Community Contest 12 - RESULTS! TIER 6

Official community level contests.
as303298
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Re: Community Contest 12 - RESULTS! TIER 5

Postby as303298 » Sat Mar 05, 2016 5:42 pm

How am I still in this contest yet Sux and Prox are kicked out already?
I made a controversial level just for the hell of it...and yet I am getting father than people who are trying their hardest.
#bias

JupiHornet
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Re: Community Contest 12 - RESULTS! TIER 5

Postby JupiHornet » Sat Mar 05, 2016 5:43 pm

h2643 wrote:
Turtwig wrote:Why are you guys umderrating Cedrik, he's actually not a bad designer xd
Except that he literally steals levels from others and edits them, and then submits it to CC12.
Oh, I didn't realize that :P

Sux
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Re: Community Contest 12 - RESULTS! TIER 5

Postby Sux » Sat Mar 05, 2016 5:48 pm

Gameinsky wrote:
Sux wrote:
FrozenQuills wrote:
Hey I did the whole huge level thing in maglx2 and only got up to 81st place since it was too much/unfocused. And similarly for the vanilla contest on SMWCentral someone complained that my level had too much "stuff" and detail as well.
There is such a thing as adding too much detail and complexity to your level I think.
Yeah...The currently contest is transforming into MaGLX..
I don't know what happened with the smbx community...

... Are you implying that's a bad thing?
There have been some really questionable level positions in previous smbx contests as well.
And Marina basically pointed out what happened. I'm kind of glad it is, I was getting tired of the stereotypical 'Non-linear, overpolished, overloaded with custom graphics, mediocre gameplay level with unfitting touhou music."
The winners in the later CC's look like they deserve first place more than those of the previous contests.
Yes, is bad.
Okay, expansive level dont make a level good.
Custom graphics dont make a level good ever
A good level is much fators like design atmosphere gameplay and gimmicks.
So a custom graphics and expansive level can be good like a linear level.
For examples, darkonius CC7 level is linear but goodm
My favorite level from CC6 is The Golden Palace by Valtteri, isn't a heavy level but os nostalgic and very well designed.
The question os that smbx is not see as a serious thing now....I know that's a game and the objective is the fun. But levels aren't designes to be fine as before.

Zipper
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Re: Community Contest 12 - RESULTS! TIER 5

Postby Zipper » Sat Mar 05, 2016 5:53 pm

Sux wrote:
The question os that smbx is not see as a serious thing now....I know that's a game and the objective is the fun. But levels aren't designes to be fine as before.
nah I'm pretty sure the "linear level designers" are still fine

people's tastes change

underFlo
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Re: Community Contest 12 - RESULTS! TIER 5

Postby underFlo » Sat Mar 05, 2016 5:54 pm

I actually think that the focus shifted to better game design, while not trying too hard to have all the custom graphics and all the nonlinearity.

snoruntpyro
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Re: Community Contest 12 - RESULTS! TIER 5

Postby snoruntpyro » Sat Mar 05, 2016 6:02 pm

Creativity?! In MY SMBX contest?! No thanks I'm just gonna send in another castle/forest/ruins level. We can't have this contest turning into MaGLX or something

Darkonius Mavakar
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Re: Community Contest 12 - RESULTS! TIER 5

Postby Darkonius Mavakar » Sat Mar 05, 2016 6:06 pm

snoruntpyro wrote:Creativity?! In MY SMBX contest?! No thanks I'm just gonna send in another castle/forest/ruins level. We can't have this contest turning into MaGLX or something
DON'T FORGET THE WATERFALLS AND BROKEN PILLARS

underFlo
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Re: Community Contest 12 - RESULTS! TIER 5

Postby underFlo » Sat Mar 05, 2016 6:07 pm

AND SMB3 RECOLORS

Quill
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Re: Community Contest 12 - RESULTS! TIER 5

Postby Quill » Sat Mar 05, 2016 6:11 pm

green sizables

actually that one kinda died out a bit

ElTipsta
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Re: Community Contest 12 - RESULTS! TIER 5

Postby ElTipsta » Sat Mar 05, 2016 6:11 pm

AND JOKE LEVELS THAT AREN'T FUNNY

underFlo
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Re: Community Contest 12 - RESULTS! TIER 5

Postby underFlo » Sat Mar 05, 2016 6:13 pm

AND UNDERTALE STYLE JOKE LEVELS

Darkonius Mavakar
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Re: Community Contest 12 - RESULTS! TIER 5

Postby Darkonius Mavakar » Sat Mar 05, 2016 6:16 pm

AND FOG FOREGROUND GRAPHICS

Mivixion
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Re: Community Contest 12 - RESULTS! TIER 5

Postby Mivixion » Sat Mar 05, 2016 6:23 pm

and switch puzzles

Ness-Wednesday
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Re: Community Contest 12 - RESULTS! TIER 5

Postby Ness-Wednesday » Sat Mar 05, 2016 6:33 pm

And smb2 palm trees.

Anyways, I think I've figured it out, Tier 1 had 11 levels right?
Well, Tiers 2 to 5 had 10 levels, so if tiers 6 to 8 have ten levels as well, we'll get 12 in the final tier.
But the final two in Tier 8 would be the last two so that means the results will be 100% revealed on Wednesday!

Valtteri
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Re: Community Contest 12 - RESULTS! TIER 5

Postby Valtteri » Sat Mar 05, 2016 7:21 pm

It's not like these contests don't get creative levels though?

PersonNamedUser
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Re: Community Contest 12 - RESULTS! TIER 5

Postby PersonNamedUser » Sat Mar 05, 2016 7:22 pm

And SMB1 Grass

Ness-Wednesday
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Re: Community Contest 12 - RESULTS! TIER 5

Postby Ness-Wednesday » Sat Mar 05, 2016 7:27 pm

Valtteri wrote:It's not like these contests don't get creative levels though?
But did this contest ever get a stolen level?
One of the entries was a stolen Vinesauce level that was edited.

Nat The Porcupine
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Re: Community Contest 12 - RESULTS! TIER 5

Postby Nat The Porcupine » Sat Mar 05, 2016 7:35 pm

h2643 wrote:
superhammerbros100 wrote:
h2643 wrote: Except that he literally steals levels from others and edits them, and then submits it to CC12.
Wait are you serious?
Very serious.
Wow. And here I was thinking level plagiarism only existed in Mario Maker...

Quantix
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Re: Community Contest 12 - RESULTS! TIER 5

Postby Quantix » Sat Mar 05, 2016 7:45 pm

AND RINKAS

JupiHornet
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Re: Community Contest 12 - RESULTS! TIER 5

Postby JupiHornet » Sat Mar 05, 2016 8:10 pm

And that mountain tileset that everyone uses


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