I rate this a negative starfruit out of ten (try to rate lower)
Re: castle under construction!
Posted: Tue Dec 29, 2015 8:37 am
by Mable
Re: castle under construction!
Posted: Tue Dec 29, 2015 9:02 am
by RudeGuy
This level is awful both in gameplay and aestetics. There are almost no challenges and it's really short. It doesn't seem you even tried to make a good level.
E: I made a video too:
RudeGuy07 wrote:This level is awful both in gameplay and aestetics. There are almost no challenges and it's really short. It doesn't seem you even tried to make a good level.
E: I made a video too:
I made it look ugly because it had to be , if a castle isn't finished then it is ugly, also hammers were supposed to shoot out of the pipes , I don't remember why I forced you to play as Mario,but I might make a finished castle(IT WON'T LOOK UGLY ANYMORE)
Re: castle under construction!
Posted: Tue Dec 29, 2015 1:44 pm
by bobogamer2500x
Tinkerbell wrote:
Y DO YOU ADD BOSS ,,,,(and why did you change my music to the papyrus boss theme?)
Re: castle under construction!
Posted: Tue Dec 29, 2015 1:52 pm
by Mable
Bc i can and the other one didn't fit into it unlike Super Papyrus Bros Music.
Re: castle under construction!
Posted: Tue Dec 29, 2015 2:01 pm
by bobogamer2500x
Tinkerbell wrote:Bc i can and the other one didn't fit into it unlike Super Papyrus Bros Music.
you are right but if you change the music then when kiwi says "but I don't know why they chose to play 3D snes music"
it won't make sence
CHALLANGE:make this level good!
Re: castle under construction!
Posted: Tue Dec 29, 2015 2:12 pm
by RudeGuy
bobogamer2500x wrote:I made it look ugly because it had to be , if a castle isn't finished then it is ugly,
That's a stupid excuse honestly. You can make a castle under construction and make it look good, you just need the right graphics.
Re: castle under construction!
Posted: Tue Dec 29, 2015 2:18 pm
by MarioHacker
RudeGuy07 wrote:This level is awful both in gameplay and aestetics. There are almost no challenges and it's really short. It doesn't seem you even tried to make a good level.
E: I made a video too:
Just because your name is RudeGuy doesn't mean you have to live up to it, jeez.
Re: castle under construction!
Posted: Tue Dec 29, 2015 3:06 pm
by underFlo
bobogamer2500x wrote:CHALLANGE:make this level good!
CHALLENGE: Do it yourself!
Re: castle under construction!
Posted: Tue Dec 29, 2015 3:12 pm
by Mable
MarioHacker wrote:
RudeGuy07 wrote:This level is awful both in gameplay and aestetics. There are almost no challenges and it's really short. It doesn't seem you even tried to make a good level.
E: I made a video too:
Just because your name is RudeGuy doesn't mean you have to live up to it, jeez.
But he's right tho the level awful means bad imo. Or do you like how it looks like?
Re: castle under construction!
Posted: Tue Dec 29, 2015 5:18 pm
by TDK
To be honest, this was worse than your previous level.
For a start the level looks like a mess.
The level was ridiculously easy, contain almost no enemy NPCs, and only contain 3 pits.
Re: castle under construction!
Posted: Tue Dec 29, 2015 10:24 pm
by PixelPest
Official Review of Castle Under Construction
This is a very short, messy level. The multitude of styles used do not mix well and there are many instances of cutoff on each screen. It isn't visually appealing whatsoever. The player blocks at the beginning were way too many in number; you only need one layer around the player. Pipes should also not be placed the way the first two were, and I think it's pretty clear what the right way is. The attempted comedic commentary from the NPCs was not at all funny. There were also very few enemies or challenges at all in this level and almost no coins. This level needs a lot of work before anyone could have fun playing it.
0.1/10 (The Trash Can)
Re: castle under construction!
Posted: Tue Dec 29, 2015 10:37 pm
by bobogamer2500x
PixelPest wrote:Official Review of Castle Under Construction
This is a very short, messy level. The multitude of styles used do not mix well and there are many instances of cutoff on each screen. It isn't visually appealing whatsoever. The player blocks at the beginning were way too many in number; you only need one layer around the player. Pipes should also not be placed the way the first two were, and I think it's pretty clear what the right way is. The attempted comedic commentary from the NPCs was not at all funny. There were also very few enemies or challenges at all in this level and almost no coins. This level needs a lot of work before anyone could have fun playing it.
0.1/10 (The Trash Can)
what is the 1% of good stuff ? how DO you make funny npc jokes ? do you realy think these construction workers would just LEAVE THERE MONEY AROUND ? why didn't hammers come out of the small pipes ? how do you make a GOOD "under construction level" ? the pipes were so you couldn't take the toy with you. , clash is inevitable (at least for me) , I SUCK AT THIS!!!!!!!!!!!!!!!!!!!!!!!!!