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blue cave
Posted: Wed Dec 23, 2015 10:11 am
by Cedrik
Update: v1.12
changelog for 1.1:
-fixed a effect
-added blocks on the top for cave feeling
-and...yes...I correct my grammar!

changelog for 1.12 (1.11 was a test):
-corrected check point background
-fixed one pixel of a block
About blue cave:
Blue cave is a cave level.
I think, it is not hard, but not easy. It is medium.
The level is not short, but not too long.
To do it 100%:
Find a secret star and get the exit star.
screenshots:
DOWNLOAD (v1.12): https://www.dropbox.com/s/38nhmjjlvxm77 ... 2.zip?dl=0
Have a lot fun.

Re: blue cave
Posted: Wed Dec 23, 2015 10:58 am
by PersonNamedUser
Looks interesting, may try it out later.
Re: blue cave
Posted: Wed Dec 23, 2015 11:05 am
by YellowMe
What kind of monster computer do you have to run this at 60fps? My computer almost died when I started the level.
Re: blue cave
Posted: Wed Dec 23, 2015 11:08 am
by Cedrik
YellowMe wrote:What kind of monster computer do you have to run this at 60fps? My computer almost died when I started the level.
A normal computer from 2013 with Windows 7.
But why is the level crashed? I don't know.
Re: blue cave
Posted: Wed Dec 23, 2015 11:24 am
by YellowMe
Cedrik wrote:A normal computer from 2013 with Windows 7.
But why is the level crashed? I don't know.
Did I say anything about it crashing? It just lagged like hell. Well I guess a computer from 2007 isn't really gonna cut it, huh? Oh well. The level looked so cool though ;_;
Re: blue cave.
Posted: Wed Dec 23, 2015 11:25 am
by Saltlord
Ok, here we go!
Koopa-Fan's unoffical Review:
Gameplay:
That was a fun cave level. It had fair enemy placement, some secrets and gimmicks. Well, you could have used them a bit more often, but it was fun anyway. The Boss was also a nice challenge.
Atmosphere
The DKC music fits great and the graphics are also good, but please give the designer of the graphics some credits.
Overall a good level. 1.5/10 (Sarcasm deactivated)
Re: blue cave
Posted: Wed Dec 23, 2015 11:34 am
by Mable
Good levels don't have a score of 1.5, and i see already like 5 things that don't make sense in that review.
Re: blue cave.
Posted: Wed Dec 23, 2015 11:35 am
by PixelPest
Koopa-Fan wrote:Ok, here we go!
Koopa-Fan's unoffical Review:
Gameplay:
That was a fun cave level. It had fair enemy placement, some secrets and gimmicks. Well, you could have used them a bit more often, but it was fun anyway. The Boss was also a nice challenge.
Atmosphere
The DKC music fits great and the graphics are also good, but please give the designer of the graphics some credits.
Overall a good level. 1.5/10
From what you said, your really short review really doesn't reflect a score of 1.5. You say it's a fun and good level, then you say it belongs in the Trash Can?
Re: blue cave
Posted: Wed Dec 23, 2015 11:36 am
by Cedrik
YellowMe wrote:Cedrik wrote:A normal computer from 2013 with Windows 7.
But why is the level crashed? I don't know.
Did I say anything about it crashing? It just lagged like hell. Well I guess a computer from 2007 isn't really gonna cut it, huh? Oh well. The level looked so cool though ;_;
You wrote, that your computer died.
I think that mean the computer crashed.
Re: blue cave.
Posted: Wed Dec 23, 2015 11:38 am
by Cedrik
Koopa-Fan wrote:Ok, here we go!
Koopa-Fan's unoffical Review:
Overall a good level. 1.5/10
Why 1.5? You say it is good.
Re: blue cave
Posted: Wed Dec 23, 2015 11:43 am
by Saltlord
I'm sorry, that was just meant to be sarcastic. Should make it more obvious...
Re: blue cave
Posted: Wed Dec 23, 2015 11:45 am
by Cedrik
Koopa-Fan wrote:I'm sorry, that was just meant to be sarcastic. Should make it more obvious...
Yes.
First time, I read it, it was not nice.
Make this behind sarcastic posts:

or

Re: blue cave
Posted: Wed Dec 23, 2015 12:14 pm
by YellowMe
Cedrik wrote:You wrote, that your computer died.
I think that mean the computer crashed.
YellowMe wrote:What kind of monster computer do you have to run this at 60fps? My computer almost died when I started the level.
Re: blue cave
Posted: Wed Dec 23, 2015 12:50 pm
by Cedrik
YellowMe wrote:Cedrik wrote:You wrote, that your computer died.
I think that mean the computer crashed.
YellowMe wrote:What kind of monster computer do you have to run this at 60fps? My computer almost died when I started the level.
Ok, ok, you are right.
Sorry for my english, I am in germany.
Re: blue cave
Posted: Sat Jan 16, 2016 7:15 am
by Cedrik
If someone needs help to find the Yoshi-coins:
1. On the top of the start. Go first to the right and go on the blocks on the top on the left of the first platform on the orange backgrounds.
2 Swim under some blocks and go into the pipe.
3. Go in the pipe next to the pufferfish.
4. Go in the pipe, whitch is on the left of the last higher platforms in section 1.
5. Swim under the blocks befor the checkpoint.
Re: blue cave
Posted: Wed Jan 27, 2016 12:10 pm
by Cedrik
Re: blue cave
Posted: Sat Feb 13, 2016 4:36 am
by ShadowStarX
Blue cave review
Design & Gameplay: Mediocre
| This level was kinda fun to play, it wasn't boring but it wasn't that entertaining either. The NPC placement is okay in the cave sections, but it's a bit too cluttered in the water sections. The water sections were a bit harder than the cave sections, which isn't really recommended.
- The biggest flaw in this level is the incredibly high amount of the off-screen stuff.
So, let's count the reasons to not have lots of off-screen stuff (aside from easter eggs if you only have one or two and they're not huge)
1) You placed way too many 3-up moons and 1-up mushrooms for no reason
2) Your off-screen extensions of walls were more than 3 blocks, next time you should only have 2 or 3 blocks extending the walls off-screen (it's not recommended to extend the fill tiles between the walls either
You also placed water tiles in a stupid way. You should NOT have a bunch of 1×1 water tiles, rather have 2 or 3 bigger ones, for example: 8×10, 7×8 and 5×16. (if those fit the size of the pond) Both the off-screen spam and the stupid way of placing water tiles made the level laggy. The level is also tedious to explore in the first half, so getting the secret star is just taking too much time. There were quite a few of unnecessary switch blocks, which didn't add any challenge to the level. The boss fight isn't that good either, it's way too easy and it just makes me feel "WTF"
Atmosphere & Visuals: Good
+ The music is quite fitting in the level. (but I don't recommend you to use lower music quality than 128 kbps, since lunalua speeds that 48 and 64 kbps music. (not sure about 96 though) The graphical looks of the level is also relatively good. I didn't find any clash throughout the level. The level has the right amount of BGOs, it doesn't have BGO overkill but it's not bland either.
- The platform reverser seems to have a broken mask.
Score: 4/10
A mediocre cave level with some stupid flaws
Moved to 'Average'