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Custom blocks in SMBX (Apc.lua test)

Posted: Sat Jan 09, 2016 1:20 pm
by h2643
This API got my attention, so I decided to play around with it for a bit bc y not! I made a whole level just to show off this API.



In order to play this level correctly, you need to: Download actual level here:
http://www.mediafire.com/download/887ss ... I+Test.zip

Big thanks to Sambo for the Apc LunaLua API.

Re: Custom blocks in SMBX (Apc.lua test)

Posted: Sat Jan 09, 2016 1:24 pm
by HenryRichard
So you need to have 2.0, and then download something that comes with 2.0? okay... :P

I guess as a level showcasing these features it's pretty cool. You should try to make a whole level based around this stuff.

Re: Custom blocks in SMBX (Apc.lua test)

Posted: Sat Jan 09, 2016 1:25 pm
by h2643
I'm pretty sure Apc.lua isn't included with SMBX 2.0, is it?. If it IS, though, then last two steps can be ignored.
Oh and I meant that the folder comes with SMBX 2.0, not the API (if that's what you meant).

Re: Custom blocks in SMBX (Apc.lua test)

Posted: Mon Feb 15, 2016 12:11 am
by Ness-Wednesday
Sorry for sort of bumping this, but it has to do with Apc.lua itself.
When it was mentioned that any blocks that hurt you cannot be spinjumpable, it never specified lava blocks.
Therefore, I discovered that you can create a spinjumpable lava block that still kills you, pretty awesome heh?
I'll probably learn more about it too see if I can find even more cool ideas with Apc.lua, I'm not sure what yet.