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Sky Highs
Posted: Sun Jan 03, 2016 11:48 am
by Alper0022
So... Hi there!
I made a sky level!
screenshots:
Download!
Re: Sky Highs
Posted: Sun Jan 03, 2016 11:52 am
by Alagirez
judging for the screens, looks simple but good design. I will play this and I will give you a small review.
Re: Sky Highs
Posted: Sun Jan 03, 2016 2:44 pm
by MarioHacker
Harvey36Dice wrote:judging for the screens, looks simple but good design. I will play this and I will give you a small review.
You can't judge level design by the screenshots.
Re: Sky Highs
Posted: Sun Jan 03, 2016 4:35 pm
by Cedrik
I see you are new here.
For this: Good first level.
But here is a little tip:
If you only use the mushrooms as blocks, it is boring.
There are so much other blocks, you can use.
But some prositiv: the level is fair!
A lot of good levels aren't it.

Re: Sky Highs
Posted: Mon Jan 04, 2016 9:06 am
by Mable
Do you mean as powerup or the plattform?
As powerup: It doesn't really change since you go small mario no matter what powerup you have
Plattform: Ever played smw?
Re: Sky Highs
Posted: Tue Jan 05, 2016 6:05 am
by Alper0022
Cedrik wrote:I see you are new here.
For this: Good first level.
This is actually my second level. My first level didn't get much attention at first, then the reset happened... So yeah.
Cedrik wrote:If you only use the mushrooms as blocks, it is boring.
There are so much other blocks, you can use.
Give me an example, please.
Re: Sky Highs
Posted: Tue Jan 05, 2016 9:13 am
by Alagirez
MarioHacker wrote:Harvey36Dice wrote:judging for the screens, looks simple but good design. I will play this and I will give you a small review.
You can't judge level design by the screenshots.
o no someone is jealous
for @Alper0022 : I will post my review tomorrow if I don't busy with my school.
Re: Sky Highs
Posted: Wed Jan 06, 2016 11:38 am
by diamantico21
This Level is actually pretty good

There are some issues like the lack of BGOs (spoiler)

This looks bad... just add some BGOs to it...
Does it look better now?

Or the secret beeing too obvius (just for me (maybe)) or the question blocks in the mushroom platform or even the starting pipe "secret".
Anyway, this time (not like last time) you made a greate job with the enemy placement and good coin placement!
Score:4.8
Re: Sky Highs
Posted: Wed Jan 06, 2016 12:00 pm
by TDK
This level was okay, but quite short. The level could use a few more background objects to make it look better and it could also have more variations of NPC. Also, the bonus section would have been better if the green pipe was the entrance inside of the purple pipe.
diamantico21 wrote:
Anyway... this time you used the SMB3 Platform in a MW level... that looks awful...
That's a SMW platform.
Re: Sky Highs
Posted: Wed Jan 06, 2016 12:26 pm
by underFlo
man smw sure looked awful
Re: Sky Highs
Posted: Wed Jan 06, 2016 12:34 pm
by diamantico21
TheDinoKing432 wrote:Anyway... this time you used the SMB3 Platform in a MW level... that looks awful...
Well... I'll always forget it D:
Re: Sky Highs
Posted: Thu Jan 07, 2016 9:56 am
by Emral
diamantico21 wrote:
This looks bad... just add some BGOs to it...
Does it look better now?

It actually does not. It looks extremely cluttered and somehow cramped. Also the clouds have a lot of banding.
Re: Sky Highs
Posted: Thu Jan 07, 2016 2:03 pm
by diamantico21
Enjl wrote:diamantico21 wrote:
This looks bad... just add some BGOs to it...
Does it look better now?

It actually does not. It looks extremely cluttered and somehow cramped. Also the clouds have a lot of banding.
i know... it was an example

ironicaly it's worst D:
Re: Sky Highs
Posted: Thu Jan 07, 2016 2:26 pm
by Vile Insomniaxe
Its a fun little level. Not bad at all for a beginner design. Im not stickler for the aesthetics. As long as the gameplay is nice. Good work. Build on it!
Re: Sky Highs
Posted: Thu Feb 25, 2016 3:49 pm
by glitch4
Trying this kind of new review system I did. I kinda liked SMWC's VLDC9 scoring system, so I decided to do that. >_<
btw it's a little bit rushed so sorry