Dark Star Adventure, The Mushroom Kingdom

Share your completed SMBX episodes or play and discuss others.

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Neoflash
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Dark Star Adventure, The Mushroom Kingdom

Postby Neoflash » Wed Jan 06, 2016 6:34 pm

The wait is finally over! Dark Star Adventure has been released! Dark Star Adventure is a SMBX episode (made by me) which combines Super Mario Bros and The Elder Scrolls. With an unforgettable plot, never before seen Mario characters, and a brand new enemy! This game can also be installed easily because it is in an installer, and DLC is currently being worked on for it.

Here is all of it's trailers.





Here's the download link

Version 1.0: http://www.mediafire.com/download/wvwb4 ... enture.exe
Version 2.0: http://www.mediafire.com/download/a60o1 ... om+2.0.zip

Be sure to report any glitches if you find any. Because I will fix them ASAP.

...and that's about it. Hope you enjoy the game!
Last edited by Neoflash on Sat Apr 16, 2016 10:52 pm, edited 1 time in total.

JOSEX
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby JOSEX » Thu Jan 07, 2016 5:22 am

HELLO FRIEND ME DOWNLOAD THE GAME BUT THIS LEVEL intruduccion ALL IN BLACK AND MARIO NI can be moved and then went to the level editor and Let's play I CAN ANY OF THE STAGES OF ERROR JUMPS ME EPISODE

PixelPest
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby PixelPest » Thu Jan 07, 2016 6:38 am

JOSEX wrote:HELLO FRIEND ME DOWNLOAD THE GAME BUT THIS LEVEL intruduccion ALL IN BLACK AND MARIO NI can be moved and then went to the level editor and Let's play I CAN ANY OF THE STAGES OF ERROR JUMPS ME EPISODE
Your English us terrible; I can just barely get the gist of a you are saying. Also, please don't post in caps like that.

Neoflash
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby Neoflash » Thu Jan 07, 2016 4:12 pm

JOSEX wrote:HELLO FRIEND ME DOWNLOAD THE GAME BUT THIS LEVEL intruduccion ALL IN BLACK AND MARIO NI can be moved and then went to the level editor and Let's play I CAN ANY OF THE STAGES OF ERROR JUMPS ME EPISODE
I don't know why you're getting the error. Are you sure it's installed right?

KorayD
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby KorayD » Thu Jan 07, 2016 4:58 pm

I want to try your episode, but I don't want to download an executable file. Can you re-upload it as a zip or rar file?
Last edited by KorayD on Mon Feb 06, 2017 1:22 am, edited 1 time in total.

Neoflash
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby Neoflash » Thu Jan 07, 2016 5:21 pm

KorayD wrote:I want to try your episode but I don't want to download an executable file. Can you re-upload it as a zip or rar file?
Here you go.

http://www.mediafire.com/download/n8d0h ... ingdom.zip

KorayD
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby KorayD » Sun Jan 10, 2016 2:56 am

Thank-you for re-uploading that.

Mable
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby Mable » Sun Jan 10, 2016 6:41 am

Why is this a exe file? As far i can see it's actually just a normal world folder which you could easily put into a zip or rar file.
Also the whole episode is unplayable until you change npc-153 text file or remove it completly bc it causes runtime error 13 for some computers bc of the way you wrote it.

Neoflash
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby Neoflash » Sun Jan 10, 2016 12:37 pm

Tinkerbell wrote:Why is this a exe file? As far i can see it's actually just a normal world folder which you could easily put into a zip or rar file.
Also the whole episode is unplayable until you change npc-153 text file or remove it completly bc it causes runtime error 13 for some computers bc of the way you wrote it.
I already converted it into a zip file. Also I don't know why the npc file isn't working, but I'll look into it ASAP. ;)

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Re: Dark Star Adventure, The Mushroom Kingdom

Postby RudeGuy » Sun Jan 10, 2016 12:57 pm

PixelPest wrote: Well if you've converted it into a zip file please upload that. No one wants to have to run an exe.

TDK
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby TDK » Sun Jan 10, 2016 1:00 pm

Neoflash wrote:
Tinkerbell wrote:Why is this a exe file? As far i can see it's actually just a normal world folder which you could easily put into a zip or rar file.
Also the whole episode is unplayable until you change npc-153 text file or remove it completly bc it causes runtime error 13 for some computers bc of the way you wrote it.
I already converted it into a zip file. Also I don't know why the npc file isn't working, but I'll look into it ASAP. ;)
It's because the NPC code uses decimals, which doesn't work on some computers. Using lunalua should fix the bug.

Neoflash
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Dark Star Adventure 2.0 Update

Postby Neoflash » Sat Feb 27, 2016 12:06 pm

I originally wanted to avoid making further updates to this game, but when I released the game, it was a mess. In this update for Dark Star Adventure, I fixed so many glitches. Some which made the game nearly unplayable.

"Dark Star Adventure is a SMBX episode (made by me) which combines Super Mario Bros and The Elder Scrolls. With an unforgettable plot, never before seen Mario characters, and a brand new enemy!"

