don't understand this.

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Re: Paper Mario Series

Postby Chad » Mon May 12, 2014 12:23 pm

Because all you really have to do to prepare for a boss is gather a whole bunch of Thing stickers, which I find to be far more tedious than just looking it up and saving time with a few specific ones. And every bit as rewarding. Especially when that's the whole objective with almost all of the bosses, so the exact same process repeats itself.

Petey Piranha was kind of a joke, though. He doesn't even fit in a volcano, and was even easier than Megasparkle because by that point of the game, you have access to a lot more Thing stickers and shiny ones. But on the subject of easy and unfulfilling bosses, I will admit I had fun tearing down the giant snow Bowser statue with multiple heat-based Things.

Martroid98
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Re: Paper Mario Series

Postby Martroid98 » Mon May 12, 2014 1:18 pm

Chad wrote:Because all you really have to do to prepare for a boss is gather a whole bunch of Thing stickers, which I find to be far more tedious than just looking it up and saving time with a few specific ones.
In my opinion both ways to beat a boss are tedious. The creators of the game just had to make the boss battles like the boss battles in earlier Paper Mario games and then there wouldn't have been any problems and negative criticism in reviews to the bosses of the game.
Chad wrote:But on the subject of easy and unfulfilling bosses, I will admit I had fun tearing down the giant snow Bowser statue with multiple heat-based Things.
Yes, this kind of advantage is o.k. in my opinion. For example: In PM 64 you can get an advantage at Lava Piranha when you use water attacks, too.

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Re: Paper Mario Series

Postby FanofSMBX » Mon May 12, 2014 1:26 pm

Chad wrote:Because all you really have to do to prepare for a boss is gather a whole bunch of Thing stickers, which I find to be far more tedious than just looking it up and saving time with a few specific ones. And every bit as rewarding. Especially when that's the whole objective with almost all of the bosses, so the exact same process repeats itself.

Petey Piranha was kind of a joke, though. He doesn't even fit in a volcano, and was even easier than Megasparkle because by that point of the game, you have access to a lot more Thing stickers and shiny ones. But on the subject of easy and unfulfilling bosses, I will admit I had fun tearing down the giant snow Bowser statue with multiple heat-based Things.
Wasn't he in a snowland in NSMB?

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Re: Paper Mario Series

Postby Chad » Mon May 12, 2014 2:58 pm

Yeah, but considering it's the second-last world of the game and the bosses before it were a massive Pokey, gigantic Blooper, and a huge mobile statue... I expected something a lot more menacing. That, and a volcanic environment is usually the most dangerous and difficult in a Mario game and the area as a whole was very fitting to its place in the game, so... why Petey?

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Re: Paper Mario Series

Postby Firespike33 » Mon May 12, 2014 3:31 pm

@Kep: How is Paper Mario 64 overcomplicated? Which boss were you talking about?

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Re: Paper Mario Series

Postby silent_ » Mon May 12, 2014 3:38 pm

Firespike33 wrote:@Kep: How is Paper Mario 64 overcomplicated? Which boss were you talking about?
the first boss
the second boss
the third boss
forth boss
fifth
sixth


Every boss in the game pretty much; I'm even stuck on the first one.

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Re: Paper Mario Series

Postby Firespike33 » Mon May 12, 2014 4:38 pm

Do you mean the Koopa Bros., or the blue and red Goombas?

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Re: Paper Mario Series

Postby Emral » Mon May 12, 2014 4:56 pm

Firespike33 wrote:Do you mean the Koopa Bros., or the blue and red Goombas?
no matter which of these you mean, kep, you must face it: neither of them is overcomplicated.

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Re: Paper Mario Series

Postby silent_ » Mon May 12, 2014 7:18 pm

Firespike33 wrote:Do you mean the Koopa Bros., or the blue and red Goombas?
both

The Koopa Bros.

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Re: Paper Mario Series

Postby Firespike33 » Mon May 12, 2014 7:28 pm

What was so hard about the fight? Just knock them over and then attack, preferably with multiple-target abilities.

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Re: Paper Mario Series

Postby silent_ » Mon May 12, 2014 7:38 pm

Firespike33 wrote:What was so hard about the fight? Just knock them over and then attack, preferably with multiple-target abilities.
I don't know why it's so difficult for me; actually, I struggle more with the Bullet Bill part before the Koopa Bros. fight than the real battle itself.

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Re: Paper Mario Series

Postby Julia Pseudo » Mon May 12, 2014 8:03 pm

Chad wrote:Petey Piranha was kind of a joke, though. He doesn't even fit in a volcano, and was even easier than Megasparkle because by that point of the game, you have access to a lot more Thing stickers and shiny ones. But on the subject of easy and unfulfilling bosses, I will admit I had fun tearing down the giant snow Bowser statue with multiple heat-based Things.
I imagine that they put him in the volcano world as a reference to the Lava Piranha from Paper Mario. It doesn't really work all that well, though.

I am glad that they made a boss without a specific weakness, though. He's at least somewhat more like the bosses from the first two games.


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