Levels that have good quality and are worth playing.
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KBM-Quine
- Hoopster

- Posts: 109
- Joined: Wed Jan 15, 2014 11:10 am
- Flair: Crazy with a K
Postby KBM-Quine » Fri Feb 21, 2014 4:37 am
An airship level designed as if it were from the game.(the boss has been beefed up a bit)

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Kingbowser112
- Buster Beetle

- Posts: 400
- Joined: Fri Dec 27, 2013 6:09 am
Postby Kingbowser112 » Fri Feb 21, 2014 3:51 pm
This is a good level, a little bit shortly, but for me it's OK. Good job.
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silent_
- Van De Graf

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sat Feb 22, 2014 2:32 pm
Generic SMB3 Airship - By krazybluemonkey - Reviewed by Kep
Is this an airship designed as if it were in the game? You're about to find out.
Initially...
I am well to find out how you design levels, since I've never played one of your masterpieces but your score and general level amazed me.
Generally...
It's auto-scrolling madness! You start off in the mid-air, then falling to the ground, and jump right into the show! You initially stumble upon three question blocks and two bricks. The bricks include nothing, while two question blocks have coins and the middle one has a mushroom, and if you're big you'll get a fire flower. So you got your item, and move onto the right. Scenery lacks here, but it's pretty original for SMB3. Now you collect three coins, and go to a screw platform that has an immense jump. Now you have a Monty Mole, and three bullet bills flying like projectiles. I would personally consider removing the bullet bill launcher on the ceiling since it's practically impossible to get hit by something that exits its cannon part since it's so high in the air.
Seeing three coins, you try jumping on the Monty Mole! ...Nothing happens. I would make it to where you can jump on it and kill it, though it would generate like the original game if it's so SMB3-esque. You keep going right, seeing many screw platforms but then seeing the fourth launcher with a single question blocks above it; it includes a few coins. You pass by yet the fifth bullet bill launcher, and then have an option; should you take the top path, or the bottom? The top path is the recommended and simplistic way, however I went on the bottom regretting that; despite the coinage, there are cannons throwing purple(?) bombs at your face, and then an individually useless bullet bill launcher.
Walking on a repetitive streak of numerous screws, finally it reaches the conclusion which lies three bricks and four coin blocks; the first question block containing a fire flower and the last three having coinage; and then on the far right lies an invisible 1-up that I accidentally found searching through the level editor after beating the short level. So, you are wondering what is in that pipe, but frankly, it's obvious; except what boss will it be?
So it's the basic three hit dude, Larry, him after getting jumped on homes his shell on you. One thing that particularly bugs me, however, is the fact that you didn't include any scenery in the second section; it looks bland and certainly not lively, but I must admit the first section did a very well job spacing out the BGOs and only putting them in the necessary spots. Anyway, you defeat the uncomplicated Larry and find a wand which is extraordinarily neat, not sure why Redigit didn't put that in SMBX in the first place.
Overall Score...
9.25/10, a classic and nostalgic level that always wants me to play SMB3 again, great job krazybluemonkey and anxious to play some more of your levels.
[center]Approved - Moved to The Best Levels[/center]
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Eternity
- Snifit

- Posts: 214
- Joined: Fri Dec 20, 2013 3:27 pm
Postby Eternity » Thu Mar 13, 2014 11:51 am
I honestly didn't like it. It's too short, too simple and really nothing special. It's a pretty flat and boring level, with only the autoscroll artificially increasing it's length.
A decent level, but I wouldn't really call it one of the best.
6/10
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silent_
- Van De Graf

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Thu Mar 13, 2014 4:10 pm
Rust wrote:I honestly didn't like it. It's too short, too simple and really nothing special. It's a pretty flat and boring level, with only the autoscroll artificially increasing it's length.
A decent level, but I wouldn't really call it one of the best.
6/10
I don't know if you're being inequitably biased just because of it's a designer you've never heard of before, but it sure sounds like it.
The reason I gave it such a high score was due to how nostalgic it was, and he specifically stated that it was constructed as if it were in the actual game. Also, if you're planning to give a review, you must give more detailed criticism and give suggestions.
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Eternity
- Snifit