I'm also creating DLC for the game. You can even create your own DLC and send it to me VIA email. Here is a video about the update.



Does it seem interesting? Yes? No? Either way, here is the download link if you want to play it.

http://www.mediafire.com/download/a60o1 ... om+2.0.zip

Here is a link to the DLC website. There isn't DLC now but there will be in about a month.

http://tsmart112000.wix.com/dsaserver

Bibifoc
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Re: Dark Star Adventure 2.0 Update

Postby Bibifoc » Sat Feb 27, 2016 2:37 pm

I played it a bit, and ran into this :
Spoiler: show
Image
Image
You said activating the switch would help to reach places that you couldn't normally but for this case it's useless (you can just jump from the cloud platforms to obtain the yoshi coin)

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Re: Dark Star Adventure, The Mushroom Kingdom

Postby PixelPest » Sat Feb 27, 2016 3:57 pm

NeoFlash, please update your main post instead of creating a new topic for updated content.

Neoflash
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Re: Dark Star Adventure 2.0 Update

Postby Neoflash » Sat Feb 27, 2016 4:07 pm

Bibifoc wrote:I played it a bit, and ran into this :
Spoiler: show
Image
Image
You said activating the switch would help to reach places that you couldn't normally but for this case it's useless (you can just jump from the cloud platforms to obtain the yoshi coin)
You've got a point. IDK why I put those there. I should go back and fix them sometime.

Bibifoc
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby Bibifoc » Sat Feb 27, 2016 4:18 pm

Progressing in the episode slowly and then I see this :
Spoiler: show
Image
Image
After a couple of blocks : Image
[Edit] Next level :
Spoiler: show
Image
Image
Image
Also when you respawn to the midpoint after a death, you are violently assaulted by a koopa, it's kind of harsh. Moreover it's a useless midpoint : if you die after having destroyed all the koopa troopas which triggers the deletion of the blocks (they refuse to let you go in the pipe at the end of this first section) and entered the pipe (which leads you to the following section), the game automatically resets the annihilating-koopa-minigame (so the blocks on the pipe reappears and you're in the same condition as in the start of the level).

[Edit2] In "House On The Hills", when you enter the mushroom house, you're attacked right after entering it by a boom boom and this miniboss doesn't activate anything. What's the point ?!
In chasing "After Shadows" :
Spoiler: show
Image
Image
In "True Isolation", you should put more platforms at the goal sphere to block potential deaths from fall, it's not much but I don't like to restart the level because I run too fast into the goal sphere and therefore fall in a pit ( :) ). And I don't understand what is the point in making doors which warps to the start of the level if you tell earlier to the player (with a notice) to take the right pipe. Then in the next section you put again a single door, but it leads to the same start section ... You have to redo the same path in the beginning which is not something you want to do to the player !

In "Rainy Forest", why did you put a yellow switch at the beginning ? When you press it it blocks the pipe which leads to the end ... Pointless backtracking ... Plus the midpoint is totally useless.

Bibifoc
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby Bibifoc » Sun Feb 28, 2016 4:46 pm

Okay, I double post because I want to know something ... Is this really a finished game ? Because I'm in "Remaining Memories" and after I meet luigi in the cage and we are teleported to a new section, there is a dead end :
Spoiler: show
Image
Also in the same level, there are these big walking fire which have galoomba's death animation, you want to correct it.
And there is this atrocity :
Spoiler: show
Image
From what I've played of this game, it feels very bland and uninspired for the platforming sections.

Neoflash
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby Neoflash » Wed Mar 02, 2016 4:44 pm

Bibifoc wrote:Okay, I double post because I want to know something ... Is this really a finished game ? Because I'm in "Remaining Memories" and after I meet luigi in the cage and we are teleported to a new section, there is a dead end :
Spoiler: show
Image
Also in the same level, there are these big walking fire which have galoomba's death animation, you want to correct it.
And there is this atrocity :
Spoiler: show
Image
From what I've played of this game, it feels very bland and uninspired for the platforming sections.
1. There is a pipe that you have to go down.

2. IDK whats wrong with the sprites but it didn't do that when I tested it. Try deleting the custom sprites for it and see if it fixes anything.

Neoflash
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby Neoflash » Wed Mar 02, 2016 4:46 pm

BTW thanks everyone for the feedback. I'll take it into consideration and I'll make another update for this game soon fixing all of the problems. ;)

Bibifoc
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Re: Dark Star Adventure, The Mushroom Kingdom

Postby Bibifoc » Wed Mar 02, 2016 5:16 pm

Okay, I'll try to go further in this game now that I understand these grey things are pipes.

When I downloaded the file you published, I put the world directly in the "worlds" folder in my smbx 1.3.0.1 folder, nothing has been touched.
I verified in the level folder (something like the 13th level), it's definitely a wrong mask.
Also I don't know why there is a custom sprite for the toad npc when it's the same as in the basic graphics in every SMBX folders.


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