Postby PixelPest » Sat Mar 26, 2016 12:06 pm
Review of Mole Beach Vacation
Level Design and Gameplay (weighed 70%): 3.1/10
This level was actually a bit fun to play, although it had many design issues. There were only two power-ups in the entire level and one of them was invisible. Coin placement also needs a lot of improvement; they should be spread out instead of clumped together.The last third of level didn't have coins at all, making it seem a little bare in that sense. However the unkindly enemy spam made up for this. The first quarter of the level was kind of bare, but the rest was a little overcrowded. Also, the normal SMW trees near the checkpoint somewhat ruined the atmosphere. The boss battle was pretty standard; a birdo reskin with a volcano lotus. Although it wasnt anything special, it was a good idea to use the Mole-in-the-Tank from NSMBDS in this level, and the bossfight was challenging. The secret way was kind of good, although the block with the vine in it was really difficult to get on top of as Mario, and all the secret gives you is a power-up. It also makes the player backtrack a bit, which wasn't good. This level was interesting to play overall, the it just had a lot of aesthetic and design issues.
Graphics and Sound (weighed 30%): 4.7/10
The music in this level was an okay fit, but an unusual choice. I think a more SMW soundfont track would have worked much better. It also would have helped if the music would change when the player enters the boss battle, since it is in the same section as the rest of the level. It took me a few seconds to realize what was actually going on before it clicked. The hills are an interesting graphic, although the background doesn't fit with them; nor do the palm trees. The Tanooki blocks didn't look great either in the level.
Overall: 3.58 (Average)