- Posts: 214
- Joined: Fri Dec 20, 2013 3:27 pm
Postby Eternity » Thu Mar 13, 2014 4:51 pm
I'm not being biased because it's a unknown designer; in fact, it would be pretty hard for me to do it, considering I'm sort of new here, or at least not very active. :P
And I understand it's supposed to be a nostalgic level, but that isn't really a excuse for bland and flat levels. There's pretty much nothing going on for most of the level, with the occasional small obstacles. There wasn't any sort of central gimmick or development here, making the level feel disconnected and maybe even a bit random. The level was also a bit small and lacking in obstacles, but as I said before the slow autoscroll made it unnecessarily long.
By the way, I don't see why I should be forced to give super detailed reviews, as I'm not really a level judge; plus, most of these reviews are made to 'classify' levels, and end up not being that useful to the author. Your review, for example, was more of a description of the level with a few suggestions here and there; definitely not what I would call constructive criticism, honestly.
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silent_
- Van De Graf

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Fri Mar 14, 2014 4:54 pm
Rust wrote:I'm not being biased because it's a unknown designer; in fact, it would be pretty hard for me to do it, considering I'm sort of new here, or at least not very active.
And I understand it's supposed to be a nostalgic level, but that isn't really a excuse for bland and flat levels. There's pretty much nothing going on for most of the level, with the occasional small obstacles. There wasn't any sort of central gimmick or development here, making the level feel disconnected and maybe even a bit random. The level was also a bit small and lacking in obstacles, but as I said before the slow autoscroll made it unnecessarily long.
By the way, I don't see why I should be forced to give super detailed reviews, as I'm not really a level judge; plus, most of these reviews are made to 'classify' levels, and end up not being that useful to the author. Your review, for example, was more of a description of the level with a few suggestions here and there; definitely not what I would call constructive criticism, honestly.
I could comprehend your first sentence, but regardless the reason I said that was due to even unknown designers being biased against newbies, or more friendlily stated new designers.
You're certainly not forced to give very detailed reviews, but you didn't give enough pointers to just immediately say "I candidly didn't like it" because that won't get you anywhere. If you would look at some of my other reviews, I give a lot of recommendations while occasionally mentioning some bugs, flaws, and such. However, this level, for one I gave a high score, didn't have as much things to point out, so I made a summary of the level only pointing out bugs here and there as you said earlier.
Though, I honestly don't see any reason to expand this discussion because it will only lead to others joining in and nothing but rude debating.
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Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Sun Mar 16, 2014 1:38 pm
Rust isn't a judge at the moment, he can review the level however he wants.
Judging by the screenshots, it doesn't look like this level is worthy for placement in this forum. I guess I'd have to play it, though.
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silent_
- Van De Graf

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Sun Mar 16, 2014 1:40 pm
Joey wrote:Rust isn't a judge at the moment, he can review the level however he wants.
And I understand that fully, but the only reason I got onto him a bit was due to him only giving barely any pointers and then saying "I honestly didn't like it that much" and then gave it a 6/10. I was teaching him to give a bit more constructive criticism, that's all.
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Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Sun Mar 16, 2014 4:12 pm
You don't need to teach normal users to give constructive criticism, let alone one that's an on-and-off judge here and is staff at SMWC.
If he played it and that's his score, then that's fine.
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Danny
- Reznor

