Sky Highs

Levels posted here need a lot of work before they're ready to be played.

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Alper0022
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Sky Highs

Postby Alper0022 » Sun Jan 03, 2016 11:48 am

So... Hi there!

I made a sky level!

screenshots:
Spoiler: show
Image
Image
Image
Download!

Alagirez
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Re: Sky Highs

Postby Alagirez » Sun Jan 03, 2016 11:52 am

judging for the screens, looks simple but good design. I will play this and I will give you a small review.

MarioHacker
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Re: Sky Highs

Postby MarioHacker » Sun Jan 03, 2016 2:44 pm

Harvey36Dice wrote:judging for the screens, looks simple but good design. I will play this and I will give you a small review.
You can't judge level design by the screenshots.

Cedrik
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Re: Sky Highs

Postby Cedrik » Sun Jan 03, 2016 4:35 pm

I see you are new here.
For this: Good first level.

But here is a little tip:
If you only use the mushrooms as blocks, it is boring.
There are so much other blocks, you can use.

But some prositiv: the level is fair!
A lot of good levels aren't it. :?

Mable
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Re: Sky Highs

Postby Mable » Mon Jan 04, 2016 9:06 am

Do you mean as powerup or the plattform?

As powerup: It doesn't really change since you go small mario no matter what powerup you have

Plattform: Ever played smw?

Alper0022
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Re: Sky Highs

Postby Alper0022 » Tue Jan 05, 2016 6:05 am

Cedrik wrote:I see you are new here.
For this: Good first level.
This is actually my second level. My first level didn't get much attention at first, then the reset happened... So yeah.
Cedrik wrote:If you only use the mushrooms as blocks, it is boring.
There are so much other blocks, you can use.

Give me an example, please.

Alagirez
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Re: Sky Highs

Postby Alagirez » Tue Jan 05, 2016 9:13 am

MarioHacker wrote:
Harvey36Dice wrote:judging for the screens, looks simple but good design. I will play this and I will give you a small review.
You can't judge level design by the screenshots.
o no someone is jealous
for @Alper0022 : I will post my review tomorrow if I don't busy with my school.
Last edited by Alagirez on Wed Feb 24, 2016 2:16 am, edited 1 time in total.

diamantico21
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Re: Sky Highs

Postby diamantico21 » Wed Jan 06, 2016 11:38 am

This Level is actually pretty good :P
There are some issues like the lack of BGOs (spoiler)
Spoiler: show
Image
This looks bad... just add some BGOs to it...
Does it look better now?
Image
Or the secret beeing too obvius (just for me (maybe)) or the question blocks in the mushroom platform or even the starting pipe "secret".

Anyway, this time (not like last time) you made a greate job with the enemy placement and good coin placement!

Score:4.8
Last edited by diamantico21 on Wed Jan 06, 2016 12:35 pm, edited 1 time in total.

TDK
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Re: Sky Highs

Postby TDK » Wed Jan 06, 2016 12:00 pm

This level was okay, but quite short. The level could use a few more background objects to make it look better and it could also have more variations of NPC. Also, the bonus section would have been better if the green pipe was the entrance inside of the purple pipe.
Image

diamantico21 wrote: Anyway... this time you used the SMB3 Platform in a MW level... that looks awful...
Image
That's a SMW platform.
Last edited by TDK on Wed Jan 06, 2016 1:02 pm, edited 1 time in total.

underFlo
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Re: Sky Highs

Postby underFlo » Wed Jan 06, 2016 12:26 pm

man smw sure looked awful

diamantico21
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Re: Sky Highs

Postby diamantico21 » Wed Jan 06, 2016 12:34 pm

TheDinoKing432 wrote:Anyway... this time you used the SMB3 Platform in a MW level... that looks awful...

Well... I'll always forget it D:

Emral
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Re: Sky Highs

Postby Emral » Thu Jan 07, 2016 9:56 am

diamantico21 wrote:
Spoiler: show
Image
This looks bad... just add some BGOs to it...
Does it look better now?
Image
It actually does not. It looks extremely cluttered and somehow cramped. Also the clouds have a lot of banding.

diamantico21
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Re: Sky Highs

Postby diamantico21 » Thu Jan 07, 2016 2:03 pm

Enjl wrote:
diamantico21 wrote:
Spoiler: show
Image
This looks bad... just add some BGOs to it...
Does it look better now?
Image
It actually does not. It looks extremely cluttered and somehow cramped. Also the clouds have a lot of banding.
i know... it was an example :P
ironicaly it's worst D:

Vile Insomniaxe
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Re: Sky Highs

Postby Vile Insomniaxe » Thu Jan 07, 2016 2:26 pm

Its a fun little level. Not bad at all for a beginner design. Im not stickler for the aesthetics. As long as the gameplay is nice. Good work. Build on it!

glitch4
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Re: Sky Highs

Postby glitch4 » Thu Feb 25, 2016 3:49 pm

Trying this kind of new review system I did. I kinda liked SMWC's VLDC9 scoring system, so I decided to do that. >_<
btw it's a little bit rushed so sorry
Spoiler: show
Image


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