Page 1 of 1

Super Mario Bros. Y (First Public Project!)

Posted: Tue Jan 05, 2016 7:45 pm
by Circle Guy
Super Mario Bros. Y is my first public project on SMBX. It will have 9 normal worlds each with about 7 levels, and then Worlds A, B, C, and D!

Credits
Graphics: Squishy Rex, Valtteri, Natsu, Circle Guy, h2643, and SilverDeoxys563
Level Design: Circle Guy

Spoiler: show
Screenies!
ImageImageImage
Playables
Mario
Luigi
Toad
Peach (After beating the game)
Meta Knight (Link)

Plot
While Bowser is on vacation, an evil clone of Meta Knight comes and steals Peach! Then, the good Meta Knight comes and says that he will help Mario, Luigi, and Toad save Peach. (BTW, Bowser's minions are being handled by Bowser Jr.)

Worlds
World 1: Grasslands (Done)
World 2: Desert (WIP)
World 3: Snow (Not Started)
World 4: Beach (Not Started)
World 5: Mountain (Not Started)
World 6: Space (Not Started)
World 7: Sky (Not Started)
World 8: Jungle (Not Started)
World 9: Volcano (Not Started)
Worlds A, B, C, D: Bonus (Not Started)

Level Helpers Info
Here are some rules for the levels you send if you are accepted as a level designer by me:
1. They MUST be either Pretty Good or The Best
2. If you are making a level just for this which is not on the level forum, just show me the download in the replies and I'll take a look at it.
3. You need to have 5 Dragons Coins
4. The only things that can clash are Dragon Coins, Players, Powerups, and Backgrounds (NOT BGOS)
5. The level style must be either SMB, SMB2, SMB3, or SMW. No Zelda or Metroid levels, please. (Kirby SNES levels are counted as SMW ones, just so you know :lol: )
6. No cursing in the level
7. Please tell me the CGFX maker's name if you used any of it
8. Do not make any castle levels or levels for worlds that aren't WIPs
9. The Fairy Amulet (That's what I call it) is a boo shroom.
10. Lastly, I will not accept any levels from people who are not hired (show me a screenshot of some levels you made and I'll check them ;) )

Oh yeah and no joke, Kaizo, stolen, or short levels! :roll:

Beta testers will be hired when world 4 is done.

Re: Super Mario Bros. Y (First Public Project!)

Posted: Tue Jan 05, 2016 8:49 pm
by Gameinsky
Honestly you should have made the thread for this when you were ready to accept beta testers.
Right now you have done one world which means there's a big chance you might not finish this project.
Also you screenies are broken, but I was able to find a way to see them.
There honestly isn't much to say about this, everything right now looks and sounds... ordinary.

Re: Super Mario Bros. Y (First Public Project!)

Posted: Tue Jan 05, 2016 9:58 pm
by FanofSMBX
Did you know that Natsu made those spinies in the first post?

Re: Super Mario Bros. Y (First Public Project!)

Posted: Wed Jan 06, 2016 4:13 pm
by Circle Guy
FanofSMBX wrote:Did you know that Natsu made those spinies in the first post?
That's weird... I'm pretty sure i got it from Luigi08... I'll change it.

Re: Super Mario Bros. Y (First Public Project!)

Posted: Wed Jan 06, 2016 4:14 pm
by Circle Guy
Gameinsky wrote:Honestly you should have made the thread for this when you were ready to accept beta testers.
Right now you have done one world which means there's a big chance you might not finish this project.
Also you screenies are broken, but I was able to find a way to see them.
There honestly isn't much to say about this, everything right now looks and sounds... ordinary.
Well, I'm probably not going to stop this. It's going really well! Also, the ordinary-ness will stop after wolrd 4, as the spoace world will be cool. Thanks for the feedback! ;)

Re: Super Mario Bros. Y (First Public Project!)

Posted: Wed Jan 06, 2016 6:38 pm
by CynicHost
Could you please fix the screenshots? I really want to see what this project is supposed to look like.

Re: Super Mario Bros. Y (First Public Project!)

Posted: Wed Jan 06, 2016 6:42 pm
by Circle Guy
Oh... They dont work? Ill post a google site with them tommorow i guess