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Pronouns: He/Him, They/Them
Postby Danny » Mon Apr 07, 2014 12:59 am
I'm going to bump this because I can.
Well, I played this level, and I'm honestly not too impressed. I have to disagree a lot with Kep's outrageous score, I don't see why he gave such a high score on an average level.
The graphics weren't much to expect, they're mostly vanilla, with a few SMB3 graphics to complete the final look. I thought they were okay, seeing as there weren't a lot of customs in play here. The music was the generic SMB3 Airship theme, not too spectacular as I've heard it over a hundred times already.
The level design was extremely bland, and, as Aeon said, flat. The only real jumps you have to execute is during the platform jumps (which consisted of 75% of the level), and over the Bullet Bill launchers. A few places (mostly the Rocky Wrench and the bomb launcher bit) could have used a larger variety of background objects, instead of the general support beams and propellers. I don't know if this was intentional or not, but there was a bit where I could pass the entire bomb launcher bit, which made the level considerably easier as there was no challenge there (I had to play the level again to get the full effect, and even then the bomb launcher bit wasn't much of a challenge to me).
The only real challenge within this level is the Bullet Bill launchers, the single Rocky Wrench that you placed in the beginning, and the strenuous jumps that made up 75% of the level. As you can see, I skipped the bomb launcher bit as a challenge, because the way the level is designed, you can entirely skip that part no problem, and it poses no real threat to the player. There are no enemies that you really have to fight, which made the level boring.
The level was both long and short, and I didn't like this. It was short in actuality and in the concept of having nothing to actually do in terms of fighting enemies. It was long because half of the time I was waiting for the auto-scroll to actually get anywhere, which is what 22% of the level consisted of, there was almost no enemies to fight, so it got repetitive and boring to just sit and wait for the auto-scroll to complete it's vicious cycle. I didn't like the fact that the Rocky Wrench was invincible, as he got annoying after a while. The boss, which was Larry Koopa, was just a generic boss battle with him, and it was considerably easy.
I'll have you know that I only died twice, and both times were because of lag when jumping over the first pit, other than that, the level was extremely easy, almost too easy. 75% of it consisted of jumping on platforms, 22% was actually waiting for the auto-scroll to get anywhere, 2% was dodging Bullet Bills in the beginning, and the grand 1% was the Larry Koopa boss. In all fairness, the level is alright, but I don't consider it to be in "The Best", as the only factor Kep really added in was a nostalgia factor, and that's what most of your score consists of. The level requires some more gimmicks, background object variety, and a bigger challenge.
5.5/10
EDIT: Skimming over it a second time, it looks as if Kep's post is more like a walkthrough tutorial than a review.
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Enjl
- Cute Yoshi Egg

- Posts: 9491
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Orphion Egamalenitar Osmos IV, Esq.
Postby Enjl » Mon Apr 07, 2014 6:30 am
I've played this level myself and I think the only thing which makes this level good is the nostalgia factor. If I were to write a full review, it'd be Syndril's review with one or two minor changes. But this isn't better than 6/10.
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silent_
- Van De Graf

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Mon Apr 07, 2014 8:46 am
Syndrilevosse wrote:Skimming over it a second time, it looks as if Kep's post is more like a walkthrough tutorial than a review.
All of my reviews are walkthroughs; as the walkthroughs go on I point out the bugs. This level, for one, didn't have much bugs, therefore he got a high score. The fact is, since this is a Generic SMB3 Airship, I didn't encourage much things as SMB3 lacked a lot of requirements a Mario game would need nowadays. However, if this level was named Airship Armada, than I doubt he'd get more than a four, but the name specified generic so I doubt he'd want to go beyond generic so I barely gave him any encouragements, just minor point-outs if he ever plans to make another generic level again. So if someone made a level named generic SMB3 grassland and it had a bunch of epic graphics like Sednaiur's, flawless design, than I doubt he or she would receive a high score, either. Don't say it's going to be nostalgic if it's not going to be. It pretty much ruins the hype.
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Shadow Yoshi
- Dark Knight

- Posts: 4291
- Joined: Sun Dec 01, 2013 12:56 pm
Postby Shadow Yoshi » Mon Apr 07, 2014 9:08 am
Levels aren't graded based upon how they adhere to their name. Or, at least, that shouldn't be the focus. If I make a terrible level called "Terrible Level", and it definitely lives up to that name, it should get a 2 at best.
Moved out of The Best and into Pretty Good.
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Danny
- Reznor

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Pronouns: He/Him, They/Them
Postby Danny » Mon Apr 07, 2014 4:23 pm
I'm literally bashing my face against my desk. Like Joey just said, a level shouldn't be judged upon by it's name. It's just a title for identification purposes, not for scoring.
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