The wait is finally over! Dark Star Adventure has been released! Dark Star Adventure is a SMBX episode (made by me) which combines Super Mario Bros and The Elder Scrolls. With an unforgettable plot, never before seen Mario characters, and a brand new enemy! This game can also be installed easily because it is in an installer, and DLC is currently being worked on for it.
HELLO FRIEND ME DOWNLOAD THE GAME BUT THIS LEVEL intruduccion ALL IN BLACK AND MARIO NI can be moved and then went to the level editor and Let's play I CAN ANY OF THE STAGES OF ERROR JUMPS ME EPISODE
JOSEX wrote:HELLO FRIEND ME DOWNLOAD THE GAME BUT THIS LEVEL intruduccion ALL IN BLACK AND MARIO NI can be moved and then went to the level editor and Let's play I CAN ANY OF THE STAGES OF ERROR JUMPS ME EPISODE
Your English us terrible; I can just barely get the gist of a you are saying. Also, please don't post in caps like that.
JOSEX wrote:HELLO FRIEND ME DOWNLOAD THE GAME BUT THIS LEVEL intruduccion ALL IN BLACK AND MARIO NI can be moved and then went to the level editor and Let's play I CAN ANY OF THE STAGES OF ERROR JUMPS ME EPISODE
I don't know why you're getting the error. Are you sure it's installed right?
Why is this a exe file? As far i can see it's actually just a normal world folder which you could easily put into a zip or rar file.
Also the whole episode is unplayable until you change npc-153 text file or remove it completly bc it causes runtime error 13 for some computers bc of the way you wrote it.
Tinkerbell wrote:Why is this a exe file? As far i can see it's actually just a normal world folder which you could easily put into a zip or rar file.
Also the whole episode is unplayable until you change npc-153 text file or remove it completly bc it causes runtime error 13 for some computers bc of the way you wrote it.
I already converted it into a zip file. Also I don't know why the npc file isn't working, but I'll look into it ASAP.
Tinkerbell wrote:Why is this a exe file? As far i can see it's actually just a normal world folder which you could easily put into a zip or rar file.
Also the whole episode is unplayable until you change npc-153 text file or remove it completly bc it causes runtime error 13 for some computers bc of the way you wrote it.
I already converted it into a zip file. Also I don't know why the npc file isn't working, but I'll look into it ASAP.
It's because the NPC code uses decimals, which doesn't work on some computers. Using lunalua should fix the bug.
I originally wanted to avoid making further updates to this game, but when I released the game, it was a mess. In this update for Dark Star Adventure, I fixed so many glitches. Some which made the game nearly unplayable.
"Dark Star Adventure is a SMBX episode (made by me) which combines Super Mario Bros and The Elder Scrolls. With an unforgettable plot, never before seen Mario characters, and a brand new enemy!"
I'm also creating DLC for the game. You can even create your own DLC and send it to me VIA email. Here is a video about the update.
Does it seem interesting? Yes? No? Either way, here is the download link if you want to play it.
You said activating the switch would help to reach places that you couldn't normally but for this case it's useless (you can just jump from the cloud platforms to obtain the yoshi coin)
You said activating the switch would help to reach places that you couldn't normally but for this case it's useless (you can just jump from the cloud platforms to obtain the yoshi coin)
You've got a point. IDK why I put those there. I should go back and fix them sometime.
Also when you respawn to the midpoint after a death, you are violently assaulted by a koopa, it's kind of harsh. Moreover it's a useless midpoint : if you die after having destroyed all the koopa troopas which triggers the deletion of the blocks (they refuse to let you go in the pipe at the end of this first section) and entered the pipe (which leads you to the following section), the game automatically resets the annihilating-koopa-minigame (so the blocks on the pipe reappears and you're in the same condition as in the start of the level).
[Edit2] In "House On The Hills", when you enter the mushroom house, you're attacked right after entering it by a boom boom and this miniboss doesn't activate anything. What's the point ?!
In chasing "After Shadows" :
In "True Isolation", you should put more platforms at the goal sphere to block potential deaths from fall, it's not much but I don't like to restart the level because I run too fast into the goal sphere and therefore fall in a pit ( ). And I don't understand what is the point in making doors which warps to the start of the level if you tell earlier to the player (with a notice) to take the right pipe. Then in the next section you put again a single door, but it leads to the same start section ... You have to redo the same path in the beginning which is not something you want to do to the player !
In "Rainy Forest", why did you put a yellow switch at the beginning ? When you press it it blocks the pipe which leads to the end ... Pointless backtracking ... Plus the midpoint is totally useless.
Okay, I double post because I want to know something ... Is this really a finished game ? Because I'm in "Remaining Memories" and after I meet luigi in the cage and we are teleported to a new section, there is a dead end :
Bibifoc wrote:Okay, I double post because I want to know something ... Is this really a finished game ? Because I'm in "Remaining Memories" and after I meet luigi in the cage and we are teleported to a new section, there is a dead end :
Okay, I'll try to go further in this game now that I understand these grey things are pipes.
When I downloaded the file you published, I put the world directly in the "worlds" folder in my smbx 1.3.0.1 folder, nothing has been touched.
I verified in the level folder (something like the 13th level), it's definitely a wrong mask.
Also I don't know why there is a custom sprite for the toad npc when it's the same as in the basic graphics in every SMBX folders.